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Soren Altigo

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When Becoming The Crisis, I'd love the option to use my default ship set for menacing ships instead of the current "menacing" ones.

I started my first Nemesis game as Terravores, loading up rocks with more rocks to drop on other people's rocks, and when I unlocked Menacing Corvettes, I opened the ship editor and felt...disappointed.

Let me be clear, this isn't a slight on the Stellaris modeling team. You folks had an aesthetic you were going for, and you knocked it out of the park. I see these ships, I think of Mad Max, of the Reavers from Serenity, of the Zuul from Sword of the Stars, of the Orks from 40K, of craftsdwarfship of the highest quality that menaces with spikes of cheese. *Chef's kiss*

But that doesn't really match how I think of my Crisis-Becoming empire. We're an advanced, spacefaring civilization systematically attempting to destroy the galaxy in pursuit of a grand destiny, not a bunch of bandits with Saturday-nocturnal-cycle specials. If I'm the Custodian and I see a massive fleet of necroid ships (or mammalian ships, or reptilian ships...) drop out of hyperspace, I'm going to clench my cloaca and prepare for a glorious, climactic battle. If I see a fleet of these things, I'm going to wonder how the Xeno-Compatability they haven't all succumbed to radiation poisoning and/or vacuum exposure. Conversely, if I am the Crisis, I'm going to feel the need to bring my admirals in for a stern talking-to about combat readiness and basic maintenance.

Plus, my Lithoid weapon modules look super dorky attached to these things.

Yes, I could just use my default ship classes (and not get my sweet buffs!), or I could build these things (and not look at my sweet space battles!), but...well...I want to blow a hole in the universe that'll put the Eye of Terror to shame, and I want to be aesthetic while I do so. I know that modeling is a ton of work, so I'm not even asking for new menacing models for each shipset (though that would be rad...;)), but I'd like the option to have my empire's finest (default shipset) shipwrights design the vessels which will usher in the end of all things.
 
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Toybasher

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I agree. I hope modders manage to do something about this. Would have been better to just use our default ship sets instead of using the Marauder ships.
Maybe you should get the option to swap shipsets.

It might not be "doable" though since IIRC the menacing (Marauder) ships technically have different loadout combos not possible with normal ships.

I do agree the menacing ships are a little underwhelming since IIRC those ships are not even that unique to the marauders/pirates. IIRC you can get them from the automated shipyard event. (And I think there's also weird asteroidy versions of them too.) It is unique you can produce them though.

I just wish they were a bit more unique looking. Like an actual "Player Crisis Shipset".

Also, I was really hoping my empire would turn purple. Purple seems to be the general theme of the Galactic Menace (A fan-name for the player crisis) so I was expecting when I picked the perk my ship lights and border color would go purple as a bit of fanfare. Maybe when you pick the perk you could get an option to change your flag (and thus border and ship light color.)
 
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NanoFreak

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Couldn't agree more. We're supposed to be a crisis here. The other crises show up in borg diamonds, living organic murder creatures and ethereal ships and we get what, scrapyard ships. I know you can't make shipset work every kind of style of empire. But with what we got with nemesis, I think it couldn't have been less flexible than this....
 
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