When Becoming The Crisis, I'd love the option to use my default ship set for menacing ships instead of the current "menacing" ones.
I started my first Nemesis game as Terravores, loading up rocks with more rocks to drop on other people's rocks, and when I unlocked Menacing Corvettes, I opened the ship editor and felt...disappointed.
Let me be clear, this isn't a slight on the Stellaris modeling team. You folks had an aesthetic you were going for, and you knocked it out of the park. I see these ships, I think of Mad Max, of the Reavers from Serenity, of the Zuul from Sword of the Stars, of the Orks from 40K, of craftsdwarfship of the highest quality that menaces with spikes of cheese. *Chef's kiss*
But that doesn't really match how I think of my Crisis-Becoming empire. We're an advanced, spacefaring civilization systematically attempting to destroy the galaxy in pursuit of a grand destiny, not a bunch of bandits with Saturday-nocturnal-cycle specials. If I'm the Custodian and I see a massive fleet of necroid ships (or mammalian ships, or reptilian ships...) drop out of hyperspace, I'm going to clench my cloaca and prepare for a glorious, climactic battle. If I see a fleet of these things, I'm going to wonder how the Xeno-Compatability they haven't all succumbed to radiation poisoning and/or vacuum exposure. Conversely, if I am the Crisis, I'm going to feel the need to bring my admirals in for a stern talking-to about combat readiness and basic maintenance.
Plus, my Lithoid weapon modules look super dorky attached to these things.
Yes, I could just use my default ship classes (and not get my sweet buffs!), or I could build these things (and not look at my sweet space battles!), but...well...I want to blow a hole in the universe that'll put the Eye of Terror to shame, and I want to be aesthetic while I do so. I know that modeling is a ton of work, so I'm not even asking for new menacing models for each shipset (though that would be rad...
), but I'd like the option to have my empire's finest (default shipset) shipwrights design the vessels which will usher in the end of all things.
I started my first Nemesis game as Terravores, loading up rocks with more rocks to drop on other people's rocks, and when I unlocked Menacing Corvettes, I opened the ship editor and felt...disappointed.
Let me be clear, this isn't a slight on the Stellaris modeling team. You folks had an aesthetic you were going for, and you knocked it out of the park. I see these ships, I think of Mad Max, of the Reavers from Serenity, of the Zuul from Sword of the Stars, of the Orks from 40K, of craftsdwarfship of the highest quality that menaces with spikes of cheese. *Chef's kiss*
But that doesn't really match how I think of my Crisis-Becoming empire. We're an advanced, spacefaring civilization systematically attempting to destroy the galaxy in pursuit of a grand destiny, not a bunch of bandits with Saturday-nocturnal-cycle specials. If I'm the Custodian and I see a massive fleet of necroid ships (or mammalian ships, or reptilian ships...) drop out of hyperspace, I'm going to clench my cloaca and prepare for a glorious, climactic battle. If I see a fleet of these things, I'm going to wonder how the Xeno-Compatability they haven't all succumbed to radiation poisoning and/or vacuum exposure. Conversely, if I am the Crisis, I'm going to feel the need to bring my admirals in for a stern talking-to about combat readiness and basic maintenance.
Plus, my Lithoid weapon modules look super dorky attached to these things.
Yes, I could just use my default ship classes (and not get my sweet buffs!), or I could build these things (and not look at my sweet space battles!), but...well...I want to blow a hole in the universe that'll put the Eye of Terror to shame, and I want to be aesthetic while I do so. I know that modeling is a ton of work, so I'm not even asking for new menacing models for each shipset (though that would be rad...
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