In pursuit of the ultimate fusion of tall and wide play.
Rules - besides instant inheriting (upon which the nation must be re-released / provinces returned), no actions are allowed that would cause you to gain a province.
Here are the goals to be discussed. This thread is intended to be a resource for those interested in WC and OPM play in general.
Gold - World domination with all old world provinces under HRE vassal control. and all new world provinces under CN control. In other words, one click separates you from a one-tag WC. HRE route must be used for this one.
Silver - World domination.
EUIVAlexander has posted a nice revoke as OPM Ulm in 1640 on VH, which shows that this is not entirely unrealistic: <link removed>
Routes:
* Revoke - probably the most obvious one but it is definitely not trivial.
* Shogunate - benefits from a faster revoked
* -999 dip tank all-in. If you have valid CBs, theoretically you can annex the whole world at -999 dip. Theoretically we can combine this with HRE strats.
I think revoke is the best route as its the most amenable to staying as a true OPM.
Of course with an OPM there are a number of limiting factors, I'll list a few and how these problems can be attacked:
1. Self land force limit.
Primarily we are looking at vassal force limit contribution (available from influence and associated policies from offensive, econ, aristo), force limit from emperorship.
Note that this modifier affects force limit from large colonial nations and sword hunt.
Base modifiers: vassal +1, march +2, sword hunt +0.5, large CN +5. Yes, this means that in theory we can get +10 force limit per march.
2. Money
'Solved' by revoking tax income and / or mass divert trade. In any case this shouldn't be too limiting I imagine..
3. Naval force limit / sailors
This is not trivial, as we need to beat Brunei, Japan, GBR to secure the world conquest. For this, we get +10 naval force limit per large CN. Not ideal, but should be enough to get the job done. Note: we can get CN by directly declaring on our vassals with CNs and annexing them into another vassal.
We can extort sailors from our CNs, I guess.
At desperation point we can consider picking maritime...
As far as ideas:
Diplomatic / Influence seem pretty obvious here. Offensive / Quantity are quite decent as well.
Dip rep / dip rel would be ideal in an OPM candidate. Actually this makes German generic ideas better than Hamburg / Lubeck ideas-wise, which are probably the two strongest OPMs at game start.
List of policies that give dip rep:
Rules - besides instant inheriting (upon which the nation must be re-released / provinces returned), no actions are allowed that would cause you to gain a province.
Here are the goals to be discussed. This thread is intended to be a resource for those interested in WC and OPM play in general.
Gold - World domination with all old world provinces under HRE vassal control. and all new world provinces under CN control. In other words, one click separates you from a one-tag WC. HRE route must be used for this one.
Silver - World domination.
EUIVAlexander has posted a nice revoke as OPM Ulm in 1640 on VH, which shows that this is not entirely unrealistic: <link removed>
Routes:
* Revoke - probably the most obvious one but it is definitely not trivial.
* Shogunate - benefits from a faster revoked
* -999 dip tank all-in. If you have valid CBs, theoretically you can annex the whole world at -999 dip. Theoretically we can combine this with HRE strats.
I think revoke is the best route as its the most amenable to staying as a true OPM.
Of course with an OPM there are a number of limiting factors, I'll list a few and how these problems can be attacked:
1. Self land force limit.
Primarily we are looking at vassal force limit contribution (available from influence and associated policies from offensive, econ, aristo), force limit from emperorship.
Note that this modifier affects force limit from large colonial nations and sword hunt.
Base modifiers: vassal +1, march +2, sword hunt +0.5, large CN +5. Yes, this means that in theory we can get +10 force limit per march.
2. Money
'Solved' by revoking tax income and / or mass divert trade. In any case this shouldn't be too limiting I imagine..
3. Naval force limit / sailors
This is not trivial, as we need to beat Brunei, Japan, GBR to secure the world conquest. For this, we get +10 naval force limit per large CN. Not ideal, but should be enough to get the job done. Note: we can get CN by directly declaring on our vassals with CNs and annexing them into another vassal.
We can extort sailors from our CNs, I guess.
At desperation point we can consider picking maritime...
As far as ideas:
Diplomatic / Influence seem pretty obvious here. Offensive / Quantity are quite decent as well.
Dip rep / dip rel would be ideal in an OPM candidate. Actually this makes German generic ideas better than Hamburg / Lubeck ideas-wise, which are probably the two strongest OPMs at game start.
List of policies that give dip rep:
- Aristocratic-Exploration: The Nobility Embassy Act
- Diplomatic-Expansion: Commercial Embassies
- Diplomatic-Offensive: The Underhanded Diplomacy Act
- Diplomatic-Plutocratic: Policy of Neutrality
- Diplomatic-Quality: Professional Diplomatic Corps
- Diplomatic-Quantity: The Pen Relies on The Sword Act
- Humanist-Influence: The Foreign Aid Act
- Innovative-Diplomatic: The Diplomatic Cooperation
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