• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Uncle_Joe

Captain
63 Badges
Jul 6, 2005
452
258
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Age of Wonders
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Victoria 3 Sign Up
  • Victoria 2
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
So, an opinion about Terraforming and its’ effect on the game…

FWIW, I’ve turning the guaranteed nearby habitable planets off so it can sometimes be a struggle to find habitable worlds now. So far in 3 games I’ve managed to find a few in close enough but in my last game the only ones I found that were green were Holy Worlds of a nearby FE (which I decided to leave alone…).

Instead I concentrated on developing my homeworld and taking nearby space-based resources. Eventually I colonized a yellow (65% Hab) planet close by and started it to develop it in parallel to my homeworld. It was expensive, but it worked.

Then I discovered terraforming….and within a few years I now have a dozen fully green habitable worlds in my territory. The cost is negligible by that time (I have plenty of energy and even 5000 a shot is a steal for an ideal world).

And shortly thereafter I lost interest in the game and saved it off for the night. At that point the only thing holding me back was how many colony ships I wanted to bother to queue up and how many of these ideal planets I wanted to manage. In the space of 1 tech the game went from an interesting struggle to develop a few less than optimal spots and being more or less equal with the nearby AIs (except that I was way ahead and tech) to a soon-to-be blowout as my econ will easily crush anyone in the area.

To me it seems that a ‘one-size-fits-all’ terraforming tech is too game-changing. If I was able to terraforming ONE type with that tech and then needed later techs to continue to convert different types of worlds it would be more of a slow-burn. But as it is, within a few years of getting a mid-game tech, I’m flooded with world choices and there is no incentive or push to need to expand my borders for a LONG time.

What are other people’s thoughts on Terraforming? Is it too game-changing/early/cheap? Or do you find that you need all of those worlds by the time you get the tech?
 

Serenity84

Field Marshal
31 Badges
May 11, 2016
4.865
3.924
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • BATTLETECH
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
Yeah, it's a bit too easy and fast.

However there is another alternative you get around the same time: gene modding habitability. That opens up almost as many planets and is also very easy
 

Jabarto

First Lieutenant
75 Badges
Dec 29, 2008
222
32
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • For The Glory
  • Heir to the Throne
  • Rome Gold
  • Cities: Skylines
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Humanoids Species Pack
  • 500k Club
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Shadowrun: Hong Kong
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Stellaris: Megacorp
  • Crusader Kings II: Way of Life
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Warlock: Master of the Arcane
  • Stellaris: Nemesis
  • Europa Universalis IV: El Dorado
I mean, you can deal with habitability pretty easily by other means, too. Getting a migration treaty with someone with a matching climate preference isn't that hard to do, or you can invade primitives, or use robots. Granted those are all reliant on RNG, but so is getting terraforming early on. A nerf wouldn't be the end of the world but I like that terraforming is reasonably quick to do now. It took way too long in 2.1

I'd really love for the whole terraforming system to be expanded upon, like letting you choose planet modifiers or otherwise customize your planets beyond just changing the biome. But that's out of this thread's scope. :p

EDIT: Also yeah robots and gene modding work too.
 

Pyoro

Lt. General
46 Badges
May 4, 2009
1.537
5.176
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Cities in Motion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Cossacks
  • Shadowrun: Dragonfall
  • Crusader Kings II: Conclave
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
Never thought about it, but you need different techs for tile blockers, yet have one tech that solves all your planetary problems ...

Personally I just feel that the world type overall matters to little. What do you care whether you settle on an Ocean world or a Desert World? I mean, sure, it affects habitability, terrain features can be a little different, but overall it's all very same-ish.

If those differences were more fleshed out than terraforming could also be a more meaningful choice.
 

WhiteKyubey

Captain
Nov 9, 2017
449
6
I usually get the tech quite early and 5000 energy cost is not cheap at that moment. That's why I start to terraform 1-3 planets at the time, closely checking their size, diposits and how many blockers I get.

I mean, you can deal with habitability pretty easily by other means, too. Getting a migration treaty with someone with a matching climate preference isn't that hard to do, or you can invade primitives, or use robots....

Also you can try to go Tomb world start + Ext. Adaptive. You'll start with 80% on all planets (90% for FP, IP, BD).
 

Shadowstrike

Terrestrial Liability #168
147 Badges
Mar 17, 2001
2.483
1.651
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Stellaris: Galaxy Edition
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Cities: Skylines - After Dark
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Victoria 2
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Cities in Motion 2
  • Ancient Space
  • Cities in Motion
  • Arsenal of Democracy
  • Rome: Vae Victis
  • Europa Universalis IV
  • Rome Gold
  • Crusader Kings II: Charlemagne
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • King Arthur II
  • Impire
  • Heir to the Throne
  • Hearts of Iron IV: No Step Back
  • For The Glory
If anything, I find that it's too easy to get around habitability restrictions to the point that terraforming is kind of useless. By the time I can get the tech to do it, I could already have gotten suitable aliens via migration/uplift, gotten droid tech, or altered my species habitability adaptation, etc. Even if I haven't, terraforming still takes 10 years! By that time, I might as well have gotten around it another way.
 

Seisho

Sergeant
58 Badges
Dec 4, 2018
88
187
  • Stellaris: Distant Stars
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Cities: Skylines
  • Crusader Kings III
  • Stellaris: Federations
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Stellaris: Lithoids
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Necroids
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
Maybe I am just kind of a egoistic dick about this stuff but I really like to convert one world after another into worlds suitable for my empire. It just feels good that I can induce the change so my people can live comfortably.
 

streetdog

Private
Mar 6, 2017
16
0
It is probably useful in some scenarios, like if the number of planes you have is limited, but usually it's just better to look for big planets and jump on them. I can honestly think of better ways to spend my resources on, than to terraform. Sure, if you want roleplay - then go ahead, but for min max purposes, i highly doubt it
 

evilcat

General
Jul 24, 2015
2.050
1.270
I do not feel that 5k energy is nothing now. Maybe i am missing something, or try to expand too fast, or else. But can always trade energy to something else, like alloys or minerals. And there are some good edicts. So just having spare 5k energy doesnt happen as often. in 2.1 it feel much better.

There is also an option to use adaptive race, colonize most planets, and sigh migration threatty with others. That works as well.
 

Roddo

Captain
21 Badges
May 20, 2016
482
100
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
I liked the old system better. With a terraforming station, mutually excluding resources and all that complex thing.

But everyone loved the new simpler system, so that's what we have now.
What can I say... it's a good mid-game energy sink. But for me, it's not a meaningfull decision.
 

Triddle

Corporal
20 Badges
Jul 2, 2016
46
3
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Prison Architect
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Stellaris: Ancient Relics
  • Cities: Skylines
  • War of the Roses
  • Stellaris: Federations
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Magicka
You should try cranking down habitable planets and up AI empires if you want more of a struggle for planets. Terraforming will still open your options up a lot, but it’ll be less extreme.
 

Uncle_Joe

Captain
63 Badges
Jul 6, 2005
452
258
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Age of Wonders
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Victoria 3 Sign Up
  • Victoria 2
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
Thanks for the input guys and good suggestion, Triddle.

I actually liked the amount that seemed to be around pre-terraforming but afterwards there were more than I wanted to manage. So ya, turning down would be good.