Up until recently I pretty much ignored most minister posts, but I´ve been playing around with ministers a bit and I would like to hear what other´s opinions and experiences are on this.
Here are the stats for Chief of Staffs, from the wiki:
School of Manoeuvre
* Land Unit speed +10%
School of Fire Support
* Armor & Artillery research +5%
* Artillery brigade construction bonus -5%
* Self-propelled Artillery brigade construction bonus -5%
* Rocket Artillery brigade construction bonus -5%
* Self-propelled Rocket Artillery brigade construction bonus -5%
School of Mass Combat
* Manpower growth +25%
* Infantry construction bonus -5%
School of Psychology
* Organisation regain +20%
School of Defence
* Defensive combat modifier +10%
I think the Mass Combat school is by far the best. A huge manpower bonus is always usefull, for almost any country except maybe the USSR and China. Manoeuvre is second I think. Extra speed is very nice, but it is IMO not enough to trade for a lot more manpower. If no Chief from the Mass Combat School is avaiable, I would take one from the School of Manoeuvre. Fire support is almost completely useless. The rest of the schools are solid but nothing special.
Here are the different Chiefs or Army:
Elastic Defence Doctrine
* Self-propelled Artillery brigade construction bonus -5%
* Self-propelled Rocket Artillery brigade construction bonus -5%
* Motorised construction bonus -5%
* Mechanised construction bonus -5%
* Self-propelled Artillery brigade defensive combat modifier +5%
* Self-propelled Rocket Artillery brigade defensive combat modifier +5%
* Motorised defensive combat modifier +5%
* Mechanised defensive combat modifier +5%
Static Defence Doctrine
* Land Fort construction bonus -10%
* Infantry construction bonus -5%
* Antitank brigade construction bonus -5%
* Infantry defensive combat modifier +5%
* Antitank brigade defensive combat modifier +5%
Decisive Battle Doctrine
* Infantry construction bonus -5%
* Artillery brigade construction bonus -5%
* Rocket Artillery brigade construction bonus -5%
* Antitank brigade construction bonus -5%
* Infantry offensive combat modifier +5%
* Artillery brigade offensive combat modifier +5%
* Rocket Artillery brigade offensive combat modifier +5%
* Antitank brigade offensive combat modifier +5%
Armoured Spearhead Doctrine
* Armor construction bonus -5%
* Mechanized construction bonus -5%
* Self-propelled Antitank brigade construction bonus -5%
* Self-propelled Artillery brigade construction bonus -5%
* Self-propelled Rocket Artillery construction bonus -5%
* Armor offensive combat modifier +5%
* Mechanized offensive combat modifier +5%
* Self-propelled Antitank brigade offensive combat modifier +5%
* Self-propelled Artillery brigade offensive combat modifier +5%
* Self-propelled Rocket Artillery offensive combat modifier +5%
Guns and Butter Doctrine
* Supply consumption -15%
The problem with these is that from what I´ve seen the brigade bonuses do not work. For instance, with the Spearhead doctrine an Armor division with SPArt will get only 5% on attack, not 10%.
This makes the Guns and Butter doctrine the best of the lot. I do not consider the construction bonuses to be very worthwile, so the other doctrines will only give a 5% combat bonus to certain kinds of units under certain kinds of conditions. A reduction on supply works for all units all the time. Even if the brigade bonuses would work, Guns and Butter would still be better, as it is more widely used.
Any thoughts on this?
Here are the stats for Chief of Staffs, from the wiki:
School of Manoeuvre
* Land Unit speed +10%
School of Fire Support
* Armor & Artillery research +5%
* Artillery brigade construction bonus -5%
* Self-propelled Artillery brigade construction bonus -5%
* Rocket Artillery brigade construction bonus -5%
* Self-propelled Rocket Artillery brigade construction bonus -5%
School of Mass Combat
* Manpower growth +25%
* Infantry construction bonus -5%
School of Psychology
* Organisation regain +20%
School of Defence
* Defensive combat modifier +10%
I think the Mass Combat school is by far the best. A huge manpower bonus is always usefull, for almost any country except maybe the USSR and China. Manoeuvre is second I think. Extra speed is very nice, but it is IMO not enough to trade for a lot more manpower. If no Chief from the Mass Combat School is avaiable, I would take one from the School of Manoeuvre. Fire support is almost completely useless. The rest of the schools are solid but nothing special.
Here are the different Chiefs or Army:
Elastic Defence Doctrine
* Self-propelled Artillery brigade construction bonus -5%
* Self-propelled Rocket Artillery brigade construction bonus -5%
* Motorised construction bonus -5%
* Mechanised construction bonus -5%
* Self-propelled Artillery brigade defensive combat modifier +5%
* Self-propelled Rocket Artillery brigade defensive combat modifier +5%
* Motorised defensive combat modifier +5%
* Mechanised defensive combat modifier +5%
Static Defence Doctrine
* Land Fort construction bonus -10%
* Infantry construction bonus -5%
* Antitank brigade construction bonus -5%
* Infantry defensive combat modifier +5%
* Antitank brigade defensive combat modifier +5%
Decisive Battle Doctrine
* Infantry construction bonus -5%
* Artillery brigade construction bonus -5%
* Rocket Artillery brigade construction bonus -5%
* Antitank brigade construction bonus -5%
* Infantry offensive combat modifier +5%
* Artillery brigade offensive combat modifier +5%
* Rocket Artillery brigade offensive combat modifier +5%
* Antitank brigade offensive combat modifier +5%
Armoured Spearhead Doctrine
* Armor construction bonus -5%
* Mechanized construction bonus -5%
* Self-propelled Antitank brigade construction bonus -5%
* Self-propelled Artillery brigade construction bonus -5%
* Self-propelled Rocket Artillery construction bonus -5%
* Armor offensive combat modifier +5%
* Mechanized offensive combat modifier +5%
* Self-propelled Antitank brigade offensive combat modifier +5%
* Self-propelled Artillery brigade offensive combat modifier +5%
* Self-propelled Rocket Artillery offensive combat modifier +5%
Guns and Butter Doctrine
* Supply consumption -15%
The problem with these is that from what I´ve seen the brigade bonuses do not work. For instance, with the Spearhead doctrine an Armor division with SPArt will get only 5% on attack, not 10%.
This makes the Guns and Butter doctrine the best of the lot. I do not consider the construction bonuses to be very worthwile, so the other doctrines will only give a 5% combat bonus to certain kinds of units under certain kinds of conditions. A reduction on supply works for all units all the time. Even if the brigade bonuses would work, Guns and Butter would still be better, as it is more widely used.
Any thoughts on this?