HOI 2 was broken at launch by the standards that most of the loudest HOI 4 complainers have been using. AI couldn't execute naval invasions. AI Germany built only infantry. Got crushed every time by AI Soviet Union (who also built only infantry). Japan never really pulled it together even after years of tweaking it through patches and expansions.
HOI 3 also had enormous issues at launch, both with AI and mechanically. Some of the largest problems were pretty limiting long term as well, namely the three faction system.
HOI 4 has some challenges to overcome. However as a game, it is far more "finished" at launch than either HOI 2 or HOI 3 were (it is playable, which calling either HOI 2 or 3 playable at launch is a serious stretch). Lots of people on these forums are complaining because they are comparing HOI 4 to games that have had years of development and expansions. HOI 4 has the most potential out of any of them. There is a lot of flexibility in those core systems, and modders have huge scope to change this game. Additionally, the core elements have a great deal of room for expansion in new and interesting ways as time goes on.
HOI 3 also had enormous issues at launch, both with AI and mechanically. Some of the largest problems were pretty limiting long term as well, namely the three faction system.
HOI 4 has some challenges to overcome. However as a game, it is far more "finished" at launch than either HOI 2 or HOI 3 were (it is playable, which calling either HOI 2 or 3 playable at launch is a serious stretch). Lots of people on these forums are complaining because they are comparing HOI 4 to games that have had years of development and expansions. HOI 4 has the most potential out of any of them. There is a lot of flexibility in those core systems, and modders have huge scope to change this game. Additionally, the core elements have a great deal of room for expansion in new and interesting ways as time goes on.
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