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Eugenioso

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I made this thread as a curiosity thing rather than one of results. I am not the one to start questioning who is right and who is wrong, but i would like to know what the older forumites think of the new HOI4 game.

Me, for example, i wouldnt consider myself a veteran or anything like that. I started my oddisey with Paradox when i bought the Anthology that came boxed with HOI2 DD and ARMA expansions, played the hell out of it, and then made the leap to Arsenal of Democracy, a step up from vanilla HOI2 in both CPU usage and skill required (it had supply routes!) and played it until the heat death of the universe. Iron Cross is definitely the most indepth adaptation of the HOI2 engine that i saw, with literally thousands of provinces and options to customize your forces with a simplified and clever usage of the tech tree (do you want a lot of units fast but with low org/morale, or fewer units that are great, but take a lot of build time and IC? Perhaps you would like a balance with that, or only make your armored divs be great while keeping your infantry as mediocre troops?), and finally came DH, which i believe became the almost definitive upgrade of the engine, and most importantly finding a true balance in gameplay that marred the original game for way too long.

From what ive read, and seen on Lets Play on youtube in regards to the game, the main points in favor are the customizable divisions (something that was implemented onto HOI3, but i didnt really like HOI3), Experience points that allow you to research different things (or the other way around, i havent fully grasped this one yet) and lots of hate based on the lack of messages.

Apparently, the game suffers from oversimplification, due to the fact that Paradox, from what i can fathom, would rather oversimplify a game and make it for everyone, than make it deeper and make it for a small yet truly dedicated group of players.

To put this into perspective, i apply my own little logic to sequels of games: would i have bought the game 8 years ago if it would have come out back then, with the corresponding reduction of graphics? As things stand, i probably would have bought it, played it for about an hour and then gotten bored of it as it was too simplistic, something that i dont want in a strategy game. Other companies went the way of simplification over fanbase and they got hell over it (rome 2, call of duty, battlefield games, to name a few), and even though they did manage to sell more games as a result, the net effect is that now the people who bought the game and the original fanboys will not buy anymore of your games. I borrowed and played HOI3 over a weekened and didnt truly like it, even though it was a good game in itself, different but still good, yet other people did buy it and still play it. I remember i bought Empire Total War because i thought that musket warfare was cool, but was horrified by the game and the crappiness it showed, so i havent bought a new CA game since.

What are the opinions of the forum vets/HOI2/HOI3 vets? This means at least a few years active on the forum and not the newcomers or with some decent number of posts under their belts.
 
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I have played all of the games in the HoI series, though not as much as some people on these forums.

After spending mabey 10 hours into the game I can say that I will enjoy it, which is enough for most of us. I can see what you are getting at however.

HoI 4 lacks the grandeur of earlier games in my opinion. I cannot really point out if it is the graphics or the (kind of) fast paced gameplay. I can see where all the people yelling "arcade" are getting their fuel from.

However, I will definitely not go back to one of the older games since I am having fun with this one (most of the time trying to optimize production).
 
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Adonnus

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As a guy who has played 1300 hours of Hoi2/DH combined: I like it.

There are some definite oversights and areas that need improvement, but the infrastructure, supply (save oil), research/focus trees and production system are all more realistic, logical, simple in some cases and fun. I also like the new message system. I never liked the bombardment of messages in Hoi2 and Hoi3, and the new system has been tried and tested in EuIV, Ck2 and Stellaris. In all four cases the new message system is IMO superior.

I don't know how you conclude it's a simpler game than Hoi2, where you needed IC and manpower for divisions and that was it. The production is much more complicated for one thing. To me it seems a lot of the people who don't like Hoi4 compared to its predecessors are wearing nostalgia goggles, though some key differences like lack of OOB's (again, which I never cared about) are legitimate.
 
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Vanguard44

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Like you I bought the HOI 2 DD box set, in 2006. Since then I have loved Paradox games altho I only just realised Majesty was a paradox game I used to play with my dad when I was 9 years old (lol).I also bought HOI 3 on release in 2009 but rapidly switched to Darkest Hour when it came out.

So far I love HOI IV. Of course it needs work. Tbh, if you didn't play HOI III on release you can't turn around and say HOI IV sucks on release, HOI III needed 4 expacks and a very dedicated and good modding community to be playable. The apparently much loved OOB feature's sidebar wasn't even in the first HOI III.

I think after ten years of playing Paradox games, buying games on first-release and playing multiple generations of games (2/DH/3/4, Vic 1/2, EU3/4) I can comment. That doesn't make me a grognard, though.

HOI III is a grognard's game. The grognards are upset that HOI IV is not a grognards game. To an extent I sympathise with this. After HOI III they probably felt that Paradox is a grognard's company. But... it isn't. It's a video game making company. Neither is HOI a grognard's game. I mean look at HOI II. It was a grand strategy game, i.e. a game which provides strategy via abstraction (as opposed to real time strategy like Close Combat [which is really real time tactics I guess] or turn-based strategy like the Gary Grigsby games).

I'm enjoying HOI IV, and I'm not even on mp yet. I'm glad I pre-paid for the two expacks.
 
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Schorsch30

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paradox seems to either "forget" the good things of earlyer games, or replace them with bland basic mechanics. I liked hoi 2 the most, well 3 was a disaster anyways with the not working supplysystem until dlc #2.
after testing hoi 4 via steam family option i chose not to buy it myself for now, because it seems way to dumbed down. its nice that the average 12yo kid understands the game now but as a 30+ strategygame lover its just...an average game.
no supplysystem, beaming planes, the unpersonal navalwarfare... not my cup of tea. and the worst thing is that the warfare gets more and more automatet. i feel more like an observer than a player
 
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RodyMetal

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Like you I bought the HOI 2 DD box set, in 2006. Since then I have loved Paradox games altho I only just realised Majesty was a paradox game I used to play with my dad when I was 9 years old (lol).I also bought HOI 3 on release in 2009 but rapidly switched to Darkest Hour when it came out.

So far I love HOI IV. Of course it needs work. Tbh, if you didn't play HOI III on release you can't turn around and say HOI IV sucks on release, HOI III needed 4 expacks and a very dedicated and good modding community to be playable. The apparently much loved OOB feature's sidebar wasn't even in the first HOI III.

I think after ten years of playing Paradox games, buying games on first-release and playing multiple generations of games (2/DH/3/4, Vic 1/2, EU3/4) I can comment. That doesn't make me a grognard, though.

HOI III is a grognard's game. The grognards are upset that HOI IV is not a grognards game. To an extent I sympathise with this. After HOI III they probably felt that Paradox is a grognard's company. But... it isn't. It's a video game making company. Neither is HOI a grognard's game. I mean look at HOI II. It was a grand strategy game, i.e. a game which provides strategy via abstraction (as opposed to real time strategy like Close Combat [which is really real time tactics I guess] or turn-based strategy like the Gary Grigsby games).

I'm enjoying HOI IV, and I'm not even on mp yet. I'm glad I pre-paid for the two expacks.

This, I like grognards/ wargames games, but Paradox makes Grand strategy game, if I have the itch to play Operational level WW2 with complex and detailed OBB, I would jump to play games like GG War in the East or Decisive Campaigns or many of other Matrix games.
 
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First off, let me say that the HOI series is my favorite of all time, more so than Mass Effect. But in all honesty, I hate HOI IV right now. I've quit playing it. I'll come back in a year or so. To be fair, I did the same thing with HOI3 and waited until they fixed all the kinks before I started playing it again. HOI 2 so far is the pinnacle of this series, I couldn't get enough of it when it came out...IMO what HOI 4 lacks is immersion. I can't really role play with right now. This game seriously lacks the feeling of being in WWII. In all honesty, it feels like us older players have been left behind. I'm just really disappointed right now. Johan is even my favorite game designer by far, which is maybe why I'm so hurt right now. You can't win them all though. For the people who like the game, more power to you. Paradox is a great company and glad to have all the new fans aboard.
 
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Redandwhite

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I have played the whole HOI series since the beginning and felt that (though virtually unplayable on release) HOI3 was the definitive game for serious grand strategy gamers, once the community itself gotta a hold of it and started to make the mods that overcame its shortcomings (ICE, HPP, RPM etc etc) for those with a serious historical interest.

I was one of those who were very sceptical of the "sandbox" concept when it was discussed on here way back when HOI4 was announced. Many of us felt it would dumb down and casual-ise the game. So, in trying to be constructive....

My first thoughts on opening HOI IV were "awesome". That I guess is a reaction to the graphics, the art, the feel, the scope and presentation of the game. And I suppose it is. There is much to commend HOI IV, taking away the clunkiness and intense micro-ing of HOI3 with "battleplans", better representation of strategic air and naval warfare, better sound and visual effects (day night cycle for instance), more realistic portrayal of production facilities and much more. Much of this was needed if HOI IV was going to appeal to a wider audience than just the "grognardy" types like us.

I haven't really had enough time to play the game in the last few days, but from what I have seen, coupled with the observations of others, there seems to be (subjective) issues with the AI, game balance related to the foci trees and minor nations being overpowered, spamming infantry, and "expeditionary forces" from all manner of countries appearing in conflicts with other nations on the other side of the globe. Lots of people are having difficulty with the UI and lack of pop ups, or understanding basics like allocating missions to air wings or creating new theatres. There have been a few teddies chucked out of prams and claims of "broken game" and "arcady feel". Some of it may be justified, some of it not, but one thing is for sure, and that is that HOI IV is definitely not HOI3, and while there are many improvements series wise, no developer is ever going to produce a game that satisfies everyone.

But there is one thing that gives us fans of the historically accurate WW2 global strategy game hope with HOI IV. I believe I am right in saying that PI announced that HOI IV would be "its most mod-able game yet". There doesn't seem to be anything so far that justifies the claim of "broken" in my humble opinion. Balancing and bug/error fixing are par for the course for any new game. Already the community and some well respected modders are posting plans to produce new versions of older HOI3 mods for HOI IV. I think over the coming weeks and months we'll start to see some great improvements to the base game and new mods which cater more for "historical accuracy" and a realistic or at least plausible WW2 timeline.

I think some of the overtly negative comments on this forum about the game based on a few hours gameplay are unfair and unwarranted. No, it isn't perfect, but what game is? Its clear to me that a lot of thought and care has gone into this game, and while it needs a polish (like most games do) it certainly isn't "broken" imo. The very fact that the designers intended from the start to give the community itself the tools to make it the game they want speaks volumes about PI's intent. It remains to be seen whether a grain or two of the sand from the sandbox polishes up into a pearl, but the opportunities are certainly there.
 
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I am truly a little disappointed. .
I knew the game would be dumbed down so everybody could play, bu it is to much.. I feel decoupled from the warfare, it feels like i just say "do this, do that", and then loose control over the whole situation. Sure, the game has some neat new features- but i have waited so long!!
I really miss division-commanders and supply, naval warfare is blank.. and why cant i chose to have air units use old equipment like i can with my groundtroops? i dont know, there is just an odd feeling to it. I have played every available hour since the game came out, as Norway, USA and Germany, but i get the same feeling from every game, its an arcade game, its not a grand strategy.. I feel bad for saying it PI, even doh i am super excited about HOIIV, and will continue to play it for hundreds of hours, i think they went to far in dumbing it down.
 
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Having played the series since Hearts of Iron 1, I'm quite pleased with this latest instalment. Have my jumbled thoughts as I stave off playing Hearts of Iron IV for a few moments:

-The supply system is easy enough to figure out while not being a massive and pointless resource hog like it was in HoI3. Performance in general has been stellar in my experience.
-The loss of the order of battle is a welcome relief to me. I don't get enjoyment out of literally spending hours setting up the map, seems to me what people who enjoy this are looking for is building model kits.
-Removal of the supply stockpiles that would never have fit inside Noah's ark, much less be depleted during the war years is a welcome fix.
-New systems for Navy and Airforce mean I don't give up on them if the land side is highly active. I mainly played on the eastern front but I tended to experience that the AI were mostly using their forces for nuisance raids, or at least after 600 popups telling me about two casulties it began to feel that way.

Lastly I'm glad that it's possible for the devs to show internal discord and shortcomings without a million '+1% dissent flavour events' since having to rearrange my production screen in previous games because a comet was sighted was mighty annoying. That being said I wish I had the ability to divide my civilian factories in HoI4 between repair and construction other than rearranging an ever-shifting queue manually.
 
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Having played since i was a 12 year old trying hard to understand HOI1. I am very disapointed in the micro challenge of this game. Without OOBs its simply not worth trying, you just just click a button and the AI fights it for you. Everything ells is vastly improved, however actually fighting the war, getting surrounds, attacking from multiple fronts.... its all lost now. Very sad really.
 
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The battleplanner was what HoI needed, it has flaws especially with fronts not extending the whole front from some enemy attacks. The AI uses it well and I feel confident in that it will do a decent job with it. I basically only use manual control if I want to speed it along as it plays more conservative than it needs to.

The production system is great, and you really have to evaluate what you will need ahead of time. There are a few issues I have with it, like the endless scrolling for larger nations to prioritize resources etc. For the first time in game you realize that sometimes you will have to use older equipment as fancy things take time to replace the older. A lot more immersive than the upgrade slider.

My number one problem is how tilted towards the allies the game is. It doesn't even seem to be fully the AIs fault either. Germany has too few planes, Italy overgarrisons Ethiopia, and the Allies can easily outnumber axis without US intervention. I took Berlin as Fr less than a year after wardeclaration as I had more and better equipped men. I think this is a balance issue that will solve with time, but of my three games, each one has been won by UK+Fr without USSR or US help at all. (I have played UK one and Fr one game so that might be why, but it wasn't even close in my Fr game I just stomped Italy in 3 months and then pushed Ger our of Benelux and just kept on steamrolling onto disorganized Germans). Republican Spain has won every time, and China has beat Japan every time.

Another problem in my view is that National Focuses complete to quick. They work wonders in the early game and almost everyone (not US) really has a hard time choosing which ones they want. The problem is that they are too small, they complete quickly and then even on historical, the AI starts completing the Alt-History scenarios. Like USSR declaring war on Western Allies. Another problem is the war declarations are used by the AI even if it is a really bad time, for instance when 15 divisions of French mountaineers have just taken Vienna and Ger declares war on Denmark to get at Norway to stop it from falling to the Brits. Suddenly a new front opened in the north, and the AI had even dedicated troops to it.

I think the game is good. Most of the problem I found in HoI3, the railroading, the insane amount of Micro, and so on have been addressed. Its like they took a look at HoI3 and wondered how to address all the issues it had. Is it better than HoI2? I think you could see HoI2 as an antique car, it is well made and has its charm, where HoI4 is a sleeker modern car. It has more muscle, can drive where you want it, and does not need a checklist to start it. Which is a better car? Hard to say comparably, people will like both. I like both. I might still play HoI2 even with HoI4 owned, just as I don't find HoI4 a bad WW2 game at all.
 
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Hyzhenhok

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I never got into HoI3. But compared to HoI1 and HoI2 I don't see how those games are more complicated. It strikes me as the usual strategy grumbling where people confuse timewasting micromanagement and finicky mechanics for depth of play.

Manual control of armies is still there, and you can use it when you actually need to. Not having to micromanage brainless defenses or advances and getting to save your attention for fights that really matter is nothing but a boon.

My only complaint is the national goal system is a little too restrictive if you want to go off the rails, especially if you're deep in left field (like a Democratic Germany that refuses to trigger the war) or playing a minor. It's especially weird how war declarations are almost entirely tied to national goals or having to "fabricate claims" CK2 style.
 
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zorkman

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I have only played HOI1 & didn't care for it much, unlike other Paradox games, so it wasn't due to the game being complicated. I know the other games in the series are far advanced, but would say someone who didn't really care for the first one, be able to get into the later games. Have nothing against the time frame, though do prefer earlier history.
 
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Alech

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I've played HoI since the origianl, and I was born in the 70's. I guess that makes me an Older HoI player?

I watched a ton of streams and LPs before the game came out, and I have put in about 15 hours since Monday.

Personally I think it's a good WWII strategy game, but not a very good Hearts of Iron game. The lack of a proper OoB, simplified commanders, lack of targeted air-strikes and the strange way mobilization of divisions is (not) handled annoys me a lot.

I also find the little toys solders super irritating, the colour scheme for the armies ugly as sin and the map is just hideous.

Apart from that, there is a good game in there. And it will get better as they pile on the DLC and patches. My guess is it will be a proper HoI game in about a year. With two or three DLCs... I hope I can find a mod for the map and get rid of the toy soldiers though.
 
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witphanzo

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I'm a HoI fan from the first game. HoI 1 was great. Hoi2 was even greater. HoI 3 was a little dissappointment in comparison to previous games. HoI 4 is a disaster. Let's make a little comparison:

1. Research system. HoI 1-2-3 had better ones.
2. Supply system. HoI 1-2-3 had better ones.
3. Events and immersion. HoI 1-2-3 was better at that.
4. Province names. Hoi 4 got almost none. Imagine Eu4 or CK2 without province names.
5. Combat system. HoI 1-2-3 had better ones.
6. Adjustable Combat messages. HoI 1-2-3 had them.

I can name only one thing i like about HoI 4. Artwork is nice. That's all.
 
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