Why does the AI get to decide the player's opinion of another country? I wouldn't mind too much but for the fact that alliances often get broken when the AI estimates of our opinion get too low.
I'm pretty sure this is a DLC feature.Stance as is Neutral, Threatened, Friendly? You can set them manually, with a few restrictions - can't be friendly to anyone below 50 opinion for example.
Because otherwise you could set it as high or as low as you like, eg instant independence on ruler death for pusWhy does the AI get to decide the player's opinion of another country? I wouldn't mind too much but for the fact that alliances often get broken when the AI estimates of our opinion get too low.
Yesh, I get that but actually breaking an alliance ought to be left to the player rather than the AI arbitrarily breaking it for you.Your opinion of other countries is based on the same values as the AI of yours, except ephemeral things which are there for AI countries' opinion of you, like "wants provinces". This means that AI aggressive expansion, events in AI's countries that effect relations etc., still effect your opinion of them. It's mostly there to prevent the player from being able to completely ignore an important aspect of the game for AI. The modifiers to your opinion of countries also isn't conjured out of thin air, and the sources of negative opinion can be seen by hovering over your opinion of them.
It's not arbitrary though. It depends on the same factors that affect relations between AIs - including events. If you were able to set it arbitrarily, the AI wouldn't be able to (for example) meaningfully improve relations with a human player. I simply do not see why mechanics that applies to the AI shouldn't also apply to players. The AI can't, after all, decide their relations with you either. If they could, they'd probably set their relations to negative as soon as that would allow them forming a coalition and, as stated above, PUs could never last longer than until ruler death.Yesh, I get that but actually breaking an alliance ought to be left to the player rather than the AI arbitrarily breaking it for you.
I've always read this as the opinion of the populace, rather than the ruler. Rulers can make decisions based on pure strategy (or on crazed whims, a favorite mainstay of monarchies everywhere), but they have to pay at least a *little* attention to the mood of their people.Why does the AI get to decide the player's opinion of another country? I wouldn't mind too much but for the fact that alliances often get broken when the AI estimates of our opinion get too low.
I disagree, on the basis that it would allow players to entirely ignore the aspect of opinion, making the AI allies essentially shackled to the player once obtained. Opinion is a game mechanic, and considering how important diplo is to EU4, one of the most important ones.Yesh, I get that but actually breaking an alliance ought to be left to the player rather than the AI arbitrarily breaking it for you.
Never seen AI break an alliance, because of my opinion of them. Always of their opinion of me.Yesh, I get that but actually breaking an alliance ought to be left to the player rather than the AI arbitrarily breaking it for you.
I'm not sure how those "We broke our alliance with..." messages would come up otherwise when I absolutely didn't click "dissolve alliance".Never seen AI break an alliance, because of my opinion of them. Always of their opinion of me.
Whats arbitrary about the 101 opinion modifiers out there? We could have a notification flag for low ally opinion, but with hoe important favours are now I check allies more often nowYesh, I get that but actually breaking an alliance ought to be left to the player rather than the AI arbitrarily breaking it for you.
Nothing happened, except a drop in your ipinion of them? You got a screenshot?I'm not sure how those "We broke our alliance with..." messages would come up otherwise when I absolutely didn't click "dissolve alliance".