[OPINION] After 2.2, development should slow down

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Ikael

Colonel
May 6, 2016
1.132
1.489
I understand the OP's sentiment, but I think that even with Le Guin fully implemented, Stellaris is still ripe for a deep rework in many other aspects: Diplomacy, ground combat, spyionage... hell, victory conditions, even. The game is still far from being a balanced blend between 4X and Grand Strategy. But it's getting there, thank in no small part to the dev's will to keep reworking its core mechanics. I think (and hope) that Stellaris reinvention can coexist along with the polish and debugging as the OP wants
 

Caligula Caesar

Stellaris Technical Scripter
Paradox Staff
63 Badges
Nov 1, 2014
752
2.392
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV: Cadet
  • Stellaris: Federations
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
Stellaris 1.0 was a empty shell of a game. Is that a fair criticism? Debatable. I've seen worse launches. Seen a hell of a lot better, too.

After 2.2, all being well, the 'lack of features' critique is going have been pretty much blown out of the water. Maybe you could make a case about diplomacy and a lack of espionage but that's it.

But the 'lack of polish' critique? Still very much in play.

Off the top of my head:
  • The war in heaven (paid feature) never fires, and doesn't often work properly when it does
  • The machine uprising (paid feature) dies instantly, and even if they didn't they'd never really work as intended because of the AI transport bug.
  • The contingency almost always fires
  • The AI doesn't work right with the new war system, it can't move transports around, can't capture planets and therefore drags wars out indefinitely because it also won't peace out until everyone is at 100% war exhaustion. This messes a lot of stuff up.
  • AI's take the colossus ascension perk, then don't build colossi.
  • I've never seen an AI empire synthetically ascend.
  • Ground combat is just bollocks. The UI is atrocious. It doesn't tell you how many armies are on a planet. It doesn't tell you which armies are currently fighting. The counters all overlap in this really stupid way and you can't see what the health of everything is at a glance*.
  • When you wipe out a marauders, they send you a cross message and say they're coming to attack you but it never happens.
It seems as though a lot of these issues have been neglected in favor of pushing forward, adding new features and generally filling out the gaps in Stellaris. Not a crazy decision, given where we can from (1.0) but after the economy is reworked, maybe it's time to stop with the mega-patches that add or change like 2 or 3 major features, but instead maybe add 1 feature, make sure it works right and focus on making sure what's already in the game also works as it should.

* And no, they shouldn't make it so you capture a planet just by showing up in orbit

I kinda agree with you. I faced multiple of those issues in some of my most recent campaigns (e.g. machine uprising with no fleets, Great Khanate died because a single planet rebelled, AI ally was incapable in wars despite being closer to the enemy and much stronger than me, awakened fallen empires did nothing), at the end of which I decided that I'd have faith in the dev team to make the game better in future but I'd rather do modding than playing for now :p (But I would add that I am very glad at the direction 2.2 has gone, I was never a great fan of the tiles system).

The good thing is that several of those downsides can probably be tackled in parallel with big updates anyway. I.e. there is probably someone always working on the AI (there is for EU:IV anyway), Awakened Empires just need some buffing or be set to awaken early, the crisis is just a matter of getting the numbers right (they change at every patch :p it is easier said than done to get it right, but trying is not hard :p ) and the machine uprising bug probably happens when the MU gets no starbases.
 
Last edited:

The Kombinator

General
15 Badges
Dec 15, 2017
2.192
38
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II
  • Magicka
I understand the OP's sentiment, but I think that even with Le Guin fully implemented, Stellaris is still ripe for a deep rework in many other aspects: Diplomacy, ground combat, spyionage... hell, victory conditions, even. The game is still far from being a balanced blend between 4X and Grand Strategy. But it's getting there, thank in no small part to the dev's will to keep reworking its core mechanics. I think (and hope) that Stellaris reinvention can coexist along with the polish and debugging as the OP wants

You can make all the new contents in the world, if the AI is brokenly bad. Stellaris is not MP focuses, and the game time's, connection style, and game size prevents it from ever being MP focused.
For content Imperium Galactica 2 is the etalon for me in case of space strategies. That game had pretty much everything.
Global trading for ships/tanks.
Diplomacy to trade anything except ships/tanks and make the basic deals.
Espionage strong enough to DESTROY nations who forget to protect themselves. But since no free info gained in the game it was very valuable for information gathering too. Specifically to find the enemys' planets.
Lots of technology with several different tactics, and 3 different focus. Unlike Stellaris you were able to research one stuff at a time, and the 3 focus had 3 differenty building type so you were able to rush for one thing or the other, but doing so have cost other parts of your strength.
Detailed ground combat for the game type with lots of possible plans for tanks and various planetary defenses including the self destructor which destroyed the colony, and any and all attacker who are present on the planet at the moment, but you were able to send only part of your ground forces during attacks.
1 detailed story mode with a huge plot twist in the end.

The only bad point of it was the non-personality AI. All AI "player" played for conqueror victory with no real option to go on their good side. They basically calculated how strong you are, and on easy/normal they were willing to ally with you if you were far stronger. On hard they were rahter died than go into alliance no matter how strong you were. Still the AI was more than decent in direct fight, and not entirely neglected in espionage either.
 

King of Zoot

Major
100 Badges
Jul 30, 2012
600
670
  • Steel Division: Normand 44 - Second Wave
  • Magicka
  • A Game of Dwarves
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Sword of the Stars II
  • Age of Wonders III
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • War of the Roses
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris - Path to Destruction bundle
  • March of the Eagles
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Steel Division: Normandy 44
  • Stellaris
  • Stellaris: Apocalypse
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Leviathan: Warships
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Impire
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Nemesis
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
Agreed. A good way to take some to polish the game up while still selling DLC so paradox can keep making money would maybe be to take the time to create a fairly comprehensive polishing patch and release alongside with a species, which is mostly work for the art team. Cus Paradox as a business needs a financial insentive to focus on polishing instead of big features that get people excited.

What I find interesting is Stellaris' development cycle, which has been very consistent so far.
First, the actual releases, then what those are.

Game release
Leviathans
Plantoids
Utopia
Synthetic Dawn
Humanoids
Apocalypse
Distant Stars
2.2 will likely have big expansion

So very consistently it has been

Big release/update
story pack
species pack
Repeat, as Ramiel said the cycle last about a year, and the species pack lul is usually the more polishing time.

Because of this, I think there will probably be a species pack before 22.
I think the next DLC will be a species pack but it will come along side 2.2. The reason being that the new economy system allows for different play styles and economies. So the next species pack could inlude new mechanics for silicoids, gas giant floaters, bio-mechanicals, asteroid bugs etc.
 

Hyomoto

Major
53 Badges
Dec 2, 2015
723
196
  • Magicka
  • Age of Wonders III
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Nemesis
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Necroids
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Island Bound
  • Empire of Sin
  • Empire of Sin - Premium Edition
  • Stellaris: Digital Anniversary Edition
  • Sword of the Stars
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Sword of the Stars II
  • Cities: Skylines Deluxe Edition
There is a reoccurring theme in many of the responses which feels overlooked: Many players admit to stopping once they hear about the new update because it sounds so good they don't want to play the game as is. Now sure, you might write that off as the update is awesome. But I've played a lot of games and I submit it's a sign and present the following argument in support:

What other games do you play that share this trait? For me, No Man's Sky fits that bill. Software Inc also feels appropriate. And these are both games I always end up playing until I'm driven out by the flaws, bugs or missing functionality. On the other hand, a game like Factorio or even a strategy game like Civilization does not. I get excited for updates and expansions, but they aren't required for me to continue enjoying the game.

Whatever you make of this, and those examples are just mine, my point is simple: this dates back to launch. The new features, balance passes and DLC haven't added a reliable and shared experience we can all point to Stellaris as the reason we play. When Factorio announced new features, I get excited for what I will have, not angry at what's not there. Look at games like Jurassic Park Evolution, Two Point Hospital or Imagine Earth. They have obvious and consistent experiences that don't just drop you off with their systems hoping you'll make your own fun. Planet Coaster launched aimless and lacking drive but has since done quite a bit to make it closer to how the Tycoon games felt.

So, what? Different games? Who cares? Ultimately I'm not suggesting a specific path, but highlighting that Stellaris' can be summed up by players who say they don't want to play after reading how improved the game will be. It, to me, implies the game is lacking a specific experience and audience on which to build around. Maybe that's what 2.0 is doing, but those are my thoughts reading through this thread.
 
Last edited:

Nyrael

Field Marshal
82 Badges
Jul 20, 2008
5.859
4.991
32
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Horse Lords
  • Stellaris: Distant Stars
  • Victoria 2
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Shadowrun Returns
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
The development doesn't need to slow down. What it needs is one patch that focuses on the major issues rather than on a thousand minor ones.
Though judging by how it went in the past, patches that don't bring new features tend to break the game far more than the ones that bring new features. So that focus may not be such a good thing.
 

methegrate

General
27 Badges
Jun 20, 2016
2.408
3.559
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • Sword of the Stars
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Pillars of Eternity
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
While I would put it in different terms, and would focus on different issues, I generally agree with the OP's sentiment. Stellaris needs feature fixes, not new content. Of course, without the new content there would be no budget for feature fixes, so bring on the DLC's.

Personally, I'd work on systems in this order:

- Economy (obviously in process)

- Writing - Stellaris desperately needs a lead writer to build its world. Yes, this is a sandbox game, but if anything that means they need to focus on the writing even more. D&D is a sandbox game, but look at the attention to detail that goes into writing each monster, each spell, the history of Faerun. Stellaris needs the same, and it should be an ongoing process.

- Empire characterization and asymmetry - Empire types need to feel, play and be differently.

- Diplomacy

- Exploration - Exploration, with its discoveries and decisions, should change the course of your game, from starting wars, sparking alliances, unleashing hell, founding religions and beyond. Events right now have neither stakes nor consequences. Instead, they should shape the game as you play it. On a regular basis the decisions you make now should set the stage for the conflicts and confederations to come in 200 years.

- Leader characterization - When I put Sisko in charge of a space station, it should damn well matter. When I discover that I can't remove Palpatine as Governor of the Antaran Sector, it should be reason to panic. Stellaris wants to tell stories, but good science fiction is about people, not technology.
 
Last edited:

Kinkness

Banned
82 Badges
Mar 21, 2010
1.595
2.367
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Horse Lords
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Age of Wonders III
  • Stellaris: Lithoids
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Victoria 2
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Surviving Mars
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • BATTLETECH
  • Crusader Kings III
  • Stellaris: Necroids
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
I'd prefer they fix the most problematic of these while focusing on diplomacy next, and do a massive overhaul for diplomacy. As it stands Diplomacy is such a boring, sh!tshow of a mess... It's why half of your list even exists, just by overhauling the diplomacy you'll see alot of problems being resolved.

The Diplomatic and war AI will have to overhauled meaning most of the war issues will be resolved. Diplomacy in Stellaris is 2 steps under SId Meiers Civilization games, and I consider Civ games to be pretty sub par and basic in terms of diplomacy...
 

The Kombinator

General
15 Badges
Dec 15, 2017
2.192
38
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II
  • Magicka
While I would put it in different terms, and would focus on different issues, I generally agree with the OP's sentiment. Stellaris needs feature fixes, not new content. Of course, without the new content there would be no budget for feature fixes, so bring on the DLC's.

Personally, I'd work on systems in this order:

- Economy (obviously in process)

- Writing - Stellaris desperately needs a lead writer to build its world. Yes, this is a sandbox game, but if anything that means they need to focus on the writing even more. D&D is a sandbox game, but look at the attention to detail that goes into writing each monster, each spell, the history of Faerun. Stellaris needs the same, and it should be an ongoing process.

- Empire characterization and asymmetry - Empire types need to feel, play and be differently.

- Diplomacy

- Exploration - Exploration, with its discoveries and decisions, should change the course of your game, from starting wars, sparking alliances, unleashing hell, founding religions and beyond. Events right now have neither stakes nor consequences. Instead, they should shape the game as you play it. On a regular basis the decisions you make now should set the stage for the conflicts and confederations to come in 200 years.

- Leader characterization - When I put Sisko in charge of a space station, it should damn well matter. When I discover that I can't remove Palpatine as Governor of the Antaran Sector, it should be reason to panic. Stellaris wants to tell stories, but good science fiction is about people, not technology.

You forgot the most important part. The AI. A part of the players goes for RP, and doesn't care if have to sit around waiting 2 hours for that one click. But another part goes more like a strategy game with constant wars, or/and federation building with war against those who aren't compatible. AI currently f*cks up federation building on bigger scale, and has lots of bad decisions both in military, and in economy. To me after this economy rework AI would come to number 1 priority.
 

stumason

General
91 Badges
Aug 17, 2009
2.048
2.197
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
  • Semper Fi
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Stellaris: Federations
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Campus
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Ancient Relics
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Stellaris: Nemesis
  • Cities: Skylines - Green Cities
  • Victoria 2
  • Crusader Kings III
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
DLC that mostly have mixed reviews and low review counts on steam which usually indicate low sales. DLC that, as mentioned above, have features that don't work. Selling things with features that don't work, which I can see how someone could get confused considering that the CK2>EU4 converter exists on the market, is not okay. Release a new $10 "story pack" and use the extra time to fix everything that's broken or lacking.

Steam reviews are only indicative of one thing - some people like to moan. However, a much larger amount of people like to actually play a game, not write something on Steam that hardly anybody reads. Also, some of those DLC's have a really low count of reviews in relation to overall sales (Apocalypse has 1085 reviews and is "mixed" for example - that can only be a fraction of overall sales to have broke even, much less turn a profit while Utopia has 800 or so and is "very positive"), so that skews the overall perception as haters love to hate and will happily post all day about what they dislike, while those who like it are more than likely just playing the game. It's the same as looking at a forum and assuming that because there's lots of moany threads, everyone hates something - where it is more likely that a small proportion of people are moaning while the larger segment are actually happy and getting on with it.

If the DLC sold poorly, there wouldn't be more DLC. If the game was doing so badly, they wouldn't be continuing development. The only explanation is that, actually, the game has sold really well as have the DLC's, hence the continued development and support for the game from PDS.
 
Last edited:

Morty Jhones

Private
49 Badges
Jun 12, 2016
17
0
  • BATTLETECH: Flashpoint
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Cities: Skylines - After Dark
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Ancient Space
Well IMO there doing a grand job. yes there is bugs , yes there are flaws, but these are symptomatic of a game that was releced before the dev team where finished tweeking there game, dont get me wrong it was and still is a 5 star game, but now there reworking and improving the way the systems worked and untill thats complete then major bug fixes are likely to get broken the next update they do....

personally loving the planetary rework that they have announced, the question becomes how this rework will affect planetary invasion's, if your a militaristic civ or have an iorn fist on the planet can you ask your police to join the PDF?

Also to the OP's I don't think thet will 'slow own' making changes for a bit, I think they still need to work on the subversive aspects of a culture. spying and infiltration. playing a Bothan type race in stelaris could be really funny. not strong economically or military but a spy and espionage industry second to none. Stealing enemy tech and then selling it on the black market.
 

Kayden_II

Banned
43 Badges
Jan 6, 2014
1.909
1.909
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Federations
Steam reviews are only indicative of one thing - some people like to moan.
It's the same as looking at a forum and assuming that because there's lots of moany threads, everyone hates something - where it is more likely that a small proportion of people are moaning while the larger segment are actually happy and getting on with it.
It's logical, that people point to anything, what they don't like since it doesn't make sense to cheer for something, what hasn't to be changed ...
Ignorance, especially the long-term-version, is the thing, what makes people furious, especially by "moans", which have transformed into actual critiques, which have pointed out mistakes and collected ideas / suggestions or even implementable solutions ...

However, a much larger amount of people like to actually play a game, not write something on Steam that hardly anybody reads.
Like me and I don't even use the agree-/disagree-buttons in this forum, but nevertheless, I've the opinion, that the game is far from that, what it has to be ...

If the DLC sold poorly, there wouldn't be more DLC.
If the game was doing so badly, they wouldn't be continuing development.
Yeah and everytime, I've read such a statement, I've interpreted it as a threat ...
It's also an exploit in regards to the human nature since the more you've spent on something the higher is your reluctance to give it up, which transforms you (basically) in some sort of a hostage (over time) and it's doubtful, that this is in your interest.
 

stumason

General
91 Badges
Aug 17, 2009
2.048
2.197
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
  • Semper Fi
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Stellaris: Federations
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Campus
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Ancient Relics
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Stellaris: Nemesis
  • Cities: Skylines - Green Cities
  • Victoria 2
  • Crusader Kings III
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
It's logical, that people point to anything, what they don't like since it doesn't make sense to cheer for something, what hasn't to be changed ...
Ignorance, especially the long-term-version, is the thing, what makes people furious, especially by "moans", which have transformed into actual critiques, which have pointed out mistakes and collected ideas / suggestions or even implementable solutions ...


Like me and I don't even use the agree-/disagree-buttons in this forum, but nevertheless, I've the opinion, that the game is far from that, what it has to be ...

There's nought wrong with criticism, as long as it's constructive and accurate. Quite a few moans I've seen on Steam (not just for Stellaris) are down to personal preference, misinformation or just because they have an axe to grind. People are also much more likely to complain than to praise - an old adage I learned in my younger days working in Customer services was that people will tell 10 people if they don't like something, but only 3 if they do.


Yeah and everytime, I've read such a statement, I've interpreted it as a threat ...
It's also an exploit in regards to the human nature since the more you've spent on something the higher is your reluctance to give it up, which transforms you (basically) in some sort of a hostage (over time) and it's doubtful, that this is in your interest.

It's simple business, nothing more, nothing less. Basic rule of thumb, if a product isn't selling, you don't spend more money developing it further. As long as PDS continue to make money out of Stellaris and it's DLC's, it will be supported and expanded, otherwise there would be no business justification for the continued expenditure.
 

Darkath

Scholar-Official
93 Badges
Apr 9, 2012
3.439
4.372
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Humble Paradox Bundle
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings III Referal
  • Crusader Kings II
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Teleglitch: Die More Edition
  • Tyranny: Archon Edition
  • Age of Wonders III
  • Victoria 2
  • Pillars of Eternity
  • Hearts of Iron III
  • Magicka
  • Magicka 2
  • Mount & Blade: Warband
- Leader characterization - When I put Sisko in charge of a space station, it should damn well matter. When I discover that I can't remove Palpatine as Governor of the Antaran Sector, it should be reason to panic. Stellaris wants to tell stories, but good science fiction is about people, not technology.

This this and this.

I'm tired of bobbleheads that don't have any characterization, traits that doesn't matter and the total absence of drama in galaxy etc.
 

Kayden_II

Banned
43 Badges
Jan 6, 2014
1.909
1.909
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Federations
It's simple business, nothing more, nothing less.
Basic rule of thumb, if a product isn't selling, you don't spend more money developing it further.
As long as PDS continue to make money out of Stellaris and it's DLC's, it will be supported and expanded, otherwise there would be no business justification for the continued expenditure.
This again - You're not in charge for PDS since you're a customer, nothing more, nothing less, so that it's not your concern, that PDS makes money since I'm pretty sure, that PDS has enough people to develop strategies in regards to this ...

It seems, that you believe, that you have to endure a flawed game in the presence, so that you have to "invest" money in this presence to (hopefully) get a better game in the future, but actually, it should be the other way around ...
PDS has to invest money in the past to offer a flawless game in the presence to (hopefully) sell it to the customers to fund a better game in the future ...

The business-factor of risk is passed onto you and that's not in your favour.
 
Last edited:

Dmitrius

Colonel
60 Badges
Apr 17, 2016
994
56
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Galaxy Edition
  • Stellaris: Federations
  • Europa Universalis IV
  • Stellaris: Necroids
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Stellaris: Lithoids
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Shadowrun: Hong Kong
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Wealth of Nations
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I agree with he OP that polish is required. But if you have a vision for a project that rewrites much of the stuff that you'd be polishing anyway, can you justify the time and expense?

I work with project managers on business improvement initiatives and the reality is that working to improve a flawed system vs a rework is rarely worth it unless it renders operations impossible.
 

TempusxX

Major
25 Badges
Apr 3, 2016
767
389
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Age of Wonders III
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Tyranny - Bastards Wound
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris
  • Pillars of Eternity
  • Cities: Skylines
  • Crusader Kings II
DLC that mostly have mixed reviews and low review counts on steam which usually indicate low sales. DLC that, as mentioned above, have features that don't work. Selling things with features that don't work, which I can see how someone could get confused considering that the CK2>EU4 converter exists on the market, is not okay. Release a new $10 "story pack" and use the extra time to fix everything that's broken or lacking.

actually DLC's pays for future development and just because you don't like it doesn't make it true. Also the development of this game is not going to slow down cause of what the OP wants. They still need to redo Diplomacy/Federations among other things to add

They have also been making an effort to fix things every single patch/update