Stellaris 1.0 was a empty shell of a game. Is that a fair criticism? Debatable. I've seen worse launches. Seen a hell of a lot better, too.
After 2.2, all being well, the 'lack of features' critique is going have been pretty much blown out of the water. Maybe you could make a case about diplomacy and a lack of espionage but that's it.
But the 'lack of polish' critique? Still very much in play.
Off the top of my head:
* And no, they shouldn't make it so you capture a planet just by showing up in orbit
After 2.2, all being well, the 'lack of features' critique is going have been pretty much blown out of the water. Maybe you could make a case about diplomacy and a lack of espionage but that's it.
But the 'lack of polish' critique? Still very much in play.
Off the top of my head:
- The war in heaven (paid feature) never fires, and doesn't often work properly when it does
- The machine uprising (paid feature) dies instantly, and even if they didn't they'd never really work as intended because of the AI transport bug.
- The contingency almost always fires
- The AI doesn't work right with the new war system, it can't move transports around, can't capture planets and therefore drags wars out indefinitely because it also won't peace out until everyone is at 100% war exhaustion. This messes a lot of stuff up.
- AI's take the colossus ascension perk, then don't build colossi.
- I've never seen an AI empire synthetically ascend.
- Ground combat is just bollocks. The UI is atrocious. It doesn't tell you how many armies are on a planet. It doesn't tell you which armies are currently fighting. The counters all overlap in this really stupid way and you can't see what the health of everything is at a glance*.
- When you wipe out a marauders, they send you a cross message and say they're coming to attack you but it never happens.
* And no, they shouldn't make it so you capture a planet just by showing up in orbit