Sounds right.Nixon becomes head of a Nazi-California government?!
Sounds right.Nixon becomes head of a Nazi-California government?!
If the goal is to max out enemy dissent, than destroying factories and population is the way to go.
That's what the Hungarian, Romanian & Bulgarian armies are there for. If you wanted some extra guards, the Italians do nicely.Barbarossa before sealion for me means that some troops from my Spartan Wehrmacht must guard the Atlantic Wall
That's what the Hungarian, Romanian & Bulgarian armies are there for.
Given the org differences, is an unbrigaded German infantry division that much weaker than a brigaded Axis minor infantry unit?That is one approach. Another approach is to use the better parts of their army(Inf-Art) at the front and have your own weaker units(unbrigaded Inf) in the west. This can destribute the expected manpower losses more equally. At higher dificulty setting this approach has the merit that your allies enjoy the boni that AI gets at those higher settings.
Given the org differences, is an unbrigaded German infantry division that much weaker than a brigaded Axis minor infantry unit?
How would that suffice? I presume you're incorporating some sort of naval or air defence alongside a very weak coastal defence? Or strong land reserves? I was Germany in an online game, invaded the USSR in 1940 with a strong chance of success but the UK player landed in such force that we had to divert far too many forces westwards that it ultimately ended in defeat. That was with the majority of the Italian, Hungarian & Romanian armies defending the Atlantic Wall. I'd hate to imagine what it would be like with just 1 division per beach.A question of relevance is how well guarded western europe really needs to be. I have seen the UK invade axis Spain and axis controlled denmark and norway. But the coast from Wilhelmshaven till Dax north of Bilbao, does it need to be guarded at all? Or would one unbrigaded axis minor divions per province with a naval base or airbase suffice?
If the UK is reallly daring enough to invade western europe, than this is not a curse, it is a chance. Those troops could then be beaten easily which will thin out the amount of troops remaining for the defence of the UK mainland.
How would that suffice? [...]I'd hate to imagine what it would be like with just 1 division per beach.
That just shows a very poor combat AI... I appreciate the AI doesn't know how to handle what to do after performing an amphibious assualt properly, but the solution isn't for it not to perform any at all.I imply less than 1 per beach. It would suffice because no invasion occurs. It is as simple as that.
I just tested the thesis. By mid of march 1940 i had emptied all territory west of 1936 borders. Only Paris, Lille and Brussels had 1 HQ each to protect some Interceptors in their airbases, but that was it. No bombers, no navy and all beachs unguarded. One month later no invasion was attempted.
Barbarossa before sealion for me means that some troops from my Spartan Wehrmacht must guard the Atlantic Wall, and some kind of mobile force sit in Paris to reinforce?!? Militia can't be trusted to guard beaches, can they? I simply don't have that many units...
France should be green because I think the factories will recover quicker
This is why I play online. Can the Allied AI even perform a successful D-Day? Even if it has, I imagine it's more that the Germany AI doesn't respond very well rather than the Allies landing in significant force.In 1940 the allies can't pull off a full scale Normandy with any prospect of success. Even with the Dominion troops helping out Britain can't afford to throw all those troops into France at that stage of the game. This is especially true if Germany is play-controlled. It is in fact good that the ai doesn't throw away troops on doomed naval landings in France. Focusing on the smaller areas and getting smaller detachments of the German army into painful theatres where panzers are not as strong. Its a good strategy for the ai.
I rarely take command of a major ally, and if I do, it's just to, say, close off the last 3-4 MED provinces to the Allies, or stop a Nat. Chinese move back to the sea (A conquered and liberated ally I will control). The E.Euro idea is not bad, but in 1.11 Germany must almost always attack Romania. No extra troops from them. Bulgaria joins too late to be much help in my timetable. A liberated Spain &/or Norway doesn't furnish troops for some time. I'm usually weak for armor in August '40 -- I'm lucky to have 6 Pz IIIs/SPart and 15 MOT/art's. The Croats have to garrison Yugo & Greece. This leaves the Hungarians, with their disappointing Pz II's/HA's and some infantry. Too gamey for me to take command of Italy on Norman/Normal (or N/A)...That's what the Hungarian, Romanian & Bulgarian armies are there for. If you wanted some extra guards, the Italians do nicely.
I do after Barbarossa is in full swing, and looking good, but little IC for that before. I invade France while significantly behind in upgrades.Also, you seem not to build GAR - who are excellent defense. Besides, France should be green because I think the factories will recover quicker and TC increases with the partisans gone. Admitably, raising both IC and TC is probably a bigger concern for me than you.![]()
Why's that? Does Romania not join the Axis anymore?The E.Euro idea is not bad, but in 1.11 Germany must almost always attack Romania.