Firstly, would like to thank the many regulars here, your advice has helped out greatly. Whereas a month ago I was regularly getting stalled/crushed in the Low Countries. Now knocking out France, maintaining air superiority in the West, and having adequate fuel for 1939/1940 are regular accomplishments.
I have many hours of playing, unfortunately those hours are mostly a repeat of 1936-1939 sometimes to 1940. Generally in prior games there was some fatal flaw, in strategy that I would make, and with being in ironman mode, you can't recover. So running Barbarossa is new to me. This most recent play through I was having a great game or so I thought: The Deutches Afrika Korps had successfully captured Cairo, the Suez, and the middle East. Italy was now the master of Africa. Submarine warfare was grinding along nicely in the Atlantic. Using Secret Master's tip on having a training infantry template with no support and switching over to tank/motorized I had built up mobile forces which would be at or greater than historic levels. Regarding division composition 20W infantry, all infantry standard support, 20W Panzer standard template medium/mot with support.
The mistakes
For Barbarossa, fuel became an issue. I had built up synthetics, so rubber wasn't a problem, in truth I was slightly lagging behind on the refinery technology both the standard one and the one for synthetic was 1939 tech in 1941. Declaring war on your primary oil supplier, becomes a problem. I was in the midst of going down the integrated economy decision tree with Romania and Hungary.
Tank production. I had built what I thought was a decent surplus of tanks. I had researched Heavy II, using one of the bonuses and was building these up as well, but not to the scale of medium tank production. I switched my template from a mix of light/medium to all medium and ended up with a massive tank deficit (~1k), which required switching partially back. Medium II production had started in late 1940/early 1941. MAN as designer, with Guderian speed bonus.
Yugoslavia/Greece. I invaded in 1940, knocking out Yugoslavia wasn't so difficult, although the mountains caused issues and my mountain troops were primarily in Norway, mostly killing Brits. This became a major mess. 1) because of attacking out of Hungary most of the territory became Hungarian 2) the northern territories primarily the ones that were Austrian became Italian 3) the British mount a massive, and I mean massive intervention. This adversely impacted my Chromium situation, which I didn't pay enough attention to, I will run a deficit in material up to -4 in tungsten/rubber/chromium
Airforce. I had a massive air force, and clearly had failed to plan for the amount of fuel required to keep the sheer number of plans airborne. I have not been min/maxing and more or less historically roleplay. For example went down the air-innovation tree and used the TAC bonus on Ju-88 so that it would be built historically on time and the airforce is a mix of fighter/CAS/TAC with some heavy fighter and Recon. Controlling the skies has not been an issue, although was surprised that the AI Soviet Union could get yellow air on Eastern Poland, but once I brought every plane on the European continent to bear this wasn't the case. If you are importing aluminum from Hungary are you building too many planes?
Land Doctrine - I don't think I had arrived at the left/right split in the tree, and this could very well have been a problem.
Man power - The Yugoslavia/Greece campaign resulted in massive casualties, more than France/Poland combined. I have never been able to have the relatively low casualties that were historical up to Barbarossa by the Wehrmacht. I think this is just the nature of the game engine. By Barbarossa I had gone to service by requirement but manpower was being drained at an alarming rate. Is the hospital company worth it?
The United States - thanks to incredibly bad Japan AI the US has entered the war in September of 1941, with historical focuses on. I am not enthusiastic about this considering the massive economic power, at least it is the hands of an equally bad US AI.
Intel
I had penetrated the Soviet union with a spy, and somehow had enough intel were I could see their tree, I was very surprised to see that the T34 had not been researched yet. Further I could see their equipment pool and they had no armor in the pools. I am thinking the war is lost since I haven't captured Kiev and it is the almost the winter of 1941, but perhaps this is an attrition war that I am about to win, which seem incredulous that Germany could beat the Soviets via attrition in WWII. Of course my fuel situation may be the nail in the coffin.
I have many hours of playing, unfortunately those hours are mostly a repeat of 1936-1939 sometimes to 1940. Generally in prior games there was some fatal flaw, in strategy that I would make, and with being in ironman mode, you can't recover. So running Barbarossa is new to me. This most recent play through I was having a great game or so I thought: The Deutches Afrika Korps had successfully captured Cairo, the Suez, and the middle East. Italy was now the master of Africa. Submarine warfare was grinding along nicely in the Atlantic. Using Secret Master's tip on having a training infantry template with no support and switching over to tank/motorized I had built up mobile forces which would be at or greater than historic levels. Regarding division composition 20W infantry, all infantry standard support, 20W Panzer standard template medium/mot with support.
The mistakes
For Barbarossa, fuel became an issue. I had built up synthetics, so rubber wasn't a problem, in truth I was slightly lagging behind on the refinery technology both the standard one and the one for synthetic was 1939 tech in 1941. Declaring war on your primary oil supplier, becomes a problem. I was in the midst of going down the integrated economy decision tree with Romania and Hungary.
Tank production. I had built what I thought was a decent surplus of tanks. I had researched Heavy II, using one of the bonuses and was building these up as well, but not to the scale of medium tank production. I switched my template from a mix of light/medium to all medium and ended up with a massive tank deficit (~1k), which required switching partially back. Medium II production had started in late 1940/early 1941. MAN as designer, with Guderian speed bonus.
Yugoslavia/Greece. I invaded in 1940, knocking out Yugoslavia wasn't so difficult, although the mountains caused issues and my mountain troops were primarily in Norway, mostly killing Brits. This became a major mess. 1) because of attacking out of Hungary most of the territory became Hungarian 2) the northern territories primarily the ones that were Austrian became Italian 3) the British mount a massive, and I mean massive intervention. This adversely impacted my Chromium situation, which I didn't pay enough attention to, I will run a deficit in material up to -4 in tungsten/rubber/chromium
Airforce. I had a massive air force, and clearly had failed to plan for the amount of fuel required to keep the sheer number of plans airborne. I have not been min/maxing and more or less historically roleplay. For example went down the air-innovation tree and used the TAC bonus on Ju-88 so that it would be built historically on time and the airforce is a mix of fighter/CAS/TAC with some heavy fighter and Recon. Controlling the skies has not been an issue, although was surprised that the AI Soviet Union could get yellow air on Eastern Poland, but once I brought every plane on the European continent to bear this wasn't the case. If you are importing aluminum from Hungary are you building too many planes?
Land Doctrine - I don't think I had arrived at the left/right split in the tree, and this could very well have been a problem.
Man power - The Yugoslavia/Greece campaign resulted in massive casualties, more than France/Poland combined. I have never been able to have the relatively low casualties that were historical up to Barbarossa by the Wehrmacht. I think this is just the nature of the game engine. By Barbarossa I had gone to service by requirement but manpower was being drained at an alarming rate. Is the hospital company worth it?
The United States - thanks to incredibly bad Japan AI the US has entered the war in September of 1941, with historical focuses on. I am not enthusiastic about this considering the massive economic power, at least it is the hands of an equally bad US AI.
Intel
I had penetrated the Soviet union with a spy, and somehow had enough intel were I could see their tree, I was very surprised to see that the T34 had not been researched yet. Further I could see their equipment pool and they had no armor in the pools. I am thinking the war is lost since I haven't captured Kiev and it is the almost the winter of 1941, but perhaps this is an attrition war that I am about to win, which seem incredulous that Germany could beat the Soviets via attrition in WWII. Of course my fuel situation may be the nail in the coffin.
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