Open Beta v1.4.1.2 - Checksum: 0a0f

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TheBloke

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Does that work on a national or provincial level?

It's national - so for example Burgundy shows as 0 distance to me on all their provinces, because I (England) have a border with them.

I suppose per-province would be better for many modding purposes. But I'm kind of glad it's this way for gameplay purposes, because most game features use the national distance (e.g. RM, DipVassalise, Alliance, etc)
 

jrgen3

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It's national - so for example Burgundy shows as 0 distance to me on all their provinces, because I (England) have a border with them.

I suppose per-province would be better for many modding purposes. But I'm kind of glad it's this way for gameplay purposes, because most game features use the national distance (e.g. RM, DipVassalise, Alliance, etc)
Cool, thank you very much. I can't mod this game right now when I know I will get debug_mode "soon" (hopefully tomorrow).
 

Bud_Backer

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Yeah it's awesome :) Just to make you jealous! -


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I'm really liking the Border Distance in the province tooltip, that's unexpected and very helpful. I'm going to have this enabled in every game I play.

Not looking likely for 1.4.1.6 today I'd say :( It's 19.30 already in Sweden.

Is that something that one can enable as a selectable option, or does one have to access some debug mode or console command? Because you're right, that does look interesting to have at one's disposal.
 
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jrgen3

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Is that something that one can enable as a selectable option, or does one have to access some debug more or console command? Because you're right, that does look interesting to have at one's disposal.
It is a console command that you can only run when in debug mode I think.
 

chameloid

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Event-spawned admirals such as in the country event "Promising Admiral Appears" (ideagroups.1002) still have siege pips. See the following video (from Arumba's CoP Norway LP) at 9 min 25 sec in where the event fires:

[video=youtube;xCCvUOY6CmQ]http://www.youtube.com/watch?v=xCCvUOY6CmQ[/video]

It appears the following script command has been overlooked in the recent change to remove siege pips from admirals and explorers:

Code:
		create_admiral = 50
 

Penguintopia

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It is a console command that you can only run when in debug mode I think.

What's the console command? I must have missed that! I've used -debug to find nasty problems in my mod but the above information would be invaluable!
 

jrgen3

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What's the console command? I must have missed that! I've used -debug to find nasty problems in my mod but the above information would be invaluable!
"debug_mode", but it is currently developer only. It will be included in the next beta.
 

TheBloke

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TheBloke

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Incidentally - and logically - debug_mode and the associated debug_info do NOT require the game is run with the -debug flag. They're separate things.

Which makes sense, and is good; everyone can have debug_mode (non Ironman) but only mod developers need run the game with -debug for the extra logging.
 

jrgen3

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See this thread for details: http://forum.paradoxplaza.com/forum...ug_mode-not-working-amp-request-for-more-cmds

I got lucky and caught the hastily-withdrawn beta 1.4.1.5 today, so I still have it available. Besuchov said a new beta, 1.4.1.6, would be coming 'soon' which I am hoping means tomorrow.
Yes, I have read that thread(third last and last post by me)
Incidentally - and logically - debug_mode and the associated debug_info do NOT require the game is run with the -debug flag. They're separate things.

Which makes sense, and is good; everyone can have debug_mode (non Ironman) but only mod developers need run the game with -debug for the extra logging.
So, I don't have to run the game in debug? That's ok. By the way, what does debug do? Do I only get better logs?
 

TheBloke

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Yes, I have read that thread(third last and last post by me)

Sorry, I was actually talking to Penguintopia, using your quote to mean I was adding to that information you'd already given :) I should have double quoted you both!

So, I don't have to run the game in debug? That's ok. By the way, what does debug do? Do I only get better logs?

Correct, debug_mode works on any normally started game.

-debug adds a few extra logs, yeah. Nothing earth shattering, but useful for debugging mods. Easiest thing is to turn it on (you can do so already in 1.4.1.2) and check your logs/ folder. There's a couple of files that show data that show nothing without it, and extra lines added to existing files.
 

Penguintopia

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"debug_mode", but it is currently developer only. It will be included in the next beta.

That would explain why I missed it!!!! :)
 

Penguintopia

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Incidentally - and logically - debug_mode and the associated debug_info do NOT require the game is run with the -debug flag. They're separate things.

Which makes sense, and is good; everyone can have debug_mode (non Ironman) but only mod developers need run the game with -debug for the extra logging.

Perfect. I'll give this a whirl!
 

jrgen3

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Correct, debug_mode works on any normally started game.

-debug adds a few extra logs, yeah. Nothing earth shattering, but useful for debugging mods. Easiest thing is to turn it on (you can do so already in 1.4.1.2) and check your logs/ folder. There's a couple of files that show data that show nothing without it, and extra lines added to existing files.
Thank you, I have run my game in -debug since I tried to make debug_mode work, but amazingly I haven't had a single crash for a few days, so no need to see the logs. I will probably run my game permanently in debug, as my computer is really awful and crashes after a few game months (not CTD, but the screen just goes black), so I just use it for modding.
 

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