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Doomdark

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This is a beta version of the hotfix which we intend to release on Friday, or, failing that, early next week. Right-click on Crusader Kings II in the Steam client, go into the Betas tab and choose to opt into the "beta" branch.

IMPORTANT: Understand that this is a beta. Only do this if you want to help us test out the hotfix. We cannot guarantee that it actually fixes what it's supposed to, or that it does not introduce new problems.

Checksum: GFTG (and it should now be the same on all three platforms!)

CHANGE LOG:

- Added missing Jewish religious icons
- No longer possible to play as a Jew without the Sons of Abraham DLC
- The "Legitimize Bastard" decision now sets the correct dynasty
- Cathars now have access to the "True Cognatic" succession law
- Jewish priests are now allowed to marry
- The kingdom of Jerusalem decisions to vassalize the Knights Templar and Hospitaller now work
- Heresies are now also shown on the religion page in the ledger
- The Knights of Santiago now have their historical activation date and first Grandmaster
- Fixed a bug where an antipope installed as proper Pope in Rome would get an antipope successor
- Fixed a bug where the Pope could restore himself in Rome infinitely, for astronomical amounts of Piety
- GamersGate users no longer incorrectly get the Steam overlay
- Different platforms don't get different checksums anymore
- You can no longer get a barony level character when pressing the Random Character button
- Added more descriptive text when Ironman is disabled
- Removed some ways in which one could cheat in Ironman
- Disabled autosave to cloud storage option in settings if no cloud storage is available
- Fixed some bugs with the new 'hold_election' effect

UPDATE 1:
- AI: Massively reduced the chance that it will create antipopes, for now
- Fixed an issue with ridiculously powerful Mongol stacks if there were Jews in the world
 
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Doomdark

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As long as Antipopes aren't tweaked so that they can be removed by other rulers and vassals of the liege who instituted the Antipope, I'm going to keep them disabled.

We will take a look at this, but it's not hotfix material.
 

Doomdark

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I don't agree. Antipopes are fundamentally broken right now, and they're making Catholic ruler games virtually unplayable.

A somewhat fix would be to make it so that they don't have Antipope successors. If an Antipope dies, if the leader who created the Antipope wants another one, he should have to create another one.

Hmm, ok, we'll see what we can do.
 

Doomdark

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Just wondering, if I played w the 2.0 patch, and saved, and when the real 2.0.1.0 (not this beta) comes out and gets installed, will it in any way make my save from 2.0 weird? Like changing my dynasty flags, or any ai in the game? basically will the save game improvise from 2.0 to 2.0.1.0 or will it stay w the mechanics of 2.0? thanks

I anticipate no problems, but it can never be 100% guaranteed.
 

Doomdark

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I have the patch right here, and they have a slightly modified interface, similar to how the Zoroastrian interface was done. Personally, I plan to at the very last replace the stained glass in the religious panel. While the cross had been replaced, there's still a rather noticeable priest in it.

Ah, but not expand it?

Yes, you can expand it. :)
 

Doomdark

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Updated the beta patch slightly:

- AI: Massively reduced the chance that it will create antipopes, for now
- Fixed an issue with ridiculously powerful Mongol stacks if there were Jews in the world
 

Doomdark

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Was the bug about being able to convert to reformed pagan religions right away corrected?

We fixed a bug where, if you had reformed a religion, or a main religion had become a heresy and you resigned and restarted, religions would be all wonky. I believe that was it.
 

Johan

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can u release for GG plz theres alot of tings that make it unplayable that is fixed in this beta

That will never happen until the patch is ready..
 
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