Open Beta Patch 1.11.5 (Steam Only) Mk3 - Checksum 8d69

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Limyx826

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hoi4_17.png

Is this intended on Portuguese Timor? As far as I seen this is the only colony state without resistance and compliance.
 
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tankbuster

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Tank conversion is still bugged.

1641405688509.png


The tank above should cost 44.39 to build anew, or 10.4 to convert from the previous design.

1641405638121.png


Unfortunately the game is still charging the Production Cost, not the Conversion Cost.

I should be converting 10.6 tanks a day, but because the maths is wrong, I can only convert 2.48
 
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Poopfaust

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Unfortunately the game is still charging the Production Cost, not the Conversion Cost.

I should be converting 10.6 tanks a day, but because the maths is wrong, I can only convert 2.48
Are you saying that when you switch between Regular production and the Conversion button, the 'units per day' stays the same? I ask because I did not dig into the math, but when I use the Conversion button, I am getting more production. Is it the right amount?? - I do not know, but it is changing in an upward direction when I convert.

PS - I do have the "Conversion" tech (I think its 40%) researched - if that matters.
 
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Poopfaust

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In the GUI, a lot of the bonues are only showing the numbers.., the description of what the bonuses are is not there. So for example, Political Points - I see several numerical factors, but not the identification of who/what they are. Some of the descriptors are there, but not all.
 
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Voigt

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Tank conversion is still bugged.

View attachment 791733

The tank above should cost 44.39 to build anew, or 10.4 to convert from the previous design.

View attachment 791732

Unfortunately the game is still charging the Production Cost, not the Conversion Cost.

I should be converting 10.6 tanks a day, but because the maths is wrong, I can only convert 2.48

If I remember correctly 1 Mil has an output of 4.5 production per day, so 10 Mils have 45 output. Your total output modifier is +158% so x2.58 which is 116.1 output. You are slightly lower since you don't have 100% production effiency yet. So the tooltip doesn't lie.
The only thing wrong is the displayed 10.40 conversion cost, since currently there isn't a seperate conversion cost for tanks, you always pay full price, just you have the +80% production output from the 2 techs to speed up your production if converting insteadbof creating equipment.
 
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SchwarzKatze

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View attachment 791708
Is this intended on Portuguese Timor? As far as I seen this is the only colony state without resistance and compliance.
Yes many minor colonies with no cores use the old mechanic (as resistance and compliance are linked to the country with cores). Others include Gibraltar, Attu Islands, St Pierre and Miquelon, and Cape Verde.
 
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Axe99

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It's in the thread title, c53d ;)

Oh dear - thank you very much for clueing me up :) Sorry for being so dopey - I double-checked your posts twice before asking, but completely forgot to look at the thread title.

Still, wouldn't be a bad idea to add it next to patch notes.

Thanks for thinking of your dopier fans :) (only a reference to me and no-one else of course)
 
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Idle America

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Oh dear - thank you very much for clueing me up :) Sorry for being so dopey - I double-checked your posts twice before asking, but completely forgot to look at the thread title.



Thanks for thinking of your dopier fans :) (only a reference to me and no-one else of course)
I resent that! I deserve to be included with the Ancient Dopacious Order!
 
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WaR_Viking

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I play for Manchukuo and I have 4 puppets in Asia. All the puppets periodically sent me their divisions from which I formed armies. Later, I created an alliance with India, but after a while I decided to break it up. At this point, all armies from the divisions of my puppets were disbanded and sent back to their countries automatically. After walking through each puppet country, I asked the troops back. Naturally, they could not refuse me.
It seems to me that the loss of divisions from puppets during the collapse of the Alliance is not correct. I ask you to study this aspect of the game and possibly make adjustments. Thank you
2.
There is also a small annoyance. When the game is loaded, all resources obtained through trade disappear. And you have to re-create trade relations.
 
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TK3600

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Any chance of a Distance Modifier for Factions? Besides Italy, I feel like factions are the biggest issue facing the game right now.
Peace conference is a bigger problem imo. There are many problems but letting pass go down properly instead of first and second is a start. But yes those two are biggest problem of the game by far. More than any AI derpyness which is important enough.
 

Idle America

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Peace conference is a bigger problem imo. There are many problems but letting pass go down properly instead of first and second is a start. But yes those two are biggest problem of the game by far. More than any AI derpyness which is important enough.
Oh yeah, definitely peace conferences. One thing I'd like, is the ability to refuse terms or declare war as soon as the conference ends. If any party/faction doesn't accept enough of the terms, it can escalate into a continued war between the victors.

I would also like the AI to prioritize taking states they have cores on, claims on, or borders with, in that order. Allied countries should not snatch or release each others' cores, and they should be more willing to allow their allies to occupy their claims or cores, regardless of war participation.

That's another big thing: make casualties inflicted count towards war score. Too many times, the player gets nothing in the peace conference because they're too good at not-dying, despite killing/occupying half the vanquished foes.
 
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FLUX2226

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Besides Italy, I feel like factions are the biggest issue facing the game right now.
As an Italy player, I feel obliged to point out that Italy is in its best state in years right now thanks to the direct and indirect buffs in NSB taking care of the bad military advisors and generals. Besides the obvious lack of late game content which won't be fixed without a rework, the useless naval design company is the only remaining issue that I can think of right now.

Don't get me wrong, I'm also looking forward to a rework, but I'm nevertheless happy for what we got this patch :D
 
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Indyclone77

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Sadly the patch does not appear to fix the Spanish Falangelist focus tree.

Despite Jose Antonio Primo de Rivera being the current country leader, having full control over Spanish Africa, and having completed the prerequisite Stengthen the Supreme Reality of Spaing - the "Will to Empire" focus tree selection is not allowable.

Should note that this is an ironman game that was started Jan3 2022.
Opted into the beta patch on Jan5 2022.
It won't fix it on an older save
 
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