Open Beta Patch 1.11.11 (Steam Only) - Checksum 8e75

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MatRopert

HoI4 Tech Lead
Paradox Staff
2 Badges
May 11, 2018
431
3.491
mropert.github.io
  • Battle for Bosporus
Hello everyone!

The Barbarossa May hotfix is almost upon us!
As per tradition, you can already try it out as the new Open Beta on Steam (branch name: open_beta). If the branch does not appear, restarting Steam should fix it.
Like before, this is meant for the brave souls who want to try out the upcoming fixes & balance changes early.
Remember this branch is a work-in-progress that has yet to go through our full release QA process, so while we try to keep relatively stable you may experience new issues or crashes.

Feel free to leave your feedback in this thread or in the bug report forum as usual, especially if you encounter new issues not present in 1.11.10, or if something marked as fixed in the below changelog still occurs for you.

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# Balance
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- Adjusted the ship refitting cost calculation. The base cost is now a percentage of the hull cost, and the cost for any module changes are added on top of that. The same is true for tanks.
- Removed path connecting advanced light tank chassis to modern tank chassis research

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# Stability & Performance
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- Fixed rare OOS happening when players joined an MP game after playing a different game

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# Modding
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- Hot-reloading AI strategy plans will not crash the game.

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# Database
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- Changed the starting British Motorized Division template to use motorized - sorry, motorised - recon
- Added some bypass conditions to Czech focuses
- Unlocked fuel tank module for French cruiser submarines

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# Bugfix
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- Only display the ship refitting speed and cost modifiers when MtG is active.
- Added Bypass to "Demmand Lithuanian Annexation" if Poland already controls all Lithuanian states except for Memel
- Fixed units being unable to convert a move order to a retreat order when attacked
- Fixed CTD that could happen during railway gun positioning.
 
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CraniumMuppet

Content Designer @ HoI4
Paradox Staff
Apr 25, 2019
1.032
5.272
what does it mean to ???
- Don't recreate attack order if clicking on the attack again
You could stall a combat minutely by recreating attack orders. Initially that was fixed, but caused another issue that was worse, aka this one
- Fixed units being unable to convert a move order to a retreat order when attacked
 
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MatRopert

HoI4 Tech Lead
Paradox Staff
2 Badges
May 11, 2018
431
3.491
mropert.github.io
  • Battle for Bosporus
You could stall a combat minutely by recreating attack orders. Initially that was fixed, but caused another issue that was worse, aka this one
- Fixed units being unable to convert a move order to a retreat order when attacked
Indeed that's a duplicate who sneaked inside the patch notes. Hot code, I told you!
 
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CraniumMuppet

Content Designer @ HoI4
Paradox Staff
Apr 25, 2019
1.032
5.272
This is rubbish and you know it, Turkey making a faction as a puppet has multiple confirmed reports and it still hasn't been fixed. Atleast airing ideas/grievances here gives an equally likely chance of Paradox reading and fixing it. You doing this every thread ain't as helpful as you'd think it is.
It's 10 times easier to identify pain points from the community on upvoted issues than it is to find out what the "tank blaster bug" or the "lobster paradrop exploit" is

At one time there were 3 "tank conversion bugs", all different bugs, same name
 
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