Updated with the full patchnotes for all the hotfix candidates.
So, should we now assume that the next patch is just focusing on the issues outlined in the patchnotes?
People continue to be a bit confused and frustrated because there are many issues with 1.6 that seem like they aren't working as intended. Yet we've seen no official comments from Paradox to confirm or refute that. Their absence from the beta patch, and the reference to 1.6.2 suggests that things are perceived as acceptable; a reasonable, if disappointing, assumption, particularly in light of the announcement of a new DLC. However, I've seen veiled references to "internal builds" and the "beta branch", keeping hope alive that some of these issues are, indeed, being investigated and addressed. It would be useful if someone could confirm or correct either of these assumptions or hopes.
Not to be redundant, but if consolidation might be useful, I'll repost some of the issues that have seen discussion in the feedback or other threads, yet appear to be unaddressed.
General 1.6 issues:
1) Though AE decay is being tweaked, we see little else about AE. Is AE assignment and/or scaling where it is meant to be? AE for vassalizing and PUs is surprisingly high (esp when considering overseas provinces). AE also seems to be awfully light when reacting to large AI blobs and rather severe for OPM and minors (which seems contrary to the original intent). Known? Working as intended? Fixes in progress?
2) The operational AI seems to have degraded a bit in 1.6, doing things like chasing tiny regiments with their whole force and completely abandoning sieges, more often than previously. Known? Intended? Being worked?
3) Were the various nerfs to the RotW intended? Some of them seem so, others seem a bit like unintended consequences. For much of the world, outside Europe, their income was reduced, manpower was reduced, trade was reduced, and tech progress was greatly reduced. Sounds like the patch addresses some parts of the additional Westernization nerf, but not all of it. And countries are still going to be stuck, permanently with inferior units? I think most people can deal with things either way, but would appreciate some input regarding whether the nerfs were intentional and are here to stay? Or were people unaware of some of these impacts and working to address them?
4) Vassal integration costs were substantially increased, meaning it is now more expensive in DIP points to core than it is to core via ADM points, in many cases. Should that roll back some of the DIP point (and other) costs/restrictions that prior patches added to peace resolutions for returning cores or for vassalizing? Will there be any way to discount DIP integration costs, like there is for ADM point coring? Are people aware of and comfortable with the fact that the Diplomatic Reputation score has changed from being incredibly useful to being marginal, almost useless?
5) Peace costs don't scale for large countries any more. Known? Intended? Patch notes refer to some scaling being introduced for large coalitions; did I miss it, is that going to happen?
6) Aside from the massive decrease in trade values, other aspects of trade seem a bit off. Austria and Venice seem to get a bit screwed. Is Inland Trade Steering working as intended?
7) The new limitations on cultural conversion rely on a somewhat artificial designation of a primary tag. Rather than decreasing the incidence of odd cultural conversions, you now see odd cultural conversions by nations such as FRA that can never be reversed, without removing FRA from the map. Known? Intended?
8) Automatic exile was introduced when declaring war, for many situations. This has enabled some new exploits like invulnerable scouts and some oddities like exiling conquistador led armies on the other side of the world, in empty provinces. Known? Intended?
9) The "want our provinces" modifier seems way off. Particularly considering the observed changes in alliance willingness and longevity, it seems unlikely that this is simply a mechanic that was always present and is simply now more visible. Regardless, the number and locations of provinces that some nations desire is just bizarre, as is the speed with which nations acquire (but never lose) such a desire. WAD?
On some of the new features, we've see little comment. Does that means people are satisfied they are working as intended, specifically:
10) Policies: Are some of the wild discrepancies in their usefulness being addressed? Some just NEVER make sense to implement.
11) Rivals/Power Projection: Despite seeming among the most promising features of the patch, there are many oddities regarding who you can rival, who can rival you, when you can/can't declare rivals (i.e., during wars), vanishing rivals (particularly during wars), and no benefit from annexing/vassalizing rivals. Additionally, fewer historical rivalries but more ahistoric, long term alliances are now apparent in the game; are these related to the irregularities in the rivalry system. Are there any plans to make this promising systems more elegant? Or are we stuck where we are for the indefinite future?
12) Transfer Trade Power enhancements also sounded like a great idea. But with the decision to make it cost a diplomatic slot, it will never be utilized as a stand-alone relation (even without the simultaneous nerf to the number of diplo relations slots). In addition, the touted enhancement was that it was supposed to be indefinite rather than cancelled when truce ended. Is there any plan to make this feature more usable? If not, why not return to the old mechanism, which at least got used on rare occasion.
13) Forced Access during peace deals - Should forced military access during peace deals really take a diplo relations slot? Makes it a whole lot less useful. Similarly, should Fleet Basing Rights granted as part of a peace deal cost the winner money? Again, limited utility.
14) Justify Trade Conflict CB - is that supposed to be tied to the Transfer Trade Power feature, as it would seem? If so, another reason to make Transfer Trade Power a relevant option. Or is it intended as a catch all replacement for the elimination of Counter-revolution CB that Republics used to enjoy?
15) Many aspects and features of CoP and American Dream have been rendered useless or irrelevant by the subsequent patches. Are there any plans to reverse this?
16) Canals - incredibly minor, perhaps, since Canals are a bit of fluff prestige projects/eye candy, but is it really intended that anyone can go through them?
Misc Bugs (I assume these are being worked, but, on the off chance someone responds to this, it'd be nice to confirm):
17) Reinforcement costs now seem to accrue when maintenance is at 0?
18) Are the flawed UI and tooltips likely to be addressed anytime soon (e.g., Peace costs, CtA, Claim Fabrication)?