First thing we should do is start calling any request for a hierarchy is refer to it as Command Structure or something. OOB has too many negative connotations now with both devs and many players.
The major pain with HoI3's OOB were too many Division leaders, and HQ range. AI couldn't keep the range and man assigning div leaders was a chore for only one of them to lead the battle anyway.
Less Command Structure is fine with me. The reality is one general commanded operations anyway, and parade ground structures often went out of the window as units were moved around to fit the need.
That said, I can see an two tier Command Structure easily fitting HoI4 with FMs commanding theatres, Generals armies within them. And is would imagine well with the dev capability to get the AI to manage that as much as they do for army/navy composition and indeed.
No Fabius, you don't understand. People just want CTRL+G groups (RTS style), none of this crazy unwieldy two tier OOB/hierarchy stuff.
/sarcasm
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