Herein lies the rub: we've gone from a highly-detailed, very complex game system which (semi-)accurately portrayed the issues of Army Command and Control (less so for the Naval or Air Forces) to one that is very simple in concept.
On the first hand, the HoI3 is relatively easy to grasp for human players, even if a pain to deal with. The issue was that the AI couldn't handle it. Now we have a system that the AI and humans can handle, but that gives an issue to player's who wonder why it has to be child's play easy. I still have to say that I believe the system could be tweaked only slightly and give us superior rewards: a two-tiered system that has a FM/FADM at the theater level (think Kesselring or Nimitz who commanded zones of "joint" forces) who's experience dictates how big of a front he can control and the Army/Fleet level with generals who's skills dictate how many units can be attached to their command.
This is really a minor tweak to the system already in place and would be the best cross between the HoI2/3/4 systems that I could come up with which could best answer the concerns I've seen the most of and yet be fairly simple to implement.
Agreed, BUT there should be at least a third level or a simple option to add more levels. Just like folders on your computer. I can have deep folder-systems, but if I don't want them, I don't need to make 'em.
- 4
- 2