Only Xenophobes can Purge in 1.5?

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BlackUmbrellas

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That is wierd, to say the least.
The Undesireable Setting of "Displace" should only be availible with the DLC. So Authoritarians would have no Undesireable setting if they got no DLC?

I am not sure the final word has been spoken there.
Displace is available without DLC, as is basic Purge. All other options are Utopia-only.
 

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That is wierd, to say the least.
The Undesireable Setting of "Displace" should only be availible with the DLC. So Authoritarians would have no Undesireable setting if they got no DLC?

I am not sure the final word has been spoken there.

From the Species Rights dev diary: https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-57-species-rights.995302/

Purge and Slavery Types (Paid Feature)
In addition to the free species rights given to everyone in the Banks update, there is also a paid element, namely the special Purge and Slavery policies that allows you define in which manner your empire utilizes slavery and purging vis-a-vis specific species. The default options (Chattel Slavery and Extermination) are always available even without the expansion, and those without the expansion can also make use of Displacement via a policy, but the rest are only for expansion owners.
 

Untrustedlife

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Fanatic Authoritarian having access to purging when normal Authoritarian doesn't wouldn't match the baseline/fanatic pattern established so far.

Also, Hive Minds can absorb Hivemind POPs just fine. This was already confirmed in the Dev Diary about Hive Minds.

I was wondering if I could PURGE other hivemind's pops, I want a hive-mind purely of my species ..
 

Slynx

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Do keep in mind authoritarians can kick out aliens living in their empire now. They just can't kill them.
oh! thats a great news. that means collectivist aren't entirely ruined by 1.5
Actually, it would make sense for an Authoritarian regime to Purge Factions inside its territory.
.
Choose to Purge that faction, and each Pop of that faction (ethos?) gets killed?
yeah. that's what i usually do in my games :D auto-enslave every faction exept docile slaves. auto-purge malcontent slaves. happy empire to live in
 

Slynx

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No, see, the whole reason you can't Purge individual POPs anymore is because that'd break the new Faction mechanic overhaul. You can suppress Factions, but you can't just kill billions of your own citizens because some of them disagree with your government.
but...why? is there any problem with killing billions of defected species who can't even think what they've been told to think?
i guess it means you'll have to team up with xeno and feed him planets filled with useless pops.
 

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I would assume "no".
That would make me sad.

I feel like locking hive minds out of ridding themsleves of the pops of other hiveminds is artifically limiting.They said the hivemind players "ethics" is whatever the hive-mind player wants it to be in the hivemind dev diary.

"With only one, vast and linked consciousness, the guiding values of a Hive Mind is whatever the Hive Mind player wants it to be. "
-Wiz 2017

I would hope that the fact that hive-minds and normal empires are so different that you end up with two communities, the hive minds and the normal empires and they deal with each other in different ways (So two hiveminds with a "migration" treaty could trade drones around while they couldn't do the same with normal empires, and the hiveminds may not like other hives and purge thos ehives pops becaus ethey wnat to be the only one.
 

BlackUmbrellas

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but...why? is there any problem with killing billions of defected species who can't even think what they've been told to think?
i guess it means you'll have to team up with xeno and feed him planets filled with useless pops.
Wiz has specifically explained his position on this as it being ludicrous that you could suppress political dissent and ethos divergence factors by murdering entire continents worth of people. Purging a single POP is a more extreme act than the entire Holocaust. It also, again, wouldn't work given how Factions work now. If you want to prevent Factions and divergent ethos cropping up, you have to address the source of the attractant factors towards those other ethos.

You can still expend political power to suppress Factions- you just can't murder literally everyone who disagrees with you and then expect them to be gone.
 

The Founder

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I was wondering if I could PURGE other hivemind's pops, I want a hive-mind purely of my species ..
A lot about Hiveminds and Purges remains to be seen:
As normal pops are auto-purged in a Hivemind Empire, would that incur penalties?
What about Hive Mind pops outside a Hivemind Empire? Would they count as "sentient" enough for this, or more like a T1 or T2 Robot?
You just added "what if a Hivemind purges another Hivemind Pop?"

Wiz has specifically explained his position on this as it being ludicrous that you could suppress political dissent and ethos divergence factors by murdering entire continents worth of people. Purging a single POP is a more extreme act than the entire Holocaust. It also, again, wouldn't work given how Factions work now. If you want to prevent Factions and divergent ethos cropping up, you have to address the source of the attractant factors towards those other ethos.
Purge was never inteded as a solution to Factions and Ethos Divergence, but the cause of it. Now with 1.5 it will finally do that.
 

I am Sovereign

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but...why? is there any problem with killing billions of defected species who can't even think what they've been told to think?
i guess it means you'll have to team up with xeno and feed him planets filled with useless pops.

Maybe you can remove the hive mind trait when you completed the genetic ascension which would lead to their consumption? Though maybe the hive mind trait is not removeable. But I think it is so that non hive minds can integrate hive mind drones via gene modding.

Or maybe you can declare the sector with those xenos in it to being independent and then orbital bombard them for some decades.

He doesn't hover over fanatic authoritarian, we don't know those benefits also as a hivemind how do we deal with another hive minds populations?

https://www.twitch.tv/videos/124147887

at 16:38 the mouse briefly hovered over fanatic authoritarian ( I spend over 2 hours to find that scene for you!!!)

The fanatic upgrade of authoritarian just doubles the empire bonuses e.g. 20 % less slave unrest -50% influence cost for resettling pops.

We can assume that this will be the case with all fanatical ethics (that they just double the empire modificators)
 
Last edited:

BlackUmbrellas

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Maybe you can remove the hive mind trait when you completed the genetic ascension which would lead to their consumption? Though maybe the hive mind trait is not removeable. But I think it is so that non hive minds can integrate hive mind drones via gene modding.
We had confirmation that the Hive Mind trait can be both added and removed. While I'd certainly like to assume both are available to a Hive Mind, it remains to be seen if Hive Minds can "disband" parts of themselves or if that's exclusive to non-Hive Mind civilizations.
 

Sheriff Godwin Law

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That would make me sad.

I feel like locking hive minds out of ridding themsleves of the pops of other hiveminds is artifically limiting.They said the hivemind players "ethics" is whatever the hive-mind player wants it to be in the hivemind dev diary.

Lets see how the 'displacement' mechanic works. If it does something along the lines of spawning events that simply relocate the undesirables, then there's a good chance you are purging them by banishing them to an empire that isn't a hive.
 

Slynx

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the problem with this solution (which is perfectly fine i guess) that judging by dev diary about hiveminds it will not have such problems that it'll have to purge itself.
 

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but...why? is there any problem with killing billions of defected species who can't even think what they've been told to think?
i guess it means you'll have to team up with xeno and feed him planets filled with useless pops.
If they truly are non-sentient, they propably have the same purge overriddes as T1 and T2 Robots.

Edit: here is it from the gamerules file. Note that it says that there could be hardcoded limitations on top of these.

Code:
#Root = country
#This = pop
can_purge_pop = {
    if = {
        limit = {
            OR = {
                ROOT = { has_policy_flag = purge_allowed_all }
                AND = {
                    ROOT = { has_policy_flag = purge_allowed_xenos_only }
                    NOT = {
                        OR = {
                            is_same_species = ROOT
                            is_species = "ROBOT_POP_SPECIES_3"
                        }
                    }
                }
                AND = {
                    ROOT = {
                        OR = {
                            has_policy_flag = ai_servitude
                            has_policy_flag = ai_outlawed
                        }
                    }
                    is_species = "ROBOT_POP_SPECIES_3"
                }
                has_trait = trait_robotic_1 # allow if non-sentient robot
                has_trait = trait_robotic_2 # allow if non-sentient robot
            }
        }
        always = yes
        else = {
            custom_tooltip = {
                text = "PURGE_UNALLOWED_WRONG_POLICY"
                always = no
            }
        }
    }
}
You can purge a pop if either of these is true:
- You have general purging enabeled.
- You have Xeno Purge allowed and it is neither prime species nor T3 Robot
- You have AI Servitude or Outlawed and it is a T3 Robot
- It is a T1 Robot
- It si a T2 Robot

Expanding that to include Hivemind when you have hivemind would be rather trivial.
 
Last edited:

Sheriff Godwin Law

Lt. General
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Jun 20, 2015
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The one that shows that the "undesirables" tag comes from the "citizenship" racial property, is available to all people regardless of ethos, and is the impetus for xenos to start purging and non xenos to start driving them away?

Why would reading that help?