So your solution to the massive super omega leader dlc is "lol just fire your other leaders you dont need admirals or governors anyway"? If that's what it has come to something has gone terribly wrong in the design process.
Oh, no, I think you misunderstand me. What I'm saying is If people are so desperate to early game explore rush, then this is one tactic at their immediate disposal to be able to do so. The point I'm making is they don't HAVE to early game explore rush. Other choices are available! The design process is not there (and should not be there) purely to accomodate The Explorer's Club.
Also we literally had it all for years now, no one asked to suddenly be expected to run our star empires on 6-8 leaders (not even repeatables for leader cap afaik), it was just determined from on high that what wasn't broke needed fixing and here we are.
So you're saying that because it always thus, so it should always be?
All people can do is give feedback, which I am not sure why you seem opposed to. It's not even as if it's some longshot that changes will be reverted. We literally went through this exact same thing once already in the Stellaris life cycle. Leader caps -> feedback of fun stifled -> caps removed. Unfortunately it's come full circle and we're back to explaining why they are a bad idea (again bizarrely many of the reasons the devs themselves vocalized when they removed the cap the first time).
Yes, of course, and I'm not opposed to it at all. All I'm doing is giving feedback to the feedback.
we're back to explaining why they are a
This is the kind of thing I'm trying to get at. This language implies a hard fact, universally agreed upon. That's not the case. My previous (VERY flippant) comment aside was made out of genuine surprise. There are playstyles other than cranking up Scientists to jet off and explore everything. I see that as a good thing. Hell, I'm used to taking at least 4 Scientists quickly myself. But there are other ways Leaders can now be used, and those seem to have merit. I agree with you that a balance can be found, but going back to the old way to accomodate one particular ability - which seems terribly min/maxy to me anyway - would accomodate only a particular segment of the playerbase at the expense of all those other potential styles.
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