Agreed. People hate the leader limit because some game actions absolutely require a leader when they shouldn't (why can an empire the size of the galaxy only afford to have 5 scientists to win to the race to survey the L-Cluster?), and some part of the UI taunt you with emptiness when you don't assign a leader (fleets, sectors, etc.).
But that's not the same thing as "the US has hundreds of naval officers and thousands of scientists". Those wouldn't be scientist leaders or admiral leaders, even before 3.8.
The US has seven numbered fleets. The numbers of flag officers isn't relevant. And the US has 50 state governors, yes, but governors in Stellaris are leading entire planets at the very least.
We should have more leaders, probably scaling with the number of systems (as a proxy for sectors) and total fleet capacity (as a proxy for fleets). But the number of "governors" and "admirals" in the US has nothing to do with it, since they aren't even remotely similar positions. The fact that they used the same words is an analogy, but not one that means they must have a 1:1 correspondence.
Like I said, I agree with the direction of the argument, but the actual parallel you're trying to draw seems spurious.
I'm partial to the two tiered system: a finite number of high level leaders, mostly restricted to those sitting on the council, and then everyone else.
On they "they wouldn't be field officers" thing: in Stellaris, they would. Stellaris is a scifi simulator. So Arcturus Mengst commands his fleet from the front, even though he's probably actually be a leader positioned in safety in real life. Jean Luc Picard leads his science ship/warship/flying city as it explores the galaxy, even though any sane situation would have a ton of smaller ships and most of their data would likely be send back home (or to the flying city which stays at a safe distance from any unknown phenomenon instead of flying right up to it), rather than an enormous science ship with a small city being sent out into the unknown and constantly putting the non-crew at risk.
Stellaris copies scifi, not reality. And scifi has all the important figures leading from the front so it's more dramatic.
This is 'stellaris' and a 'scifi game' is not an excuse for having councilmen holding field positions. Jean Luc Picard was one of those 'nameless, unmentioned' captains....not a cabinet holder (at least not until after TNG...and even then he seemed to be one of those nameless flag admirals). Whilst you may get away with particular governments allowing their military cabinet officials running things from the front that should be a specialized government thing...not a rule for everyone.
Basically I see planet governors like I do mayors....and sectors as being like states (or provinces or admistrative districts). Basically if you were to reskin Stellaris to be a earthbound game...the planets would be cities, the sectors would be feifdoms or duchies, with the council being the emperor/monarch and their court.
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