A very simple suggestion this time (I'm on a suggestion spree, I know
). This is the concept, which I have tested:
The conditions for the reformed onces could just as well be changed to the exact same as the protestant, this is just how I did it in my tests.
I made some events with long MTTH timers which will fire if all three CoR still havn't spawned after a while, just to help it along a bit since the current mechanic is very dependent on states actually converting.
If the conditions were implemented into the game mechanic itself, allowing centrers to be established farther away, than there wouldn't be need of those events of course.
And in those events, some cultures are slightly more likely to receive the CoR. And Latin and Iberian cultures are completely barred, since it's fair to say that it's not historically plausible that Italians and Iberians would spawn the reformation as we know it.
So there's a bit of railroading, I'll admit. But the key point here is to demonstrate how the actual spread of reformation improves with these changes, because in my vanilla games, the CoRs mostly end up clustered in the same geographical areas, instead of spreading through large parts of Europe.
So here is one of my results, the year is 1600 (played with observe mode) and I chose this one because it had the most historical outcome.
I think this generates a much better spread of reformation than any of my vanilla games, and it would be just a small matter for PDS to implement.
Other interesting things to add (No 1 and 2 can't be modded as far as I know):
- Only one Protestant CoR allowed per culture group
- Only one Reformed CoR allowed if the province has any of the following cultures:
- Swiss
- Burgundian
- Rhenish
- Dutch
- Scottish
- Hungarian
- French Group
I made some events with long MTTH timers which will fire if all three CoR still havn't spawned after a while, just to help it along a bit since the current mechanic is very dependent on states actually converting.
If the conditions were implemented into the game mechanic itself, allowing centrers to be established farther away, than there wouldn't be need of those events of course.
And in those events, some cultures are slightly more likely to receive the CoR. And Latin and Iberian cultures are completely barred, since it's fair to say that it's not historically plausible that Italians and Iberians would spawn the reformation as we know it.
So there's a bit of railroading, I'll admit. But the key point here is to demonstrate how the actual spread of reformation improves with these changes, because in my vanilla games, the CoRs mostly end up clustered in the same geographical areas, instead of spreading through large parts of Europe.
So here is one of my results, the year is 1600 (played with observe mode) and I chose this one because it had the most historical outcome.
I think this generates a much better spread of reformation than any of my vanilla games, and it would be just a small matter for PDS to implement.
Other interesting things to add (No 1 and 2 can't be modded as far as I know):
- Provinces outside the center's own culture group should be far less likely to be targeted
- Provinces owned by a nation with religious ideas should also have somewhat less likely to be targeted
- Maybe... Increase centers to 4, but slow down the conversion rate accordingly/make them disappear quicker (to make the distribution even better).
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