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Sinister2202

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Has anyone tried one planet (preferably life seeded start), one star system game?

Would it also be possible to survive wars without any ships (to mitigate war exhaustion from losing them), with defense wars only and armies to tank against invasions?
 

Lordlory95

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That's an interesting idea, but how you would deal with end game crysis? Moreover, I think that the poor IA would simply not help you during defensive wars and use you as cannon fodder
 

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I have not tried it, but in my opinion you need one planet dedicated to research - getting your research from space is no longer viable imho.
Which means you would need to buy your food on the market, or build starbases with food modules.
Or go machine empire, so you can directly use energy.

Also unity comes almost exclusively from planets: so even if you go Technocracy civic and maybe Police State, so your researchers and enforcers produce unity, you will still be short I think.

Everything else you can in theory buy from the market, but consumer goods and especially alloys don't come cheap, and you would need to be lucky to find enough gases so you would not need to buy them as well (- for your Research Insitute upgrades).

Maybe if you start in a system with multiple planets, so you have one for food and trade (commercial zones) in addition to your starting planet. Or you delay your research long enough to be able to construct habitats to do research in.
 

DonKeeOT

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There is a powerful one plant build that exploits barbaric despoiler and the purge system. You basically are constantly at war and steal pops to purge and fuel your economy. Aspec and Stefan Anon both have good videos covering this.
 

Sinister2202

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I have not tried it, but in my opinion you need one planet dedicated to research - getting your research from space is no longer viable imho.
Which means you would need to buy your food on the market, or build starbases with food modules.
Or go machine empire, so you can directly use energy.

Also unity comes almost exclusively from planets: so even if you go Technocracy civic and maybe Police State, so your researchers and enforcers produce unity, you will still be short I think.

Everything else you can in theory buy from the market, but consumer goods and especially alloys don't come cheap, and you would need to be lucky to find enough gases so you would not need to buy them as well (- for your Research Insitute upgrades).

Maybe if you start in a system with multiple planets, so you have one for food and trade (commercial zones) in addition to your starting planet. Or you delay your research long enough to be able to construct habitats to do research in.
hm.. If anything I could utilize that second planet in home-world system with world shaper, and also voidborne.

There is a powerful one plant build that exploits barbaric despoiler and the purge system. You basically are constantly at war and steal pops to purge and fuel your economy. Aspec and Stefan Anon both have good videos covering this.

Thanks I'll check it out.
 

Slynx

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Has anyone tried one planet (preferably life seeded start), one star system game?

Would it also be possible to survive wars without any ships (to mitigate war exhaustion from losing them), with defense wars only and armies to tank against invasions?
I suggest to take xenophobes or authoritarians. cuz purged slaves iirc take no space. so you can get any number of them on your planet(and they'll feed your economy)
next - fleet. you need starbases. to get them you'll need lots of pops\systems\tech. you can get pops by stealing them from others with raiding bombardment or buying from a market. but if you don't - then just conquer and resettle(the planet will vanish in a process)

it's absolutely impossible to survive without ships. why you even asking? in fact you need to be the strongest, so no one would even try to go on you(especially vs ai). and I suggest to attack first. always.

otherwise you can do whatever you want. you don't really need research, cuz you can salvage tech from wreckage. and alloys could be fixed with ecumenopolis.(it'll give you even more space for your pops and their slaves)
 

Lordlory95

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It's absolutely impossible to survive without ships. why you even asking? in fact you need to be the strongest, so no one would even try to go on you(especially vs ai). and I suggest to attack first. always.

How can you be the strongest if naval cap is low due to very low population?
 

bjornulf

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Also, make sure you start in a one-star system and get the Worm event (it can be forced by going back and forth with a science ship to a black hole system), this will give your one system alot more habital planets which will help with mineral production, which will be one of the bottlenecks you will face, purging pop is only viable so long as your fleets are the most powerful and with only one starbase, this will not be the case the whole game, and pops will be better long term in mines. Though raiding, is still the way to go i feel.
 

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How can you be the strongest if naval cap is low due to very low population?
already answered in the same post: starbases. you need lots of them. you get 1 for every ...20(?) controlled star systems, also tech, traditions and pops(size25 planet can hold a lot of them. even more for size25 ecumenopolis)

and don't forget: you can build them over the cap.

I honestly played life seeded only once. but in my feelings it's almost the same as with 3 starting planets. and it's easy to get #1 fleet in the galaxy
 

Slynx

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Also, make sure you start in a one-star system and get the Worm event
actually 3-star (type A) is better. more tomb worlds in a process.

though it'll ruin the whole point of playing with 1 planet self-challenge.
but...if it's ok, then worm could be great. just don't forget to make yourself repugnant (cuz worm gives it anyway). and don't take intelligent and nat.physicist.
 

Slynx

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Population does not influence naval cap anymore.
is it? the tooltip says otherwise(I though it's something like 1 starbase per 50+ pops, not sure). also soldier jobs gives you a naval cap directly.
 

KopiG

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is it? the tooltip says otherwise(I though it's something like 1 starbase per 50+ pops, not sure). also soldier jobs gives you a naval cap directly.
The tooltip is wrong. We are talking about the pops, and pops themselves do not increase naval cap.
Yet again, systems increase Starbase cap not pops
 

Lordlory95

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already answered in the same post: starbases. you need lots of them. you get 1 for every ...20(?) controlled star systems, also tech, traditions and pops(size25 planet can hold a lot of them. even more for size25 ecumenopolis)

and don't forget: you can build them over the cap.

I honestly played life seeded only once. but in my feelings it's almost the same as with 3 starting planets. and it's easy to get #1 fleet in the galaxy

But the OP want to play with only one system, so no starbase
 

bjornulf

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actually 3-star (type A) is better. more tomb worlds in a process.
I'm not sure the worm will spawn in anything but a single-star system, i haven't tried, but i seem to remember a dev mentioning this when the multi-star systems mechanic first came.
And i'm not sure multi star systems can have more planets than a regular one, each star have fewer rings. but it would be a good i dea to restart to make sure your system has a large amount of rocky worlds
 

Slynx

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But the OP want to play with only one system, so no starbase
ok. when he wrote "1 planet" and "life seeded". I've missed the "1 system" part.
then he'll be a good vassal til he'll be integrated I guess. cuz there is no way to get enough fleet. even with GFP ascension perk.
 

Slynx

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I'm not sure the worm will spawn in anything but a single-star system
it will. I've tried. only 1 star in the system will become a black hole. but all the objects will turn into tomb worlds (in my case it's usually 12-16 new worlds). while I've never got more then 8-9 for 1 star systems
(I love the worm, so I trigger it in almost every game. if my empire is compatible)
 

Slynx

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The tooltip is wrong. We are talking about the pops, and pops themselves do not increase naval cap.
Yet again, systems increase Starbase cap not pops
well...i'm not so sure. or you're talking about something different then me.
I just loaded the save and I had +1 starbase from pops. starbases = anchorages=naval cap
and as I said: soldiers job increase naval cap.
Why is this an issue? Endgame crisis is supposed to be lost and the game-finisher.:)
why? o_O crisis are usually easy to handle. even with increased strength.