The preference for a paper manual versus a tutorial could be personality-related, i.e. hands-on learning versus book learning.
Ladislav said:I'm with Maxpublic on this one. I really enjoy the manual! It makes the game more dimensional. Something the page through when I don't want to play the game but still immerce myself in the atmosphere. I too will gladly pay extra for a game in a box that comes with a manual (or even a map!) its just little goodies like that which make a difference. maybe a quick reference chart.
i hate buying games for 5 dollars and inside the box is a CD with just the title printed across it and maybe a jewel box. probably just a paper CD cover and a few crappy paper leaflet promotions for other games from the published. the type you find in crappy local newspapers at the local grocery store![]()
I;m willing to spend some extra cash and get some bling with the game!those who don't have gamersgate!
I never said that the production of a manual is mutual exclusive, only that it requires resources to make, to which you can hardly object. There's something like printing costs, you know. What I was saying is that I rather have Paradox spending that money on something else.maxpublic said:You seem to think that the production of a manual is mutually exclusive with other aspects of the game, which is incorrect. If Paradox runs like 99% of the other companies out there, the people who make the manual don't do anything else but that. They're writers, not programmers or artists. Writing a manual doesn't have any effect whatsoever on any other part of the development process.
AdmiralNelson said:I'm with you on this one.![]()
Was it the EU I manual that came with the histories of the Great Powers in the back? That was good stuff, even if every history did end with "But that's a story for a different era..."![]()
And a map sounds great. I'd like to be able to mark the provinces I want to take in a peace treaty instead of hunting down a notepad to write them down. A full world map, plus maps for each continent. (Probably going a little overboard.)
knul said:I also have the manuals of old game I liked. I agree that it's nice to have something substantial, as a file on a disc doesn't give a feeling of nostalgia. But I know I hardly looked at them and I don't particulary missed them if a game didn't have a nice manual.
Regardless, in the end it's all opinion![]()
There's something like printing costs, you know. What I was saying is that I rather have Paradox spending that money on something else.
But all such things cost money. I just don't want to pay for such things if all I want is the game.
Rotten Venetic said:A. If you pay 100 bucks for a printer it had better be a damn good one.
B. It's a computer game, what's the point of writing the manual on paper?
C. If one can spend hours in front of the monitor playing a game, one can spend (a lot fewer) hours in front of the monitor, reading a collection of texts.
CatKnight said:Does HOI2 have a tutorial?
I agree wholeheartedly. *clutches his Civ fold-out tech trees*Ladislav said:I'm with Maxpublic on this one. I really enjoy the manual! It makes the game more dimensional. Something the page through when I don't want to play the game but still immerce myself in the atmosphere. I too will gladly pay extra for a game in a box that comes with a manual (or even a map!) its just little goodies like that which make a difference. maybe a quick reference chart.
Post of the weekMulliman said:I want the manual inscribed in marble, else i wont buy it.
Mike Scholl said:PLEASE print the "manual" in a decent sized type-face on white non-gloss paper. Even if you have to charge a couple bucks more for the game due to it's increased size and weight, it's still cheaper than another new pair of glasses......