Now, you ask, why do you say such a thing? Well, here's the answer, in the long term the Allies are the only major threat to Greater Germany once Barbarossa is finished. If the Wallied AI is of Hoi3 level then there simply won't be any major challenge for the player to incentivise them to keep playing.
Strategic bombing, nuclear warfare and the threat of an actually organised landing somewhere in Fortress Europa will have to be a real challenge here. The player as Germany should find themselves spread thin and having to deduce the possible location of a landing in many possible places, at many possible times, while dealing with a huge bombing campaign or some other form of strategic warfare.
Perhaps it's true that with reserves freed up from the East there was realistically a very low chance of Allied success in an amphibious invasion. In that case I think the AI should take novel and unpredictable steps at opening up another front in Europe, like an invasion of Spain and Portugal or an attack on the Balkans.
Simply put I'd like to see a competent Allied AI that is capable of providing a good challenge once the Soviet Union has been defeated by Germany. I never truly had the feeling the Allies were a threat after France had been beaten in Hoi3. I felt as though I could just sit on my Führerbunker general's chair and do nothing for the rest of the war save countering the minor invasion here or there, or elsewise prepare an invasion fleet against Britain or conquer Asia. Sure, I'd lose some IC from the strategic bombing but it wouldn't really affect much in the end. I want an Allied AI that'll give me a tough time even after Barbarossa, and keep me on my feet... rant over.
Edit: I would also really really like to see difficulty levels make the AI better or worse a la Starcraft 2 rather than just give arbitrary bonuses and penalties. This is, understandably, hard to do, but I hope the devs'll make a real effort here.
Strategic bombing, nuclear warfare and the threat of an actually organised landing somewhere in Fortress Europa will have to be a real challenge here. The player as Germany should find themselves spread thin and having to deduce the possible location of a landing in many possible places, at many possible times, while dealing with a huge bombing campaign or some other form of strategic warfare.
Perhaps it's true that with reserves freed up from the East there was realistically a very low chance of Allied success in an amphibious invasion. In that case I think the AI should take novel and unpredictable steps at opening up another front in Europe, like an invasion of Spain and Portugal or an attack on the Balkans.
Simply put I'd like to see a competent Allied AI that is capable of providing a good challenge once the Soviet Union has been defeated by Germany. I never truly had the feeling the Allies were a threat after France had been beaten in Hoi3. I felt as though I could just sit on my Führerbunker general's chair and do nothing for the rest of the war save countering the minor invasion here or there, or elsewise prepare an invasion fleet against Britain or conquer Asia. Sure, I'd lose some IC from the strategic bombing but it wouldn't really affect much in the end. I want an Allied AI that'll give me a tough time even after Barbarossa, and keep me on my feet... rant over.
Edit: I would also really really like to see difficulty levels make the AI better or worse a la Starcraft 2 rather than just give arbitrary bonuses and penalties. This is, understandably, hard to do, but I hope the devs'll make a real effort here.
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