It's one thing that got me is that you could do half a dozen missions, cranking up your bank account then bugger off to a new planet
in one game day. Limiting to one mission per day would increase the game difficulty (with balancing the budget) a little but a lightly damaged mech may only take a day or two to repair so that would counter act some of the increase in the difficulty. A one day advance button would become useful. Also it would give more opportunity for planet side random events to happen.
Also your crew are not robots give them some shore leave. Without giving some time off the boat to the crew should incur a moral penalty. If there was a three day leave button where three days ticks over you could have some interesting random events.
Also your crew are not robots give them some shore leave. Without giving some time off the boat to the crew should incur a moral penalty. If there was a three day leave button where three days ticks over you could have some interesting random events.
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