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WideEyeCherry

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Hello to All and Paradox,

Firstly, I'm still pretty new to the HOI game, to this forum, and I consider myself unlearned as far as WWII history is concerned, so if I make a bad suggestion, unhistorical suggestion, or this posting has already been addressed… please forgive....

It is my understanding that paratroopers can be construed (then and now) as an elite self-sustaining (at least for a period of time) light infantry division.

1. With that in mind I was wondering if it would be a good idea for a paratrooper division (that has air dropped into a low infrastructure province) not to feel the ill-effects of that province to a for lets say two weeks? One week? After that period has expired, those elite divisions will only sustain ½ (or ¼) of the ill-effects that a standard infantry unit would experience.

2. To reduce power-gaming tendencies…
Part 1: If suggestion 1 is acceptable then I also propose that a paratrooper division cannot abandon a province they captured via an air drop until (a) that division has been relieved by another division (b) they have an uninterrupted land/sea supply line to their capital or (c) a transport wing picks them up and gets them out of dodge (option c should only be allowed if the province infrastructure is equal to or above 34).

Part 2: The redeploying option for division(s) that is in a province which the infrastructure is below 50 should be prohibited. If 49 is too high how about 40? If 40 is too high how about 34? Let’s face it, low infrastructure provinces shouldn’t have the capability or capacity (e.g. train tracks, roads, etc) for shipping division(s) worth of men and material at an accelerated pace to another location.

3. Also was wondering if a new function will be applied to Air Transports that will allow these wings to supply units that have their supply line interrupted? Thinking 2 supply units per transport wing per air drop… If 2 is too high how about 1? Lower is fine also…

If suggestion 3 is acceptable, how about further reducing the ill-effects of a low infrastructure province to a paratrooper or light infantry division (for light infantry suggestion see below) if they are being supplied via air transports?

4. My last suggestion is the ability to allow the gamer (that’s us) the option to create specialized infantry divisions. Such as light (or very light) infantry division that will be designed to fight in jungles… or deserts…

- The low infrastructure penalty applied to this unit could also be similar to the above mentioned suggestions for paratroopers. With the following exception, if this unit is in a low infrastructure province that they have been trained to handle (e.g. jungle) then that unit’s Org and Strength should not go below 30 due to the low infrastructure penalty. If the Org goes below 30 due to combat losses and the unit is still in the before mentioned infrastructure province then program will allow the Org to increase back to the above mentioned cap.

- If the gamer (that’s us again) wants to re-supply this unit with men and material and this unit is still in the same type of low infrastructure province as mentioned before, then the program should allow to us increase the units strength by only 10 points per click.

- The cost of this unit should be the same as a paratrooper division minus 2 points (they are specially trained after all). The combat statistics (Hard Attack, Soft Attack, Defense, etc) should be similar to the paratroopers minus any augments pertaining to heavy weapons/equipment or anything else on wheels.

- This unit can only walk their way to battle and their land speed should reflect that.

- Like the HOI Paratrooper Division this unit cannot have a brigade attachment.

- Training should be standard infantry time + 30 days

- Their Org should be similar to a standard Infantry division minus any bonuses that a unit can from mechanized, motorized doctrines (For example, Motorized Warfare, Motorized HQs, Combined Arms Warfare, etc.)

- The supply requirements should not have any of the armor, mechanized, motorized, and/or artillery adjustments a standard infantry division may have. Nor should they receive any benefits via advance logistic technologies.

If the above mentioned suggestions are implemented, I think that low infrastructure battles like in the sweltering deserts of the Sahara and the deep bug infested jungles of the far-east will become far more interesting and add another element strategy to this already great game.

To all who are interested, please feel free to adjust, affirm, or disqualify any of the before mentioned suggestions.

I do have some other suggestions but I’ll wait to see how well these are received… Hopefully I won’t get bashed too hard for my inexperience in this stuff…
 
Mar 17, 2004
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Welcome to the forums :)

Your suggestions aren't bad but I think development may have gone beyond them at this point??? (We're at Beta Testing Stage)

But this one made me think

WideEyeCherry said:
....2. To reduce power-gaming tendencies…
Part 1: If suggestion 1 is acceptable then I also propose that a paratrooper division cannot abandon a province they captured via an air drop until (a) that division has been relieved by another division (b) they have an uninterrupted land/sea supply line to their capital or (c) a transport wing picks them up and gets them out of dodge (option c should only be allowed if the province infrastructure is equal to or above 34).

The screen shots of HoI 2 so far do suggest that you have to 'build' airfields.
That would mean that you can still PARADROP to capture those low infra provinces but you can no longer just bring in a transport and move on to the next province as you could in HoI ;)
Parachute in - walk out!

That is not too bad... will certainly stop a lot of arguments about whether this is "cheating" or not. :rolleyes:

Anyway, your other suggestions were?

Come on...don't be shy...we wont hurt you :D
 

WideEyeCherry

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czar1111 said:
Anyway, your other suggestions were?

Come on...don't be shy...we wont hurt you :D

Ok, I'll make one more suggestion before going to bed.

Add a check box to in the “Military Screen” below the generals name and number of divisions, Wings, flotilla, he commands that will allow a units the function to automatically re-supply after a successful conflict has been completed. Defeated units should not automatically re-supply.

That’s it for me, Good night folks!
 

WideEyeCherry

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Original Gamer said:
I think these are some pretty good ideas, are they already implimented to a degree? I thought para got extra modifiers, etc. Or maybe I'm just tripping, haven't played in a while.

Thanks for the compliment. I’m still not very familiar with this game, so if I stated something that already exists… my bad.

Another suggestion… currently HOI allows you the option to coordinate up to 10 military groups by using their CTRL + Numeric function. For example, using my mouse key I can select multiple divisions/corps/armies then press the Ctrl+1 keys. This will create a group which I could retrievable by simply pressing the 1 key.

I would like HOI2 to expand this option to at least 20 groupings. One suggestion would be to enhance the option by using Ctrl + Shift + Numeric keys to assign a group and the Shift + numeric key (1 to 0) to retrieve them. To me more would be better but 20 groupings (I believe) would be more than sufficient for a single theater.