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axnone

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What I noticed in that regard is that the 5 or 6 men of an M5 AT gun will in >90% of cases die from a single FW 190 G3 (the fast one with 4x 50kg bombs), while bombing a Bofors with 6 men killed only two men or so. Is that a special stone-paper-scissors resistance bonus for AA guns vs airplanes or was I just incredibly unlucky that one time? I think it was in a forest, maybe that's why.
AA guns are made more resilient from bombs and rockets according to the previous patch notes.

As they should be the ones countering planes, not the other way round.
 

Mister Maf

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The HP for crew-served weapons doesn't represent the number of men left like it does for infantry squads. If you zoom in on a weapon with 1 HP, it still has its full crew. Likewise, HMG teams have more total HP than they have men in the team.
 

FatRefrigerator

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Currently we have a system where crewmen or AT and AA guns are basically a symbolic hitpoints. And while hitpoints are greater than zero the unit lives. It's not a huge issue, but it somewhat breaks immersion when you have a one man Bofors (or even flak 88) unit that can move and fire as effectively. I remember the same flaws in the Wargame series where one man would fire all weapons from the squad, but probably it can be tackled by simply killing the unit when it has less than two men in the squad?
Of course it would've been much cooler if the unit would become immobile when it has only one soldier and could be moved around only via current system of towers. But I imagine it touches an area of more profound mechanic changes that we can expect.
What do you think?

The reason that damage doesn't scale with HP is an engine limitation.