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WWIINERD

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One Game to rule them all…

I’ve got an idea that could make Johan the Sauron of war gaming: HOI3 with the ability to interface with other games.

Think of HOI3 as the trunk of a tree. Other games designed to simulate cabinet posts or operational, tactical, squad level, or even individual roles in combat would be like progressively smaller branches. Each game or expansion module would be able to interface with a game that is immediately broader in scope (its broader-scoped game or “BSG”) and/or a game that is immediately narrower in scope (NSG).

Each game (except the individual shooter at the end of a line) would have an interface designed to correspond with its NSG, which would send specs for scenarios (objectives, units, supplies etc…) to the NSG. The interface would then receive from the NSG win/loss outcomes, unit configurations and ratings (leader/unit experience/specialization etc…) and other effects resultant from combat or other actions (captured enemy equipment/AAR with enemy troop assessment/sniped leaders, etc…). Additionally, each game (except HOI3) would have an interface that corresponds with its BSG, which would obviously send win/loss and other effects to the BSG and receive specs for scenarios from the BSG.

For example, Paradox could sell a Chief of Army expansion for HOI3 that would allow the player to design ground force structures and deployment configurations, oversee R&D of specific weapons, develop doctrines through war-gaming and field-testing, and lobby for needed ICs. Through the BSG interface, it would send the appropriate ratings for units including costs, speed etc. to HOI3 and would receive ICs and directives from HOI3.

HOI3 would also interface with an operational warfare game (HOI3’s NSG) not unlike “Operational Art of War” where the player is an FM or General. This game would also allow the player to configure some of his specialized units and receive unit specs from the Chief of Army expansion. It would receive scenario specs (units, objectives, supplies, battlefield specs etc…) from HOI3 and send outcomes from battles back to HOI3. HOI3 would be able to interface with multiple players of the Operational Level so that an HOI3 player could have more than one corps commander being played by humans directly under his command.

The Operational Level game could then interface with a tactical game something like Close Combat or Combat Mission in a similar fashion, which would in turn interface with a squad level and/or an individual shoot-em-up game (great for recon units and snipers). The Operational Level game would be able to interface with multiple players of the Tactical Level game so that multiple battalion/company commanders could be played by humans under the same operational commander. The Tactical Level game would be able to interface with multiple players of its NSG so that a battalion commander could have more than one recon squad and more than one sniper being played by humans under his command.
You could have a Chief of Navy expansion and Admirals commanding fleets, Captains commanding ships and shooters leading elite frog-man units. You could have a Chief of Air expansion that would lead to an ace pilot in an aerial combat game. You could have a Chief of Intel line responsible for protecting your R&D, protecting your leaders, espionage, assassinations, and stealing blue prints from other countries that would culminate in a spy game like Splinter Cell only with characters being OSS or whatever.

Paradox would not have to produce all of these games but could cooperate with other developers on the interface. Each interface would really only need to convert game scores into ratings that make sense to its BSG and/or NSG, convey outcomes to the BSG, and convey specs for scenarios that make sense to the NSG.

Game play would be possible on different scales.

Single player games could be customized to the depth and detail desired by each individual player:
HOI3↔Cabinet Level Expansion
↕ ↓
Operational Level

Tactical Level

Squad/Shooter Level

Multiplayer could involve many or few players:
HOI3↔Cabinet Level Expansion (One player for each cabinet post)
↕↕↕↕ ↓↓↓↓
Operational Level (multiple)
↕↕↕↕
Tactical Level (multiple)
↕↕↕↕
Squad/Shooter Level (multiple)

Multiplayer games could involve segments of the chain of command (Tactical ↔ Squad, Operational ↔ Tactical etc…).

I think the biggest challenge for complex multiplayer games would be time compression. I think an intelligent approach to time compression (ability for the game to automatically increase compression of time when no human involvement in battles or player-defined circumstances require uncompressed time) and the ability for AI to fill-in for human players when they are unavailable would be needed for very complex multiplayer games. AI stand-ins could be given appropriate experience and skill ratings that reflect the human players accomplishments. Complex multiplayer games would still almost be running at real (uncompressed) time. They would take patience. HOI3 Heads of State would almost be like game administrators. You could be involved in smaller multiplayer games simultaneously though. It would be cool if HOI3 could send you a pop-up type notification whenever circumstances require your attention (this also could be player-defined).

Paradox would get a cut of the sales of related games and would be in a great position to make $$$ hosting massive multiplayer games involving every kind of WWII war-gamer. Can you see people teaming up and recruiting, win/loss results having ramifications to the bigger picture, everyone playing the kinds of war-game they like and taking interest in each others performance, player’s characters gaining skill levels, being promoted, earning/awarding medals – the whole deal?? :cool:

One Game to rule them all
One Game to find them
One Game to bring them all
And in the chaos and total mayhem of feigned warfare bind them!!

This concept would allow people to pursue their specific interests in detail and it would make their contribution to the grand game very meaningful. This would also create common interest between geeks who like real-time shooter action and us strategy geeks.

I know this is quite an ambitious idea. I am sure there are a lot of obstacles that would have to be overcome for this to happen, but I believe that Paradox along with input from people in this forum would be able to pull it off and do it well.

I hope this is a good time to bring this idea up (just days before the release of HOI2). I imagine this forum will be kind of quiet once the game is out and we are all conquering or saving the world. (God save our marriages and our jobs!! :p ). Paradox is probably considering what their next project will be and what they will be doing with the huge $IC$ they will hopefully make on HOI2.

What do you think? I am no programmer and I have very little experience with multiplayer gaming. I’m sure “The Devil Himself” is in the details of this (or at least DarkRenown and GrimReaper :eek: ). I hope this leads to constructive discussion and not destructive concussion :wacko: If some other developers are already doing this, if it’s already been discussed, or if it really is just a stupid idea, no big deal, I’ll add it to my list.
 

Donnie D

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Just 3 things.

1.Interesting Idea.
2.I don´t like to buy ton s of Expansion-sets...
3.14 Years of Development YEAH !
 

PB-DK

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cool idea, though i doubt the computer technologies are availerble to support such game on current commercial computers...

i'd guess in about 10-15 years, no problemo's... but the average 'level' of computer capabilities would kill off any attempt at (faster than) real-time gameplay...
 

WWIINERD

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PB-DK said:
cool idea, though i doubt the computer technologies are availerble to support such game on current commercial computers...

i'd guess in about 10-15 years, no problemo's... but the average 'level' of computer capabilities would kill off any attempt at (faster than) real-time gameplay...

Actually, the interface would be based on outcomes. lt would simply take the results of completed games and translate them into ratings that can be used in other games. All the games would be played vs. other players playing the same type of game (ie. tactical vs. tactical) and would just exchange information with a game above and/or a game below it. These exchanges would not have to be continual, just recurrent at regular intervals.
 

WWIINERD

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I think the biggest challenge for complex multiplayer games would be time compression. I think an intelligent approach to time compression (ability for the game to automatically increase compression of time when no human involvement in battles or player-defined circumstances require uncompressed time) and the ability for AI to fill-in for human players when they are unavailable would be needed for very complex multiplayer games. AI stand-ins could be given appropriate experience and skill ratings that reflect the human players accomplishments. Complex multiplayer games would still almost be running at real (uncompressed) time. They would take patience. HOI3 Heads of State would almost be like game administrators. You could be involved in smaller multiplayer games simultaneously though. It would be cool if HOI3 could send you a pop-up type notification whenever circumstances require your attention (this also could be player-defined).
 

WWIINERD

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Also, multiplayer would not be the only mode of play. Individual players would have the ability to play multiple levels within one game which would allow them to experience whatever depth of gameplay they like in the line of their greatest interest (land, air, or naval combat). :)
 

Kriegsspieler

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WWIINERD said:
Also, multiplayer would not be the only mode of play. Individual players would have the ability to play multiple levels within one game which would allow them to experience whatever depth of gameplay they like in the line of their greatest interest (land, air, or naval combat). :)
Well, that's what really prompted my original comment. I have yet to play ever in MP (although there IS a outstanding commitment to play one with Stonewall, the result of a bet we made!), and the thought of working through all these levels as a solo player was, shall we say, a little daunting!
 

WWIINERD

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Think of a large scale multiplayer game more like a long-running collaborative AAR.

Multiplayer games could be structured a lot of different ways that play faster.

For example: Someone who is into the Operational Level game might himself play as a General, he could also play as a Colonel or Major in the same game at the Tactical Level and have 1 or more other players under his command as a General. That game would not have to be tied to a larger HOI3 game. Nor would it have to have any players playing on the squad or shooter level. This game would obviously be less cumbersome. Additionally, the General/Major might be commanding units he designed in HOI3 + Chief of Army. :cool:
 

WWIINERD

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Kriegspieler said:
Well, that's what really prompted my original comment. I have yet to play ever in MP (although there IS a outstanding commitment to play one with Stonewall, the result of a bet we made!), and the thought of working through all these levels as a solo player was, shall we say, a little daunting!

That's the great thing. You wouldn't have to. Play to the depth and detail you desire. I am glad HOI2 has a streamlined technology tree. I have a lot of strategic level theories I want to play around with and I found the tech tree in HOI cool but labor intensive.

However, I also have enjoyed building force structures and configuring deployment of those structures in other strategy games. I would love to be able to combine these things. I bet they could make it so you could custom design your units and use those configurations in multiple games and not have to reinvent the wheel every time. :D

After I spend some time with HOI2, I will be looking to play some MP games.
 

GrimReaper

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@WWIINERD: you are talking about the ultimate Strategy/Tactical/FPS game.

I think it would be one of the coolest game genres upon this earth. As mentioned earlier in the thread, there would be problems. Cool, I say, since problem means "before solution" :D

Still, I like the very idea.
 

Josephus I

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Dreamer, you know you are a dreamer
Well can you put your hands in your head, oh no!
I said dreamer, you're nothing but a dreamer
Well can you put your hands in your head, oh no!
 

GrimReaper

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Josephus I said:
Dreamer, you know you are a dreamer
Well can you put your hands in your head, oh no!
I said dreamer, you're nothing but a dreamer
Well can you put your hands in your head, oh no!
All inventions are dreams at first ;) :D
 

kucing

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GrimReaper said:
All inventions are dreams at first ;) :D
Not all inventions are. Many of them are discovered by accident and no one even think about what those can do until they need them to fulfill a task.

The idea will take a lot of money, time and manpower. It has never been done before because of that reason. Moreover it tends more to MMORPG rather than strategy game (which is Paradox's forte).
 

GrimReaper

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kucing said:
Not all inventions are. Many of them are discovered by accident and no one even think about what those can do until they need them to fulfill a task.

The idea will take a lot of money, time and manpower. It has never been done before because of that reason. Moreover it tends more to MMORPG rather than strategy game (which is Paradox's forte).
Granted, perhaps I should have written "most" instead of "all".

There has to be a first time for everything :)
 
Last edited:

unmerged(29126)

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Of course if you wanted to do this right you could only have ONE person per playable nation play on grand-strategic level ... that's 175 or so people ... then maybe a couple of Army Groups per nation ... i.e. another 1000 people on divisional level ... and then about 25. Mio to play at the FPS level ... :D

No really, this sounds great ... I've been thinking about similar lines for some time now but have never worked it out in detail like WWIINerd did. Chapeau !

getting it all synchronized is gonna be hard though ....
Let's say a FPS battle last 30 minutes in real-time, all the results have to filter back to the operational level commanders (Btn-level ? Div-level ?). Those then need time to plan their next move ... taking another 30 minutes to move his counters on the map etc. ... the guy at the top the Head of State would then only have to perform a hand-ful of mouse-clicks per hour as he's waiting for the op.level results to come in ...

so since the FPS part is pretty much real-time (maybe standing for a 12h period), you'd only be able to play 1 game-day in two game-hours (one day and one night cycle) ... that's 12 game-days per real-time day ... that's approximately 6 months (IRL) to fight from 1939-1945 (in-game) ... :wacko:
BUT I'd participate in it if it ever materializes