When I'm playing Crusader Kings 2 or EU4 for example(and it goes even more for Victoria 2, but I never got into it), after a big drawn out war ends, it's one of my favorite times in the game.
Using influence over your newly conquered/ceded territories, converting provinces to your religion and culture, and every other means of reaping the benefits of your victory(or planning revenge if you lost), is such a fun time in the game, because it's the start of the next phase of your game: planning for your next eventual confrontation.
I love HOI games personally, and understand that they're more focused on warfare and strategy than running a country successfully throughout the given time, but after World War 2 ends, there's such an empty feeling.
Usually, the one big challenge of the game is completed(unless of course you focus on a confrontation with the third faction that didn't fight you during the war(aka operation unthinkable), it just seems like all that struggle is for nothing.
There is a huge wave of euphoria when you finally force an unconditional surrender, but then what? Conquering one of the other factions will usually make you the sole superpower, enabling you to bring irresistible force down on anyone else in the game. In such a short timeframe, there really isn't much to do in the way of converting provinces into lebensraum, so at least IMO the victory doesn't pay off like it does in other Clausewitz games where you look on to the future.
I'm in no means bashing HOI, like 99% of the people on this forum I'm a huge ww2 buff and it's easily the most in depth game for people like us, enacting the strategies of the men from that era that we admire, bringing down the men that we despise, and answering all of the what if questions that alternate history buffs frequently ask. What if Hitler didn't attack Russia on 41? Let's find out. What if USSR AND Germany were allies after taking Poland? Let's find out. What if Canada declares war on every country on earth? ~noneutrality, let's find out.
Basically what I'm trying to say is such an engaging and fun filled campaign has little pay off. It would be an AWESOME dlc if they extended the timeline another couple decades, extended techs and allowed us to play out the long term consequences of allies and enemies we made in the war, the fate of both the victors and the vanquished, the ever changing spheres of influence established after the war, and the continued push between the two remaining ideologies. Can't wait til June 6th!
Using influence over your newly conquered/ceded territories, converting provinces to your religion and culture, and every other means of reaping the benefits of your victory(or planning revenge if you lost), is such a fun time in the game, because it's the start of the next phase of your game: planning for your next eventual confrontation.
I love HOI games personally, and understand that they're more focused on warfare and strategy than running a country successfully throughout the given time, but after World War 2 ends, there's such an empty feeling.
Usually, the one big challenge of the game is completed(unless of course you focus on a confrontation with the third faction that didn't fight you during the war(aka operation unthinkable), it just seems like all that struggle is for nothing.
There is a huge wave of euphoria when you finally force an unconditional surrender, but then what? Conquering one of the other factions will usually make you the sole superpower, enabling you to bring irresistible force down on anyone else in the game. In such a short timeframe, there really isn't much to do in the way of converting provinces into lebensraum, so at least IMO the victory doesn't pay off like it does in other Clausewitz games where you look on to the future.
I'm in no means bashing HOI, like 99% of the people on this forum I'm a huge ww2 buff and it's easily the most in depth game for people like us, enacting the strategies of the men from that era that we admire, bringing down the men that we despise, and answering all of the what if questions that alternate history buffs frequently ask. What if Hitler didn't attack Russia on 41? Let's find out. What if USSR AND Germany were allies after taking Poland? Let's find out. What if Canada declares war on every country on earth? ~noneutrality, let's find out.
Basically what I'm trying to say is such an engaging and fun filled campaign has little pay off. It would be an AWESOME dlc if they extended the timeline another couple decades, extended techs and allowed us to play out the long term consequences of allies and enemies we made in the war, the fate of both the victors and the vanquished, the ever changing spheres of influence established after the war, and the continued push between the two remaining ideologies. Can't wait til June 6th!
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