So im not here to talk about the issues everyone is talking about like lacking of internal stuff etc, but rather one that has become quite glaring with the new content of the nemesis dlc. That issue is the huge difference in "scope" and "craziness" of certain areas of the game.
For example you got the crisis path which is basically goes full crazy with star destroying ships, a galaxy ending god hood device and a galactic war. It really goes all out with a long journey with a big pay off. (I think there was a mention that initially the team planned to have three different crisis paths depending on your ascension so there could have been even more)
Then on the opposite end we have things like ascensions, which are meant to be big empire affecting changes but barely bring anything at all. Like as a "master of genetics" why can't i create my own space monsters? You mean to tell me any regular empire can figure out how to create a god hood machine but creating space monsters is too hard? I mean there are naturally occuring ones so i really dont see whats stopping our scientists from doing so, if the answer is they ask themselves "if they should rather than if they can" then im gonna start throwing them out the airlock until i get myself a mad scientist.
Currently there are a lot of areas that compared to others stay too "grounded" while others go full crazy which does add a feeling of weirdness for me what the things empires can do. Building gigantic complex space instatlations like a dyson sphere or matter decompressor? No problem. Making space faring creatures made for war like the prethoryn when i have gone with the genetic ascension? Sorry no can do, even if there are literal living examples that you could simply take DNA of and start cloning or make your own modified version.
I dont know if other people feel the same way and i doubt the custodian team will be able to do anything about it for a very long time (yes the small changes they make might add up to make a big one but who knows how long thats gonna take), but i never saw anyone talking about it.
Do you guys feel the same way or is it just me.
For example you got the crisis path which is basically goes full crazy with star destroying ships, a galaxy ending god hood device and a galactic war. It really goes all out with a long journey with a big pay off. (I think there was a mention that initially the team planned to have three different crisis paths depending on your ascension so there could have been even more)
Then on the opposite end we have things like ascensions, which are meant to be big empire affecting changes but barely bring anything at all. Like as a "master of genetics" why can't i create my own space monsters? You mean to tell me any regular empire can figure out how to create a god hood machine but creating space monsters is too hard? I mean there are naturally occuring ones so i really dont see whats stopping our scientists from doing so, if the answer is they ask themselves "if they should rather than if they can" then im gonna start throwing them out the airlock until i get myself a mad scientist.
Currently there are a lot of areas that compared to others stay too "grounded" while others go full crazy which does add a feeling of weirdness for me what the things empires can do. Building gigantic complex space instatlations like a dyson sphere or matter decompressor? No problem. Making space faring creatures made for war like the prethoryn when i have gone with the genetic ascension? Sorry no can do, even if there are literal living examples that you could simply take DNA of and start cloning or make your own modified version.
I dont know if other people feel the same way and i doubt the custodian team will be able to do anything about it for a very long time (yes the small changes they make might add up to make a big one but who knows how long thats gonna take), but i never saw anyone talking about it.
Do you guys feel the same way or is it just me.
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