The on_fleet_enter_orbit action seems to be very buggy, working only 50% of the time or so.
This is the event i made that should fire on_fleet_enter_orbit:
And here is what happens in game:
[/QUOTE]
There's nothing in the event that could account for this behavior (that i can imagine) so i assume it must be a bug of some sort?
This is the event i made that should fire on_fleet_enter_orbit:
Code:
fleet_event = {
id = special_event.1
is_triggered_only = yes
hide_window = no
location = root
title = "Success"
desc = "Success"
trigger = {
from = {
is_planet_class = pc_barren
}
}
option = {
name = "Ok"
}
}
And here is what happens in game:
There's nothing in the event that could account for this behavior (that i can imagine) so i assume it must be a bug of some sort?
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