I am wondering how many people share my view of HOI:
I don't want to "figure out" the game in the sense of determining which combination of cruizergs guarantees victory, or how to trick the AI into advancing out of Gibraltar so I can capture it, or how to conquer the world with Romania. I don't want to count beans until I know exactly how to defeat the AI (or anyone else).
I want to have an historical RPG experience. I want to make decisions in the game as if reading the history of the period. I want to re-create the joy of exploring Shirer or reading Churchill's memoirs of the war for the first time, only this time things are going a little different.
For this reason, the Paradox formula of maximum complexity and a simple interface is perfect. I gotta believe I'm not the only one ... ?
I don't want to "figure out" the game in the sense of determining which combination of cruizergs guarantees victory, or how to trick the AI into advancing out of Gibraltar so I can capture it, or how to conquer the world with Romania. I don't want to count beans until I know exactly how to defeat the AI (or anyone else).
I want to have an historical RPG experience. I want to make decisions in the game as if reading the history of the period. I want to re-create the joy of exploring Shirer or reading Churchill's memoirs of the war for the first time, only this time things are going a little different.
For this reason, the Paradox formula of maximum complexity and a simple interface is perfect. I gotta believe I'm not the only one ... ?