I disagree vehemently and completely. Not only is futuristic ground combat stylistically an integral part of much of military science fiction, but I think improving and more efficiently integrating ground combat into Stellaris and combining it with a supply line system is fundamental to fixing the problems with space combat i.e the Doomstack problem.
My argument is that people doomstack because that is the most efficient way to win the way things are now, and that it is that way because warfare in Stellaris simply isn't positional in nature.
Planets need to become bountiful islands in an ocean of nothingness, their capture needs to be essential to driving further into enemy territory, and denying an invading enemy the capture of said planets is a key strategy in keeping the invader out of your core systems while you raise enough fleets to go meet him.
Again: warfare has to become positional in order to become interesting and fun.
If you want to go that way you also have to realize that the idea to invade capitial planets with ground forces is extremely silly as you would need millions of ships to transport and supply an army which has a chance to conquer the planet. Instead "gunboat diplomacy" would be used.
From a gameplay point of view ground armies only add unnecessary micromanagement to the game with hardly any benefit as they are only used for one very specific thing. Instead abstract the whole system and improve other aspects of gameplay instead.
Doomstacking etc. is a completely different topic and has nothing to do with ground combat.
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