Okay. Now most of us didn't like how stockpiles were unlimited and capital only, and how air/naval bases had little to no use.
Here is the suggestion, parts of it borrowed from others and various ancient suggestions:
- Stockpiles are limited to 100 days of Industry usage and located exactly where your industry is. 10 IC in a province means you can store maximum of 10x(daily consumption)x100 = 500 rares, 1000metal & 2000energy in this province. If this feels low (300IC total = 15k rares) Then 100 days of production worth could be added to stockpile limits. Stockpiled in provinces where resources are produced ofcourse.
- Oil stockpile limits are determined by your number/size of airbases/navalbases and conversion tech and located at these bases or your industry from IC conversion. A suggestion could be 100oil per navalbase size 50 per airbase size and 100days worth of converted oil where your IC is.
- ALL these resources are subjected to be bombed or captured by enemies (50% captured, 50% destroyed just like infra).
- Oil will always stockpiled in the base where you have the most units first, when this base is full it will be sent on to other bases in order of importance (garrision size).
- Base size should affect repairtime aswell (not just reorg time as in HoI2).
- Base size affect how many divisions you can station here, (1aircraft, 3ships per size) aswell as how many divisions can board transports (should take time).
- Each airbase (with aircrafts stationed) will lift fog of war for you in all provinces you can range but your enemy can't, wartime only. If both can range it who has most numbers aircraft in range of the province determine who will get lifted fog of war (fighters/interceptors count as two for this purpose).
These changes are to make bases important targets to defend, attack, garrision and expand. Aswell as limit the prewar buildups of stockpiles.
Here is the suggestion, parts of it borrowed from others and various ancient suggestions:
- Stockpiles are limited to 100 days of Industry usage and located exactly where your industry is. 10 IC in a province means you can store maximum of 10x(daily consumption)x100 = 500 rares, 1000metal & 2000energy in this province. If this feels low (300IC total = 15k rares) Then 100 days of production worth could be added to stockpile limits. Stockpiled in provinces where resources are produced ofcourse.
- Oil stockpile limits are determined by your number/size of airbases/navalbases and conversion tech and located at these bases or your industry from IC conversion. A suggestion could be 100oil per navalbase size 50 per airbase size and 100days worth of converted oil where your IC is.
- ALL these resources are subjected to be bombed or captured by enemies (50% captured, 50% destroyed just like infra).
- Oil will always stockpiled in the base where you have the most units first, when this base is full it will be sent on to other bases in order of importance (garrision size).
- Base size should affect repairtime aswell (not just reorg time as in HoI2).
- Base size affect how many divisions you can station here, (1aircraft, 3ships per size) aswell as how many divisions can board transports (should take time).
- Each airbase (with aircrafts stationed) will lift fog of war for you in all provinces you can range but your enemy can't, wartime only. If both can range it who has most numbers aircraft in range of the province determine who will get lifted fog of war (fighters/interceptors count as two for this purpose).
These changes are to make bases important targets to defend, attack, garrision and expand. Aswell as limit the prewar buildups of stockpiles.