First of all: my favorite mod of all. Fantastic work. Love it.
I find it slightly immersion breaking that whenever I have a character with high martial and I decide naturally to lead my armies with him, I always end up in the situation where I have to either engage in risky personal combat or gain the craven trait.
There are numerous examples of stellar generals who never actually put their life at risk, and yet were not seen as craven because of it. I'd like to roleplay such type of characters. I would like to roleplay a military genius who is smart enough not to put his own life at risk.
Proposed solution 1: A new trait, "Reckless" gives a boost to martial ability and personal combat, but results in the character frequently getting himself in the thick of battle and risking his life in the following way: Characters without the reckless trait have the option to deny personal combat without obtaining the craven trait. Character with the reckless trait cannot do that and have to either engage in personal combat or gain the craven trait.
Proposed solution 2: the personal combat event should only fire if the flank which is led by a character is losing badly. In this case it makes more sense that such a situation should arise.
Also, if I may make a humble request on a related subject, it would be great in future releases if there were other battle events besides personal combat with AI characters.
Thanks guys!
I find it slightly immersion breaking that whenever I have a character with high martial and I decide naturally to lead my armies with him, I always end up in the situation where I have to either engage in risky personal combat or gain the craven trait.
There are numerous examples of stellar generals who never actually put their life at risk, and yet were not seen as craven because of it. I'd like to roleplay such type of characters. I would like to roleplay a military genius who is smart enough not to put his own life at risk.
Proposed solution 1: A new trait, "Reckless" gives a boost to martial ability and personal combat, but results in the character frequently getting himself in the thick of battle and risking his life in the following way: Characters without the reckless trait have the option to deny personal combat without obtaining the craven trait. Character with the reckless trait cannot do that and have to either engage in personal combat or gain the craven trait.
Proposed solution 2: the personal combat event should only fire if the flank which is led by a character is losing badly. In this case it makes more sense that such a situation should arise.
Also, if I may make a humble request on a related subject, it would be great in future releases if there were other battle events besides personal combat with AI characters.
Thanks guys!
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