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unmerged(18025)

Second Lieutenant
Jul 4, 2003
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Perhaps these things have been said, but it cannot hurt to repeat them, right?

Missions/Orders
I think that units in HoI2 should be given better, more detailed combat orders. Infantry and most other ground units should be given orders like "Garrison", which would be normal, peacetime standing using a minimum number of supplies. "Defend", which would up organization, use more supplies, and be used when bordering hostile locations. Of course, moving towards an enemy province would be an automatic "Attack". Armored units could be given the "Blitz" command, and even a "Raid" command could exist, where your troops run maybe platoon-sized raids on enemy positions, mostly damaging supply, infrastructure, etc. Not overly useful unless it happens over time, on a large scale. Similarly, units should be given commands as to when to retreat. Obviously, if there is a total loss of org. then it's automatic. But being able to order at a certain percentage of strength loss, "never retreat", etc. Submarines could be ordered to attack convoys or not attack convoys, or to hunt battlegroups of a certain power, etc.

Leaders
I think leadership needs a whole new dimension. How about leaders that can learn? So if a leader with no traits fights for a certain number of hours in "winter" conditions, he gains the Winter Specialist trait? And breaking down the "Commando" trait, you could get leaders who gain skill fighting in the mountains, or on amphibious assaults, or who constantly use panzers, etc. Loyalty should effect how well they follow orders, likelyhood of betrayal, defection, retreat, etc. And how about rivalvries? If Patton and Rommel are locked in battle for hours and hours, maybe they develop a rivalvry, which grows stronger with time, making battles between them especially vicious, decreasing the odds of either surrendering on their own (maybe even in the face of 0% org, causing serious hits to manpower of those troops?). How about a Public factor? Maybe Rommel, ever-so-successful in every battle he's in, gains his own Prestige rating? Making him popular with the troops (increasing combat efficiency), popular at home (victories bump morale, but if he starts losing, or is captured or killed, morale takes a hit?). These things could make strong leaders indispensible, maybe even a liability?
 

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Lt. General
Dec 2, 2002
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I like your retreat options and your submarine´s option to hunt down convoys or not.
The retreat options could be extended to include to which controlled province you want to retreat to, not just retreat to the province where they come from.Of course this shouldent be able as an option if you waiyt so long that there is an !"automatic" retreat, by then they are just fleeing. But if you interrupt the battle yourself and order a retreat without have been taking so juch losses then you wshould be able to do a strategic retreat.

regarding the leaders i like them, they are very good ideas but maybe too hard to implement.
 

unmerged(25612)

Colonel
Feb 10, 2004
847
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Hmm...

At first I thought I`d like the ideas, as I did every single time they have been posted before...

But: The thing I am not so sure about is the overall effect of a "skill" of such specific kind. The scope of the game is in my opinion just too big for this:

I mean if I play Germany and I take the Eastern front in reallife time of 10 minutes, Denmark and Norway in 20, and France in 20 or so... Does it really matter which leader is where? IMO the scope is too large for such small details... Everything else is so abstract and blur that making this so specific seems rather odd...


Perhaps choosing whether a division should fight slowly or quickly (With much casualties) or mediumly is enough. Also perhaps a leader would have a "introduction time", so that it takes a month or two before he can order his troops with maximum efficiency (He needs to get to know the other commanders, division stats, equipment, etc, etc...)...

And I also doubt whether Rommel, albeit the "Desert fox" would have been greatly more efficient fighting in the Gobi desert, than any other Panzer commander of the Reich.

Generally I am not against the idea, but keeping in mind the realities of the game, and the limited time and energy of the coders and testers, as well as the wishes of those people who wish to keep it simple, I am forced to rethink my position.