Hi all.
Firstly, I should credit clb for his great research on education. All work done by me here is an imitation of his work (on 1.03) using DV with last beta patch. To be more precise, I really did a lot of copy&paste stuff and I will understand if he wants this deleted. If there is a (new) tag, the sentence before is added by me. If there is a (changed) tab before a table or suchlike, it is modified by me. For all tables, cosmetic modifications like tab delimitation is performed.
Secondly, Veldmaarschalk (or some other mod) is free to put this on any FAQ, wiki or stuff (though a reference to me would be nice). Their dedication for supplying and tidying up information for this old game is as touching as Johan's dedication by giving his "free time" for beta patches years after the release of the title.
I would be really happy if I could give a little fraction of what I've got from the paradox community. Here really feels like a family and I told my wife to login with my account and inform the people here when I die. I think that can show how I feel about devout gamers of Paradox.
Lastly, I am sorry about my English vocabulary and/or grammar in advance. It is not my primary language and there may be errors all around.
After all this crap, I should get going to write something about education. First things first, a character's educational outcome depends on 6 influences (was 5):
1) Character stats, including health
2) Father's Educational trait
3) Mother's Educational trait (new)
4) Advisor's Educational trait and stats
5) Buildings in the Realm's Capital
6) Character traits
The educational outcomes are determined by mutually exclusive events. These events are characterised by a MTTH (mean time to happen) figure which is modified by the above influences. Lower MTTH are more likely to happen; higher values are less likely to happen. This summary will mention MTTH modifiers; modifiers <1 make the trait more probable; modifiers >1 make the trait less probable. All numbers here come from CK : DV 15 Oct 2008 beta patch game files.
The preliminary education traits modify stats as follows: (changed)
These effects are lost when the intermediate trait is lost; the intermediate trait is replaced with the final trait. Note that only male children can attend martial education. (new)
Martial Education results: (changed)
Ecclesiastical Education results: (changed)
Court Education results: (changed)
1) Character stats, including health.
As a rule of thumb, pre-education stats of <4 are bad, stats >=7 are good. In the tables of modifiers below remember that the stats are modified when you select the type of education. Bad stats are far more significant than good; if you have certain bad stats you should avoid certain educations.
Martial Education: (changed)
Strangely enough, the most important stat is Martial . Also important (though a little) is Health; as a rule a person in poor health gets worse results. We can once again mention that females cannot have Martial Education. Between M2 and M3, we can say that nearly all that matters is Martial. For M1 and M4 extremes, all stats get their saying (though not so much as Martial of course. All other stats combined only make around one tenth change in MTTH than Martial alone). Lastly, somehow (most likely a bug) low health makes it more probable to get M3 than high health. (new)
Ecclesiastical Education: (changed)
Intrigue and Stewardship are the skills most important to Ecclesiastical education. Once again while bad stats have severe results, good stats only give you a somewhat better chance of better results. The importance of stats are here less severe than Martial Education. (new)
Firstly, I should credit clb for his great research on education. All work done by me here is an imitation of his work (on 1.03) using DV with last beta patch. To be more precise, I really did a lot of copy&paste stuff and I will understand if he wants this deleted. If there is a (new) tag, the sentence before is added by me. If there is a (changed) tab before a table or suchlike, it is modified by me. For all tables, cosmetic modifications like tab delimitation is performed.
Secondly, Veldmaarschalk (or some other mod) is free to put this on any FAQ, wiki or stuff (though a reference to me would be nice). Their dedication for supplying and tidying up information for this old game is as touching as Johan's dedication by giving his "free time" for beta patches years after the release of the title.
I would be really happy if I could give a little fraction of what I've got from the paradox community. Here really feels like a family and I told my wife to login with my account and inform the people here when I die. I think that can show how I feel about devout gamers of Paradox.
Lastly, I am sorry about my English vocabulary and/or grammar in advance. It is not my primary language and there may be errors all around.
After all this crap, I should get going to write something about education. First things first, a character's educational outcome depends on 6 influences (was 5):
1) Character stats, including health
2) Father's Educational trait
3) Mother's Educational trait (new)
4) Advisor's Educational trait and stats
5) Buildings in the Realm's Capital
6) Character traits
The educational outcomes are determined by mutually exclusive events. These events are characterised by a MTTH (mean time to happen) figure which is modified by the above influences. Lower MTTH are more likely to happen; higher values are less likely to happen. This summary will mention MTTH modifiers; modifiers <1 make the trait more probable; modifiers >1 make the trait less probable. All numbers here come from CK : DV 15 Oct 2008 beta patch game files.
The preliminary education traits modify stats as follows: (changed)
Code:
(Martial/Diplomatic/Intrigue/Stewardship/Health)
M / D / I / S / H
Martial Education: 2 / 1 / 1 / 0 / 1
Ecclesiastical Education: 0 / 2 / 1 / 1 / 0
Court Education: 1 / 1 / 1 / 1 / 0
Martial Education results: (changed)
Code:
M / D / I / S / H
M1 Misguided Warrior: 2 / -1 / 0 / -1 / 1
M2 Tough Soldier: 4 / -1 / 1 / 0 / 1
M3 Knowledged Tactician: 6 / -1 / 2 / 1 / 2
M4 Brilliant Strategist: 9 / -1 / 3 / 1 / 3
Code:
M / D / I / S / H
E1 Detached Priest: -1 / 1 / 1 / -1 / 0
E2 Martial Cleric: 4 / 2 / 2 / 0 / 0
E3 Scholarly Theologian: 0 / 3 / 3 / 2 / 0
E4 Mastermind Theologian: 0 / 4 / 5 / 3 / 0
Code:
M / D / I / S / H
D1 Amateurish Pettifogger: -1 / 1 / -1 / 0 / 0
D2 Proven Dealbreaker: 0 / 2 / 1 / 1 / 0
D3 Charismatic Negotiator: 0 / 4 / 2 / 1 / 0
D4 Grey Eminence: 0 / 8 / 3 / 1 / 0
I1 Naive Wirepuller: -1 / 0 / 1 / -1 / 0
I2 Flamboyant Schemer: 0 / 1 / 2 / 0 / 0
I3 Intricate Webweaver: 1 / 2 / 4 / 1 / 0
I4 Illusive Shadow: 1 / 2 / 8 / 1 / 0
S1 Hole in the Pocket: 0 / 1 / -2 / -1 / 0
S2 Proven Accountant: 0 / 1 / 0 / 2 / 0
S3 Fortune Builder: 0 / 2 / 1 / 4 / 0
S4 Midas Touched: 0 / 3 / 1 / 6 / 0
As a rule of thumb, pre-education stats of <4 are bad, stats >=7 are good. In the tables of modifiers below remember that the stats are modified when you select the type of education. Bad stats are far more significant than good; if you have certain bad stats you should avoid certain educations.
Martial Education: (changed)
Code:
M1 M2 M3 M4
MTTH 35 30 40 50
M<6 0.80 1 2 5
M>=9 1.20 1 0.9 0.85
D<5 0.90 1 1 1.1
D>=8 1.10 1 1 0.95
I<4 1 1 1.1 1.15
I>=7 1 1 0.9 0.85
S<4 0.90 1 1 1.05
S>7 1.10 1 1 0.95
H<4 0.80 1 0.95 1
H>=7 1.10 0.95 1 0.95
Ecclesiastical Education: (changed)
Code:
E1 E2 E3 E4
MTTH 35 30 40 50
M<4 0.90 1.10 1 1
M>=7 1.10 0.90 1 1
D<6 0.95 1 1 1.05
D>=9 1.05 1 1 0.95
I<5 0.90 1 1.10 2.00
I>=8 1.10 1 0.90 0.85
S<4 0.90 1 1.10 2.00
S>7 1.10 1 0.90 0.85
H<4 0.80 1.20 1 1.20
H>=7 1 0.95 1 0.95
Last edited by a moderator: