When we desynch, we currently have to disconnect from the game, reconnect and then as part of the reconnection process, the game resynch's.
Can you make it so that when the game detects a desynch, that it just pauses the game and gives the host the option to force a resynch & avoid players having to log out and back in again?
I realise a longer term solution would be to fix all the desynch issues, but this seems a rather low key fix that would vastly help in the short to mid term.
Can you make it so that when the game detects a desynch, that it just pauses the game and gives the host the option to force a resynch & avoid players having to log out and back in again?
I realise a longer term solution would be to fix all the desynch issues, but this seems a rather low key fix that would vastly help in the short to mid term.