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IceTytanFang

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Now there's been hundreds of threads on how to remake culture and culture converting. I'm going to throw my suggestion in now

The example I keep imagining is Turkey, so that's the example I'm going to use for this. Please don't hurt me...

Firstly, there's going to be 2 cultures per province, only 2. These will represent the Majority and Minority. So in Turkey, the Turks would act as a Majority in most provinces, and Armenian would act as a Minority in most provinces (other generic Minorities could include Jews and Gypsies)

Now, with this, you get to support one of three factions in an individual province: Support the Majority, Support the Minority, and Support the Ruling Class.

Supporting the Majority in a province would be the equivalent of accepting a culture, but only for that once province. It would decrease unrest, but it would also result in less income and harder development from that province (differences in languages)

Supporting the Minority is essentially useless in a good amount of cases, especially compared to Supporting the Majority and Supporting the Ruling Class. But, if the Minority is a Majority in different provinces (Say how Armenians are Minorities in most of Turkey, but they act as the Majority in Armenia proper), then supporting the Minority will result in Provinces that have that culture as a Majority will have slightly smaller revolt risk. Unfortunately, the province itself will have larger unrest and have the same income and development challenges as Supporting the Majority does

Supporting the Ruling Class is the best option in most cases. It comes with large unrest (but not as much as Supporting the Minority), but your income and developing in that province will be better.

Also, if the Ruling Class happens to also be the Majority/ Minority, Supporting the Ruling Class would add the benefits of Supporting the Majority/ Minority without the drawbacks. This can make Supporting the Minority useful if the Minority also happens to the Ruling Class.

Also, Supporting the Minority and Supporting the Ruling Class comes with a chance of changing the Cultures somewhat. Supporting the Minority comes with a chance of the Minority becoming the Majority (while the Majority now becomes the Minority), while Supporting the Ruling Class comes with a chance of the Ruling Class becoming the Minority (Maybe average times for these to happen being about 50-100 years)

Please ask if you need me to explain better, I apologize if this was confusing, and please suggest ways to improve it!

edit: improved grammar, added culture converting mechanics
 
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Aacronian

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Interesting idea, however, it could be streamlined by having either the minority or majority as the ruling class, instead of having a third option. This will create scenarios where the minority is the ruling class, or the majority are. The minority culture will play a big part in nationalism, as American colonies with ruling English minorities will get large chunks of separatism.

Supporting the minority and making them the ruling class will help with autonomy, as they are very loyal after being widely oppressed, but greatly increases revolt risk until the rebel are squashed and the minority can become the majority. Supporting the majority will increase or not change autonomy, as you have to mainly give into their demands to keep them happy but will help for revolts and coring costs. The third option would be to install your culture as the ruling class, greatly reducing autonomy but increasing revolt risk. After a revolt is squashed or separatism has died down the option to change culture will be available and the minority will be of your culture.

Ottoman Millets worked like this, giving large amounts of power to the majority cultures, allowing them to have a large and prosperous empire.

Though this Idea is interesting, it may be better to implement it for religion instead of culture, as religious minorities played a much larger role in the time period (Reformation, anyone?).
 
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IceTytanFang

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Interesting idea, however, it could be streamlined by having either the minority or majority as the ruling class, instead of having a third option. This will create scenarios where the minority is the ruling class, or the majority are. The minority culture will play a big part in nationalism, as American colonies with ruling English minorities will get large chunks of separatism.

Supporting the minority and making them the ruling class will help with autonomy, as they are very loyal after being widely oppressed, but greatly increases revolt risk until the rebel are squashed and the minority can become the majority. Supporting the majority will increase or not change autonomy, as you have to mainly give into their demands to keep them happy but will help for revolts and coring costs. The third option would be to install your culture as the ruling class, greatly reducing autonomy but increasing revolt risk. After a revolt is squashed or separatism has died down the option to change culture will be available and the minority will be of your culture.

Ottoman Millets worked like this, giving large amounts of power to the majority cultures, allowing them to have a large and prosperous empire.

Though this Idea is interesting, it may be better to implement it for religion instead of culture, as religious minorities played a much larger role in the time period (Reformation, anyone?).

Well, I should mention when I meant "Support the Ruling Class" I meant supporting your Primary Culture (Such as in a scenario Ottomans conquers Bosnia, where there's say a Serb Majority and Croat Minority, you can instead support Turks), instead of the current Rulers. The essential idea is you're picking an administrator for the region, and picking between a local of the majority, minority, or someone from your own court. The Ottomans, as you said, are famous for this, such as installing an Albanian in Egypt
 
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AndrejK

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Interesting idea, however, it could be streamlined by having either the minority or majority as the ruling class, instead of having a third option. This will create scenarios where the minority is the ruling class, or the majority are. The minority culture will play a big part in nationalism, as American colonies with ruling English minorities will get large chunks of separatism.

Supporting the minority and making them the ruling class will help with autonomy, as they are very loyal after being widely oppressed, but greatly increases revolt risk until the rebel are squashed and the minority can become the majority. Supporting the majority will increase or not change autonomy, as you have to mainly give into their demands to keep them happy but will help for revolts and coring costs. The third option would be to install your culture as the ruling class, greatly reducing autonomy but increasing revolt risk. After a revolt is squashed or separatism has died down the option to change culture will be available and the minority will be of your culture.

Ottoman Millets worked like this, giving large amounts of power to the majority cultures, allowing them to have a large and prosperous empire.

Though this Idea is interesting, it may be better to implement it for religion instead of culture, as religious minorities played a much larger role in the time period (Reformation, anyone?).
Better example: Finland under Russian adminsitration: Majority were Finns, minority Swedes ruling class Russians. Or lets say Croatia under Austria-Hungary: Majority Croats minortiy Serbs ruling class Germans(Austrians)
 

AndrejK

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Or put a percentage bar on each province showing three options, left to right:
  • Primary culture of country
  • Minority culture
  • Majority culture
(e.g. after Constantinople is conquerred by Ottomans we have Turkish as primary, Italians as minority and Greeks as majority). The player will get four options support your primary culture, minority province culture, majority culture (e.g. Turkish, Italian or Greek) ere sty passive. In that case, the percentahges will still move ,as people from provinces with larger base tax or manpower areas will move in.
Also religious conversions should be separate for each of the culture groups in he city.

So imagine you (the Ottomans ) conquerred the city :You have very very few Sunni Turks, some Cathlic Italians and Orthodox Greeks.What you want to do is make it your culture and religion ASAP. So you support the Turks and in the same time try to convert the Italians to Sunni. Since converting the Greeks would be WAY longer.
Then after the % of Greeks is lower you will convert also the Greeks.

As with accepting cultures it should be a different mechanism.
https://forum.paradoxplaza.com/foru...overnment-range-feature.879452/#post-19866436 accoridn to this cultures in your core would be automatically accepted(green), those in the periphery would be tolerated (yellow) and outlier neither.

Also if you want lets say accept a culture which is not automatically accepted it should cost you either diplo or admin points.