Get a load of this fuggin guy. I'm done with you. I'm not gonna talk mechanics with you when we've not even had a chance to play the latest build and I can't talk about specifics because of NDA since not everything has been shown in a stream.
I can list a couple of ways that would totally mesh with what you're saying. And I can list a couple that would go against it, but again I'M UNDER NDA.
Wait until the damn game is out. At least in public beta when your grumbling can have a real tangible impact on the game. Right now you're just grasping at straws.
Being in the close Beta means having more information, if you are unable to draw conclusions out of them and even make wrong claims about the game-mechanics, than your CB-Status is of no interest, especially not if you are unable to make a viable theoretical point, despite having more information.
The question that have to be asked:
1. Is there an unbalance in phase-gameplay?
IMO: Yes.
2. Does it threat the overall balance?/ Is it balanced in another way?
That question remains unanswered.
Well no fucking shit, but "the rest of the game" isn't really very precise now is it. It could be anything, 10, 20, 40 minutes, maybe more. We don't know. So why bother worrying that phase C units won't have time to influence the battle?
As said earlier in this topic, such a mechanic might even cause the Phase-Balance to turn upside-down (back-heavy).
So then the question is: What is the perfect time-limit for a game?
Thing is, here are two closed Beta Players talking to you. We are under NDA, if i could i would tell you more about how the game Played already.
But i tell you all the time this: You think simply to short and confusing. You are considering "only the mecanic", which is a bit of a no brainer, when you don't tke Units into your considerations, as the diferent Units are really important for the game.
And the Things you say in general about values of Phase A Units in comparison to value of Phase B and C Units in General simply isn't the reality, as the Units you are getting in the different phases have largely different values on their own.
It is just much mre complex, than you think, when you have played the game already.
Why taking units into consideration, when from a logical standpoint all units are affected by this problem?
It's like 2x = 2x... just take the X out of the formula.
Otherwise the NDA-point is the same as for WUB.
Thonar dont buy the game,no problem,80% people in this forum see the units in a,b,c phases good
Dont like,dont buy
No point made here.
So the game isn't even out yet and Panzer Lehr is already underpowered in need of huge income buffs?
Several people have been overusing their Jump 2 Conclusion mats in the last few weeks, making alarmist threads that draw conclusions which are often bizarre, based on nothing more than something they think they did or didn't see while someone was barely paying attention to the game in a stream.
Those of us who were in the beta aren't trying to be elitist snobs by constantly dangling the fact that we participated in people's faces, but it's so painful to not be able to respond except through suggestions or implications..
I'm not talking about PzLehr but Phase-C and Phase-C-strong-decks in general, why is this so hard to grasp?