AI armies just run around like a chicken with their heads cut off. OMG just siege something. Enter battle even if you gonna lose just stop. moving.
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Literally when I'm gonna move in to help my ally with a siege they're close to completing, when they see me they immediately start leaving.AI armies just run around like a chicken with their heads cut off. OMG just siege something. Enter battle even if you gonna lose just stop. moving.
But sir have you not heard? For a mere 29.99usd, you will be able to press a button and get not 1, not 2, but 3 less than impactful events in between watching the AI aimlessly wander around or stand uselessly in a empty barony whilst there is a perfectly siegable castle right next door.At some point we will just have to stop giving Paradox money until they sort out a basic, functional AI.
So micro-management hell. And that's fun because? Plus I have no AI allies this is enemy who constantly moves because it knows I'm coming for them and they know which provinces are faster so they constantly evade me leading to unnecessary clicks. It's just whack-a-mole, who likes that?Nope, it's the opposite. It is your own erratic behaviour that confuses the AI.
You need to communicate your intentions to the ai, and you do this by your own army movement orders. If you do that, it is very good. The key is to meet up with them for mutual support, then tell them what you want to do. They will either follow you, cover you, or, in absence of orders, find something to kill.
The ai will judge where it is needed most. If you move to attack an enemy army, they will come to your help unless the enemy is hopelessly outmatched, then they will do something else. The problem here is that you need to constantly update your intention. If the enemy moves out of the holding, you need to again right-click attack it again, or the allied ai might change its own target. If it sees that it will not reach you in time to help, it will not help you. If it judges the battle to be clearly lost even with its assistance, it might not help.
If the AI is the war leader, you need to do the same in reverse. Stay close and cover them.
Reduce your game speed. The situation can change quickly when an enemy stack appears out of the fog. Watch the map like a hawk, don't be distracted.
I wished pdox would communicate better how the ai works in ck3. Its creators have achieved maybe the best ai behaviour their games ever had, but they seem to not have told their community management about it. The pdox people who stream ck3 don't comment on it either.
While an AI might think human behaviour is erratic, I think the AIs behaviour to cancel a siege just because I move from a barony I finished sieging to the next one (both in counties adjacent to the one they were sieging) makes the AI incompetent.Nope, it's the opposite. It is your own erratic behaviour that confuses the AI.
I've largely stepped away from trying to explain these sorts of things in forum posts here. Some players hold assumptions on how they feel the AI should act, and when it doesn't do that, they throw a fit. The AI will try to preserve it's troops and not send them into battles they know they'll lose and thus through their domain into turmoil.I wished pdox would communicate better how the ai works in ck3. Its creators have achieved maybe the best ai behaviour their games ever had, but they seem to not have told their community management about it. The pdox people who stream ck3 don't comment on it either.
You need to communicate your intentions to the ai, and you do this by your own army movement orders. If you do that, it is very good. The key is to meet up with them for mutual support, then tell them what you want to do. They will either follow you, cover you, or, in absence of orders, find something to kill.
The ai will judge where it is needed most. If you move to attack an enemy army, they will come to your help unless the enemy is hopelessly outmatched, then they will do something else. The problem here is that you need to constantly update your intention. If the enemy moves out of the holding, you need to again right-click attack it again, or the allied ai might change its own target. If it sees that it will not reach you in time to help, it will not help you. If it judges the battle to be clearly lost even with its assistance, it might not help.
Nope, it's the opposite. It is your own erratic behaviour that confuses the AI.
You need to communicate your intentions to the ai, and you do this by your own army movement orders. If you do that, it is very good. The key is to meet up with them for mutual support, then tell them what you want to do. They will either follow you, cover you, or, in absence of orders, find something to kill.
The ai will judge where it is needed most. If you move to attack an enemy army, they will come to your help unless the enemy is hopelessly outmatched, then they will do something else. The problem here is that you need to constantly update your intention. If the enemy moves out of the holding, you need to again right-click attack it again, or the allied ai might change its own target. If it sees that it will not reach you in time to help, it will not help you. If it judges the battle to be clearly lost even with its assistance, it might not help.
If the AI is the war leader, you need to do the same in reverse. Stay close and cover them.
Reduce your game speed. The situation can change quickly when an enemy stack appears out of the fog. Watch the map like a hawk, don't be distracted.
I wished pdox would communicate better how the ai works in ck3. Its creators have achieved maybe the best ai behaviour their games ever had, but they seem to not have told their community management about it. The pdox people who stream ck3 don't comment on it either.
Except that the AI is almost as bad in fighting its own, AI-only wars. Crusades are the most visible example (even without human intervention, the AI does all sorts of stupid stuff that basically dooms it), but any sufficiently large AI war will see similar behavior. It really doesn't know how to handle multiple stacks at once (and its tendency to split up when facing attrition means that any war involving large enough forces will cause this behavior to surface).Nope, it's the opposite. It is your own erratic behaviour that confuses the AI.
You need to communicate your intentions to the ai, and you do this by your own army movement orders. If you do that, it is very good. The key is to meet up with them for mutual support, then tell them what you want to do. They will either follow you, cover you, or, in absence of orders, find something to kill.
The ai will judge where it is needed most. If you move to attack an enemy army, they will come to your help unless the enemy is hopelessly outmatched, then they will do something else. The problem here is that you need to constantly update your intention. If the enemy moves out of the holding, you need to again right-click attack it again, or the allied ai might change its own target. If it sees that it will not reach you in time to help, it will not help you. If it judges the battle to be clearly lost even with its assistance, it might not help.
If the AI is the war leader, you need to do the same in reverse. Stay close and cover them.
Reduce your game speed. The situation can change quickly when an enemy stack appears out of the fog. Watch the map like a hawk, don't be distracted.
I wished pdox would communicate better how the ai works in ck3. Its creators have achieved maybe the best ai behaviour their games ever had, but they seem to not have told their community management about it. The pdox people who stream ck3 don't comment on it either.
I've largely stepped away from trying to explain these sorts of things in forum posts here. Some players hold assumptions
The AI will "preserve" its troops by being picked off piecemeal rather than unite force and decisively win the war.I've largely stepped away from trying to explain these sorts of things in forum posts here. Some players hold assumptions on how they feel the AI should act, and when it doesn't do that, they throw a fit. The AI will try to preserve it's troops and not send them into battles they know they'll lose and thus through their domain into turmoil.
I want to do the reasonable thing and fight side by side with my allies. As it is now I am the meat shield who does the maority of the fighting while the AI runs around like a headless chicken.It's like the players who want the ability to attach an ally unit to theirs, so they can use their allies as their meat shields.
We really just need to stop giving Paradox money until they fix their problems.A big problem is indeed that Paradox do not communicate these sort of abstractions in AI decision making. Some players on the forums lack a sense of tact when airing their complaints, which leads to articles coming out revealing that the dev team would just rather not interact here with all of us. Perhaps some sort of chief liaison would help if it were possible. The Paradox streamers could possibly be good for that kind of thing but I have no idea if they'd even want that kind of burden. We can argue in circles till the cows come home on the forums about why the AI acts the way it does in war, but for a streamer to constantly explain it could be a real headache.
You're talking smack a lot. Explain your method that none of us (who have thousands of hours of in-game experience) have. Tell us your secrets.I know I know. As far as I can see, everybody is still playing as if it's CK2, chasing around armies, sniping castles, doing bait and switch exploits, painting the map...it's tragic. I haven't seen any streamer or youtuber who has grasped that this is a new game with lots of new options and a completely new warfare system for example.
Careful how you speak mate, or you know who will show up with his 2400hrs of having the game running screenshot for the umpteenth time.thousands of hours of in-game experience
Please tell us the magical way you play the game differently than the rest of us?I know I know. As far as I can see, everybody is still playing as if it's CK2, chasing around armies, sniping castles, doing bait and switch exploits, painting the map...it's tragic. I haven't seen any streamer or youtuber who has grasped that this is a new game with lots of new options and a completely new warfare system for example.
Gotta heat his room somehow right?Careful how you speak mate, or you know who will show up with his 2400hrs of having the game running screenshot for the umpteenth time.
Mechanically speaking, painting the map is the way the game is designed for. Of course one can refrain from doing such, but the AI will try it again and again, many times weakening itself dearly in the process, while blobbing is the major reward for any type of play without any drawback. Different religions and cultures should put a significant hurdle in keeping a realm together for more than a generation and should be converted much slower and with less precision.I know I know. As far as I can see, everybody is still playing as if it's CK2, chasing around armies, sniping castles, doing bait and switch exploits, painting the map...it's tragic. I haven't seen any streamer or youtuber who has grasped that this is a new game with lots of new options and a completely new warfare system for example.
Careful how you speak mate, or you know who will show up with his 2400hrs of having the game running screenshot for the umpteenth time.