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Jul 29, 2007
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Relax :)
Changing country colour = changing one value in .txt file
(at least it was the case in Vic).
 

RELee

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excuseme.jpg


You know, boys, that this here issue is right up there with the "Clergy Controversy" ... right? I mean, yeah, the map looks great and that does make for a more pleasurable gaming experience but getting all upset over which country gets which color is ... well, I think it's just ludicrous. I really do.

But don't get me wrong here. I think the Clio team did a great job and I'm really excited about the Paradox team using their efforts to enhance the Vicky 2 experience.

Where IS that dang waitress?
 

Taylor

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I guess the somewhat enlarged northern countries (like Scotland, Denmark, Sweden and Norway) are a projection artifact, right?

But overall this map looks very very good. At least the countries have correct shape and all.
 

Vricklund

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I'll say it again, the map is developing beyond my wildest expectations in terms of how it looks. Really, I knew the base map was solid, but with all the other layers done and merged together to make the whole map experience for the game, simply stunning in look.
For someone who still plays eu2 and vic1 it still looks like LEGO Universalis.

Without the port icons the map looks ok'ish zoomed out though, I'll give you that.
 

Prinz Wilhelm

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This is awesome, I can't believe I didn't see it yet! :eek: :eek: :eek: :eek:

Oh, and I certainly think the colours will be fixed. Give them some time. :)

EDIT: Anyone else noticed more pixels (ie, less blocks) on coasts? Anyone?

Also, Nassau is in the wrong province. I believe the province they're supposed to be in is called "Wiesbaden". This is the borders from Vicky 1, I know. Put Mainz in Hesse-Darmstadt. :)

EDIT2: Something I thought of, how was the set-up in Belgium established, and why was it kept even with VIP?
 

unmerged(5361)

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Map is starting to look really tasty!

How about a S. America screenshot? Want to see Brazil and surroundings.

Anyone know if the concept art artist is the same as from EU3? The images are really inspiring. Colonial warfare and blimp disasters.. everyone's favourite pasttimes!:D
 

OHgamer

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F*king A.

I know it's been mentioned that the colours are easily modded, but one hopes not to have the impression that the developers judgement was ever in need of correction in the first place.

To repeat, yet again, what was posted in post #7 by ComradeOm, regarding Paradox's positions on the current country colors

yeah colors are very moddable. we havent really gone over them properly yet and I think most are just copied straight over from HoI3 files to have something to work with, so dont worry too much about color choices yet.
From here

So everyone, take a deep breath, and wait for future screenshots closer to official game release to see what the actual colors will be for the various nations before condemning Paradox to hellfire and brimstone because of the (purely cosmetic and having no affect on gameplay whatsoever so long as two nations of the same color are not bordering each other) color choices Paradox makes, choices which, as others have indicated, can be changed with a couple minutes of text file editing should whatever Paradox decide to use not be pleasing to the individual player.
 

OHgamer

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EDIT2: Something I thought of, how was the set-up in Belgium established, and why was it kept even with VIP?

Not an expert on the history of the region, but I assumed it was based on territories under direct Dutch military control at the time the game started.

Again not 100% sure on that but that is my theory.
 

RELee

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Y'all keep in mind that OHgamer saying he is not an expert on history is like me claiming to not know how to eat grits.;)
 

OHgamer

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For someone who still plays eu2 and vic1 it still looks like LEGO Universalis.
.


If the tradeoff for "lego universe" is a much, much, much, much, much, (did I say much) easier ability for the individual to mod the map post-commercial release than the near absolute nightmare of modding the map in V1 and other pre-Clausewitz games, I'd prefer the slightly blocky maps myself.

Eventually, computing power will grow enough to allow graphics cards to handle maps much bigger than what the Clausewitz engine supports, so that there are more pixels to play with, which in the end is the key to creating smoother borders and coastlines. The HoI3 engine supports maps of 5160x2180 pixels approximately, much bigger and even the best current graphics cards have fits. Hopefully we'll see graphics cards with 2-4 times the dedicated memory of the current generation cards, which should allow for maps closer in size to the current Clio map (29500x15000 pixels approx) to be used. But technology isn't quite there yet.
 

Prinz Wilhelm

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Not an expert on the history of the region, but I assumed it was based on territories under direct Dutch military control at the time the game started.

Again not 100% sure on that but that is my theory.

It'd make sense. I'll investigate. :cool:

Speaking about pixels, as I said in my post, is it just me who thinks that the coasts looks smoother? :eek:o
 

Londinium

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If the tradeoff for "lego universe" is a much, much, much, much, much, (did I say much) easier ability for the individual to mod the map post-commercial release than the near absolute nightmare of modding the map in V1 and other pre-Clausewitz games, I'd prefer the slightly blocky maps myself.

Eventually, computing power will grow enough to allow graphics cards to handle maps much bigger than what the Clausewitz engine supports, so that there are more pixels to play with, which in the end is the key to creating smoother borders and coastlines. The HoI3 engine supports maps of 5160x2180 pixels approximately, much bigger and even the best current graphics cards have fits. Hopefully we'll see graphics cards with 2-4 times the dedicated memory of the current generation cards, which should allow for maps closer in size to the current Clio map (29500x15000 pixels approx) to be used. But technology isn't quite there yet.

The TW series has world maps that blow the Clausewitz engine's maps out of the water, I don't see how the technology isn't there already.
 

Saulot

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The TW series has world maps that blow the Clausewitz engine's maps out of the water, I don't see how the technology isn't there already.

No total war map has ever had the whole world, not even Empire. Also, Total War are turn based games, while Paradox games play continuously. I agree that the Total War maps look very nice (though I still have a nostalgic preference for the original Medieval's map), but I don't think that the situation is very comparable.
 

ajm317

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To be honest I never liked Prussian blue. France is blue. The map looks silly given that those two border each other. The first priority of map coloring is that countries near each other don't have similar colors.

Grey might work, but I hope they don't go with blue. I would prefer that yellowish color to blue.
 

Nyrael

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They have fewer provinces but you can move within them and have combat at various points.

That doesn't affect performance.
TW is turn based thus it is a player at a time. On the other hand, PI games are Real-time thus it is 300 players a time. IT is harder to have a good looking map AND good performance here then in TW games.