• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
Status
Not open for further replies.

Breadbox

Corporal
33 Badges
Dec 3, 2016
37
0
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44 Deluxe Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Crusader Kings III Referal
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Stellaris
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
50% habitable planets, medium galaxy size, 2325 Endgame year, earlier mega structures, suboptimal, but this is my life now. Had to play with lots of mods, it’s either that or be bored out of my mind by the mid game.

Even after 3 years the game hardly tackled the mid and endgame issues it had from the start. I hope what’s coming soon would really focus on that before anything else.
 

Anarcho-paladin

Corporal
Mar 27, 2016
46
7
Indeed. For my part, I just stopped playing the game now, as I couldn't finish any game I started, even with self-defined goals. The better I became, the sooner the game would become unplayable. Unfortunate.
 

Gromit

Second Lieutenant
16 Badges
Jul 13, 2019
176
304
  • Cities: Skylines
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II
  • Impire
  • Magicka
  • Stellaris: Synthetic Dawn
Even if this helps a bit with the performance: Its not the job of modders to keep the performance stable in a game which is still in development.
I don't disagree with that and my posts further back in the thread say as much. I'm certainly not making excuses for Paradox's antics.
 

FrozenIceman

Second Lieutenant
55 Badges
Jun 27, 2010
121
1
  • Crusader Kings II: Legacy of Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • BATTLETECH: Heavy Metal
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Lithoids
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • 500k Club
I think the issue is the over complicated nature of the pops themselves. They are cool to look at, but the actual functionality they provide is not a great amount of value added. In most cases their only purpose is to limit the buildings we build. We move them around when they are over the pop cap or over the number of jobs we have available. The rest of the time it is hands of the pop management. The result is it doesn't really add a whole lot of value.

It sounds like the best approach is to reduce the number of checks. As AlphaAsh pointed out in a previous thread, simply shutting down the pops/buildings when they do not provide any value is insufficient.

Perhaps separate jobs from buildings completely from Districts, and directly apply the building bonus to the planet production. That way the pops only need to make 3 comparisons (Food, Energy, Minerals). Remove the Strata system all together and the amount of checks should drop like a rock.

As this is now stickyed, AlphaAsh it may be beneficial if you could put your findings here to improve consensus.
 

AlphaAsh

Miserable Git
41 Badges
Mar 16, 2015
1.199
700
www.alphastrikegames.com
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Megacorp
  • Stellaris: Leviathans Story Pack
  • Stellaris: Ancient Relics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • BATTLETECH
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • Surviving Mars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Campus
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Industries
  • Pillars of Eternity
  • Tyranny: Archon Edition
I'll find some time tomorrow to link up a bunch of recent threads.
 

GuildenSpur

Major
49 Badges
Jun 8, 2016
579
308
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Wealth of Nations
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Imperator: Rome - Magna Graecia
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Stellaris: Lithoids
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Distant Stars Pre-Order
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Cities: Skylines Deluxe Edition
I propose a thread title change: lack of performance mega thread :D
Seriously, I hope after Pdx con, the devs can shed some light on possible changes or fixes to increase the late game performance so I can play on bugger galaxies again.

Edit: I also hope the devs might allocate some time to test different solutions such as using less pops and keeping the production the same, more efficient handling of the jobs and unemployment etc.
 
Last edited:

Paradoxon

Sergeant
33 Badges
Dec 5, 2016
92
16
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Stellaris: Ancient Relics
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
Before any major structural change, there are things that can "easily" (read: "not spend another year entirely redesigning the pop/economy system") be tweaked. In my opinion, the biggest probem is that it seems the game checks for job reshuffling every day. A few days ago, I spent an entire five minutes staring at two pops of mine, a farmer and an unemployed pop, just swapping their jobs constantly every time a day passed. And they were the same species with the exact same traits. If the game did check every day for these two pops, it stands to reason that it does for most, maybe even every existing pop, in the same fashion, on a daily basis.

I'm no expert in any way, but I'm pretty sure that this sort of daily calculation, especially when it's actually relevant only once at the end of every month, can't possibly be good for performances. Even if limiting that calculation to once per month meant a heavier load on that specific day, I would vastly prefer one big stutter per month than what we have now.
 

Ecervele

First Lieutenant
On Probation
56 Badges
Oct 14, 2017
293
6
  • Magicka
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: La Resistance
  • BATTLETECH: Heavy Metal
  • Steel Division: Normandy 44 Deluxe Edition
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • BATTLETECH - Initiate of the Order
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Stellaris: Lithoids
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Tyranny: Archon Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Crusader Kings II
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
Before any major structural change, there are things that can "easily" (read: "not spend another year entirely redesigning the pop/economy system") be tweaked. In my opinion, the biggest probem is that it seems the game checks for job reshuffling every day. A few days ago, I spent an entire five minutes staring at two pops of mine, a farmer and an unemployed pop, just swapping their jobs constantly every time a day passed. And they were the same species with the exact same traits. If the game did check every day for these two pops, it stands to reason that it does for most, maybe even every existing pop, in the same fashion, on a daily basis.

I'm no expert in any way, but I'm pretty sure that this sort of daily calculation, especially when it's actually relevant only once at the end of every month, can't possibly be good for performances. Even if limiting that calculation to once per month meant a heavier load on that specific day, I would vastly prefer one big stutter per month than what we have now.
I hope you are wrong because doing it systematicaly is dumb but may be when a new pop is added, when pop traits are changed or when new jobs are created or deleted because there is a change should be better, and doing it for the less pop possible, is certainly more suitable...

By the way, every years the game freezes in late game even to the point I though my pc crashed...
 

Major Malfunction

Colonel
On Probation
36 Badges
Mar 8, 2019
829
363
  • Crusader Kings II
  • Stellaris: Megacorp
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cossacks
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
Here is the late game without any mods, latest patch with all DLCs:

Here is th elate game with the mod, that messes with pops:

The results are obvious.
 

trybald

Soon...
63 Badges
Apr 14, 2008
1.169
323
  • Europa Universalis III
  • Rome Gold
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Crusader Kings II
  • Stellaris Sign-up
  • Europa Universalis III Complete
  • Heir to the Throne
  • Crusader Kings II: Way of Life
  • Stellaris: Apocalypse
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Semper Fi
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
Great. The issue is so persistent that it got its own containment thread.

How about a roadmap how the devs intend to finally fix it?
 
Status
Not open for further replies.