• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EmilAmundsen

Sergeant
89 Badges
Dec 19, 2012
67
0
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Mass Transit
  • Victoria 2
  • Warlock 2: The Exiled
  • War of the Roses
  • 500k Club
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Stellaris - Path to Destruction bundle
  • Stellaris: Federations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • BATTLETECH
  • Europa Universalis IV: Dharma
  • BATTLETECH - Backer
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Surviving Mars
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Heavy Metal
So, I'm testing out Portugal with the current DLCs. I did the same a few years back and wanted to see how that game-play has changed.

Last time I made the effort to get my capital across the pond. Spent alot of time figuring out the best way of doing that. Not only have I forgotten most of it, but I understand the core mechanics at play in regards to how expansion and colonial economy has changed. So I'm wondering a few things.

Are there any guides available that cover the current mechanics at play when developing a colony-based economy, and their strategies?

Is it still possible to move my capital overseas, and if so is it still profitable?

How does the state/territory-mechanics change how I think about expansion overseas if going from a traditional colony-scheme to a form-a-new-american-empire-from-the-ground-up scheme? Does it limit my speed/capacity for expansion when compared to before?
 

PhoenixG

Field Marshal
49 Badges
Dec 3, 2015
3.864
205
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Colonel
  • Cities: Skylines - Parklife
  • Prison Architect
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
If you mean moving your capital to the new world, it's a lot easier than before. No more selling/giving land to your neighbour/vassal to be able to move your capital. While you can't more it directly to the colonial area, you can move it to an island on another continent (ie. Burmadu and St. Helena). First Colonize it normal, after that you need to state it. Then you can move the capital. After that you can move your capital to the new world.

imo it's most profitable to keep your capital in europe. You can create colonial nation and trade companies. Currently TC are really OP. For half the old coring cost you get 0% autonomy land and colonial nation if you do it right you can raise the tarrif to 100% while keeping them loyal. Besides all of them will give you merchants if they are big enough.
 

Dunya

First Lieutenant
31 Badges
Nov 6, 2017
249
1
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
imo it's most profitable to keep your capital in europe. You can create colonial nation and trade companies. Currently TC are really OP. For half the old coring cost you get 0% autonomy land and colonial nation if you do it right you can raise the tarrif to 100% while keeping them loyal. Besides all of them will give you merchants if they are big enough.

It really isn't 0% autonomy when you have -100% tax and -100% manpower. But yeah, i'd agree with you.
For me i'd only "statify" an area where there is a TC if i don't have enough rich land in my home continent (tipically Europe). it might be better to save one or two rich states in india and no make them into TC
 

PhoenixG

Field Marshal
49 Badges
Dec 3, 2015
3.864
205
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Colonel
  • Cities: Skylines - Parklife
  • Prison Architect
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
It really isn't 0% autonomy when you have -100% tax and -100% manpower. But yeah, i'd agree with you.
For me i'd only "statify" an area where there is a TC if i don't have enough rich land in my home continent (tipically Europe). it might be better to save one or two rich states in india and no make them into TC
Those modifiers are addictive, buildings can counter it. Besides stating stuff that far away from capital increase the state maintance a lot. Better save those for Morrocan land and Mali's gold mine.