So today I reached my 700th post after being a member of the forum for 13 years yaaay lol ...anyway, I was looking at my first few posts for giggles and came upon THIS (below). Although written for EUII, it is still relevant today and has me STILL asking "why" not? I have never even seen a modder attempt to do this. Just curious on your opinions. Thanks!
Originally posted on December 19, 2001:
Battlefield tactics
Shouldn't there be a tactical option before the start of each battle? It doesn't even have to be elaborate. (ie. frontal attack, left or fight flank attacks, recon in force, fighting withdrawl, etc.) Perhaps your military/ naval tech levels can determine the types of choices available to you during a battle, leader factors, etc. The possibilities I think are endless. For it will give the player(s) control over one of the most important and frequent events throughout the game- combat! example message: "Gustav II went with " left-flank attack"... "Washington went with defense position (entrenchment)"...
On top of that you can even set the tone of your units according to morale and tech while on "campaign" or while moving: (ie. forced march (lowers morale but quickens pace), scourched earth (depletes supply limit in province, etc. and damages economy), winter quarters (attrition lowered, morale increased but no movement until a specified time, etc. or how about this one: surrender. Why should a commander have to continue to send his men into the slaughter if there is nowehere else to run? Why not just surrender and become POW's? There can even be a POW exchange (which was very frequent in this age) that can even be used as a tool for peace offerings. Like I said, the possibilities are endless!
Originally posted on December 19, 2001:
Battlefield tactics
Shouldn't there be a tactical option before the start of each battle? It doesn't even have to be elaborate. (ie. frontal attack, left or fight flank attacks, recon in force, fighting withdrawl, etc.) Perhaps your military/ naval tech levels can determine the types of choices available to you during a battle, leader factors, etc. The possibilities I think are endless. For it will give the player(s) control over one of the most important and frequent events throughout the game- combat! example message: "Gustav II went with " left-flank attack"... "Washington went with defense position (entrenchment)"...
On top of that you can even set the tone of your units according to morale and tech while on "campaign" or while moving: (ie. forced march (lowers morale but quickens pace), scourched earth (depletes supply limit in province, etc. and damages economy), winter quarters (attrition lowered, morale increased but no movement until a specified time, etc. or how about this one: surrender. Why should a commander have to continue to send his men into the slaughter if there is nowehere else to run? Why not just surrender and become POW's? There can even be a POW exchange (which was very frequent in this age) that can even be used as a tool for peace offerings. Like I said, the possibilities are endless!