• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

atwix

Manager of Micro
53 Badges
Mar 2, 2014
8.560
4.241
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
there should be option to get popup when a nation takes a mission. If they take "claims into India" just sell them a core of yours there.

Btw, do the missions like that end when they get core on t or when they take the land? If its the first, Alliance might still go bonkers.
 

Simoleum

Lt. General
66 Badges
Jan 13, 2013
1.327
1.451
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • 500k Club
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2
  • Europa Universalis 4: Emperor
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Imperator: Rome
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Golden Century
  • Europa Universalis III Complete
  • Crusader Kings III
  • Europa Universalis III Complete
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
Update:
France have continued their schizophrenic relationship. First they loved me again (after the events I wrote in the main post), then they suddenly wanted the same few provinces again with a -200 modifier and hostile... then they loved me again and then they desired them for a -200 bonus again. This is pretty lame. It's not a natural change as there is just a silly game mechanic that makes them this weird..
 

atwix

Manager of Micro
53 Badges
Mar 2, 2014
8.560
4.241
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
Update:
France have continued their schizophrenic relationship. First they loved me again (after the events I wrote in the main post), then they suddenly wanted the same few provinces again with a -200 modifier and hostile... then they loved me again and then they desired them for a -200 bonus again. This is pretty lame. It's not a natural change as there is just a silly game mechanic that makes them this weird..

it likely depends on your military rating vs theirs. The weaker you are, the more a militarist ruler will want your provinces. The stronger you are, the more threatened a diplomat ruler will be.
 

TheDarkMaster

Field Marshal
72 Badges
Jan 1, 2012
6.854
2.238
  • Victoria 2: A House Divided
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
You know, I just had this happen to me when playing a reformed Naples allied with Byzantium. I control Rome. Me and the Byzzies have been holding back the Ottomans and Timerids for awhile, and there is a renewal of the roman empire of sorts. Both of us have the Ottomans set as rivals. The Byzzies have all of the Greek side of Constantinople, and together our fleets can easily push back any efforts that the Ottomans can try to send against us. We can't beat the combined Muslim armies, but we don't have to.

Then Byzantium takes the mission to restore the Pentarchy, getting a CB to take Rome from me. Instantly switch to hostile relations and terminate our alliance. A few months later, they get invaded by the Ottomans and are completely crushed without my alliance. Probably a really bad expression of the game mechanics there. They hadn't even taken Anatolia back before trying to take Rome, from their greatest ally no less.
 

mrguymiah

Major
83 Badges
Oct 21, 2012
576
143
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: La Resistance
  • Age of Wonders III
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Stellaris: Federations
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Holy Fury
  • Stellaris: Nemesis
  • Stellaris: Lithoids
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Sunset Invasion
  • Shadowrun Returns
  • Europa Universalis IV
  • Shadowrun: Dragonfall
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Teleglitch: Die More Edition
  • Victoria 2
You know, I just had this happen to me when playing a reformed Naples allied with Byzantium. I control Rome. Me and the Byzzies have been holding back the Ottomans and Timerids for awhile, and there is a renewal of the roman empire of sorts. Both of us have the Ottomans set as rivals. The Byzzies have all of the Greek side of Constantinople, and together our fleets can easily push back any efforts that the Ottomans can try to send against us. We can't beat the combined Muslim armies, but we don't have to.

Then Byzantium takes the mission to restore the Pentarchy, getting a CB to take Rome from me. Instantly switch to hostile relations and terminate our alliance. A few months later, they get invaded by the Ottomans and are completely crushed without my alliance. Probably a really bad expression of the game mechanics there. They hadn't even taken Anatolia back before trying to take Rome, from their greatest ally no less.
And this is why I don't play ironman. Half-finished mechanics break the game and ruin your day because RNGesus hated you for a split second. My Italian game went the exact same way; Byzantium reconquered by the Ottos. Call me a cheater, but I just tag switch when stupid BS happens.

As for the main topic, I agree with the earlier suggestion that, at least, it could be changed so that it's a gradual shift in opinion. To make it even better, though, we could have the ai calculate if there are any other possible routes to completing the mission. If there are, then it would not apply the modifier/get the claims on you.
 

Simoleum

Lt. General
66 Badges
Jan 13, 2013
1.327
1.451
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • 500k Club
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2
  • Europa Universalis 4: Emperor
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Imperator: Rome
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Golden Century
  • Europa Universalis III Complete
  • Crusader Kings III
  • Europa Universalis III Complete
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
And this is why I don't play ironman. Half-finished mechanics break the game and ruin your day because RNGesus hated you for a split second. My Italian game went the exact same way; Byzantium reconquered by the Ottos. Call me a cheater, but I just tag switch when stupid BS happens.

As for the main topic, I agree with the earlier suggestion that, at least, it could be changed so that it's a gradual shift in opinion. To make it even better, though, we could have the ai calculate if there are any other possible routes to completing the mission. If there are, then it would not apply the modifier/get the claims on you.
If it was indeed the mission to India that made France suddenly turn hostile, then they should have gone after Orissa, whom was an enemy of mine, as well as much weaker (especially thinking I already had a spring-board for a war in my Indian provinces. It annoys me that the AI won't think of that :(
 

DukeDayve

Eater of Garlic
51 Badges
Jan 24, 2013
3.268
3.801
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Chronicles
  • Rome Gold
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
It really is a sucky game mechanic. What's worse is that the AI sometimes picks on you and desires a random province it has no right to desire. In an old game I was playing as Aragon the Papal States, totally at random, decided they would hate me for the rest of the game because they desired some of my land.

Can you guess which bit of my land they desired? Did you guess Naples, Sicily or Sardinia? There's kind of a justification for them desiring those lands, right? They are, afterall, ancient Roman lands and they make up Italy which the Papal States might want to form for itself.

Well you're wrong... because they desired the Balearic Island. I had a permanent negative relation with the Pope because he desired an island which it was literally impossible for him to ever fabricate a claim on.
 

Incompetent

Euroweenie in Exile
56 Badges
Sep 22, 2003
8.814
7.348
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Nemesis
  • For The Glory
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
Then Byzantium takes the mission to restore the Pentarchy, getting a CB to take Rome from me. Instantly switch to hostile relations and terminate our alliance. A few months later, they get invaded by the Ottomans and are completely crushed without my alliance. Probably a really bad expression of the game mechanics there. They hadn't even taken Anatolia back before trying to take Rome, from their greatest ally no less.

This is the kind of thing that annoys me. If a powerful, formerly friendly AI suddenly turns on me and that puts me in a bad situation, then so be it, that's how diplomacy works. A country doesn't have friends, only interests. But when an AI country is tricked into committing suicide just to spite its erstwhile protector, something has gone seriously wrong.

I think AI countries facing a single overwhelming threat (e.g. Byzantium vs Ottomans) should go into survival mode and be friendly with *everyone* who isn't a friend of the threat - they should be desperate to find any allies who can save them from disaster. This attitude would also help AI countries defend themselves against a rampaging human player, rather than exhausting themselves on petty squabbles while the wolf is at the door.
 
Last edited:

AchedTeacher

Field Marshal
103 Badges
Apr 8, 2012
4.368
1.109
  • Rome Gold
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Sengoku
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Pillars of Eternity
  • Stellaris: Apocalypse
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Pride of Nations
  • 500k Club
  • War of the Roses
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
What, you expected France to be your loyal pal forever, just because?

France AI decided you became too strong and/or a neat target to conquer, there's nothing unrealistic about that. Priorities change, and self-interest changes.
France is a right bastard, even in history against puny little Holland.
 

atwix

Manager of Micro
53 Badges
Mar 2, 2014
8.560
4.241
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
France is a right bastard, even in history against puny little Holland.

well, those belgian waffles always will lead to the French declaring war sooner or later, to end the ridiculous high import taxes for them. Or when the French king wants free tulips to decorate versailles.
 

Dreadheart

Private
60 Badges
Jan 14, 2014
11
6
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris
  • Age of Wonders III
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Magicka
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
This issue could be easily solved by implementing a ticking Long-Term Ally bonus along the lines of the inherent Historical Ally bonus some nations get, which would massively reduce - if not remove - the chance of the AI becoming hostile towards the target unless something actually happens - and silly little random missions don't count - to deteriorate the bonus.
 
A

AureliusBob

Guest
This issue could be easily solved by implementing a ticking Long-Term Ally bonus along the lines of the inherent Historical Ally bonus some nations get, which would massively reduce - if not remove - the chance of the AI becoming hostile towards the target unless something actually happens - and silly little random missions don't count - to deteriorate the bonus.

I think this is sort of what trust does. if you repeatedly accept CTA from your ally then trust levels increase, which in turn improves diplomatic relations.

Although the main problem is the Indian and Indonesian missions, so I don't think it would solve the problem.
 

LanMisa

Major
63 Badges
Jun 17, 2013
650
192
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Rule Britannia
So "Wants your province" got broken again? It worked fine for a while and now the flip-flap opinion changer is back...

Basically there should be a limit on the maximum negative amount and on the number of provinces one country wants from another one. In one of my earlier games as Saxony I allied Austria and since we both conquered Bohemia they had a -20 malus for 4-5 provinces. But then suddenly their relation dropped - they wanted my whole realm now (on which they had no claims) and went for -200 "wants your provinces". There was no apparent reason for that change.
 

Strangedane

Field Marshal
68 Badges
Apr 29, 2012
2.684
3.263
  • Stellaris: Federations
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Ancient Relics
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Holy Fury
  • Stellaris: Lithoids
  • Europa Universalis IV: Golden Century
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV: Cossacks
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
So "Wants your province" got broken again? It worked fine for a while and now the flip-flap opinion changer is back...

Basically there should be a limit on the maximum negative amount and on the number of provinces one country wants from another one. In one of my earlier games as Saxony I allied Austria and since we both conquered Bohemia they had a -20 malus for 4-5 provinces. But then suddenly their relation dropped - they wanted my whole realm now (on which they had no claims) and went for -200 "wants your provinces". There was no apparent reason for that change.

It never worked right.
It's been decent, but never right.

Easiest way to check it is as the Swiss.

Ally France.
France gets incorporate savoy mission.
Attack savoy with France on tow.
Grab cores.

The day the peace deal goes through France will break alliance due to a -182 wants provinces and a hostile attitude. Then their mission missfires, the relation penalty is cleared, attitude normalized, and then they will even send you a new alliance offer if your relations still allow it.

This have been the case with ALL missions caused to missfire by 3rd party since introduction.
The Muscovite Novgorod mission works the same way.
As does ALL the conquer minor missions.

The problem with this is that while the relations penalty makes sense against some people they don't against all.
Furthermore, it's clearly an AI crutch so the AI doesn't have to take relations into consideration before declaring war. As the system for WyP is the AI can never get a stab loss for "having good relations."

This is why it is in no way comparable to a human backstabbing the AI. Unless you prepared for it the wardec will cost you 1 stab.

I think the modifier is ok, actually.
I just want to be able to set it for myself against other nations as well, and all would be great.
 

salmanbabri

Captain
21 Badges
Mar 6, 2010
389
88
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
Some people here are confusing 2 things. I am sure the OP isn't saying that AI shouldn't betray. It should but only with some thoughts put in that. For example if your ally gets too strong & is involved at several fronts in war at the same time, then the you could decide to betray because well that is the perfect opportunity to do so & the AI should do the same as that makes sense. What the AI currently does is that it mindlessly breaks the alliance without thinking of the consequences (for some stupid 5 prestige mission), pisses of the human player & ends up being a OPM when human player & its other foes unleash their wrath together on the foolish AI.

For example in one of my game as Najd pre 1.8, I was continously helping Ottomans against Russia & Austria and we were giving quite a beating to both of them. Then suddenly during the war against Russia & Austria, Ottomans decided to break their allaince with me & turn against me. This made it possible for me, Russia & Austria to eat the whole Ottoman Empire. If I would have betrayed Ottomans it would have made sense as Ottomans were already surrounded by foes but Ottomans breaking the alliance was total BS & it was no excuse for realism blah blah blah!!! In short AI should betray but only when it can use it to it's advantage, not when it will end up getting its butt handed over.
 

kitemasaki

Colonel
72 Badges
May 7, 2014
932
692
steamcommunity.com
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Victoria: Revolutions
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Tyranny: Archon Edition
  • Victoria 2
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Stellaris: Necroids
  • Cities: Skylines
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
Odd. I haven't seen any issues with this so far with nations that would normally be hostile to me. As long as I had kept relations very high and in an alliance, using all available diplo options and building trust...no probs.
It can also depend on the AI ruler's behavior. If they are diplomatic or a colonizer I don't think they have many 'wants provinces' modifiers unlike a balanced or aggressive ruler.
I wouldn't be surprised if this isn't working somehow though. Seems like a few things that were sort of resolved in 1.7 were somehow broken again in 1.8.
 

oblio-

Wallachian Warlord
16 Badges
Dec 4, 2013
3.603
1.089
oblio360.com
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Age of Wonders III
  • Prison Architect
Relations are fine. Wants your provinces is fine.

Missions are dumb, and from what I hear, directly ported from EU3.

They should really fix them in the next patch/DLC.
 

atwix

Manager of Micro
53 Badges
Mar 2, 2014
8.560
4.241
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
basically, ally france if you conquer the other way.If you conquer towards them and take a border with them, sorry, but you are a fool to think they will stay friendly...

I learned it the hard way by thinking Burgundy would stay friendly to me as FOIX in the long run, when i ate entire France.

If you conquer towards them, prepare to have them as lunch next.

Switch allies, and go on.

If you don't like that allies betray you, betray them first.

Its just ...EU4.