Okay, small gripes thread. Here are my two small gripes, other free to gripe.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

blackchoas

General
69 Badges
Sep 27, 2013
1.893
2.416
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Nemesis
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
More goverments (Feudal monarchy, USA under the articles of confederation, USA Constional republic) not having autonomy floors. </federalism flame war>
Seriosuly the after all the vassal mangement in CK2 apparently in 1444 everyone decided to play nice

I think this is kinda meant to be represented by the fact that they get no extra autonomy drain per month

There is an arguement for the Article of confederation based government because it was a historically terrible government
 

AlphaSonic

Major
55 Badges
Dec 23, 2013
546
292
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Federations
  • Surviving Mars
  • Age of Wonders: Planetfall
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Nemesis
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
I have no problem with Morocco colonizing in some games. But its happening in every play through now - same with NA states westernizing.

I love the alternate histories EU IV can create. But when these events always occur somethings amiss.

I think the best solution would be giving Morocco Expansion ideas late game.
 

Brannart

Deus Vult!
105 Badges
May 2, 2001
697
204
forum.paradoxplaza.com
  • Warlock: Master of the Arcane
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Heir to the Throne
  • Warlock 2: The Exiled
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
Only if you're willing to play pretend.

I'm not looking for a sandbox game experience. I'm looking for a game that models plausibly historical scenarios from 1444 to 1820. Do I mind if in some games an AI Morocco has the right mixture of circumstances to westernize? Not at all. Do I mind if in some games an AI new world state manages to westernize? Don't mind that either. However, I would prefer it if in most games events follow a course similar to history. Does that mean railroaded? Nope. Does that means most of the time Morocco wont gain a foothold in the new world and new world states will be unable to westernize? Yes.

I'm not breaking new ground here. This is how this series operates.

Edit: I should add, if a player wants to do any of these things I think the sky should be the limit.
 

CrabHelmet

Field Marshal
59 Badges
May 14, 2013
2.654
4.864
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Chronicles
  • Surviving Mars
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Yes, but not knowing that makes one wonder about arguments wrt game options and plausibility. This is the same game where Spain can hold inland Morocco or Mali, and where Aq Q never does anything. How is anybody going western an affront then? At least the ai is trying.

I see you make this argument all the time and it's a really frustrating case of "what-aboutery" that would embarrass even the Soviets. Yes, Spain being able to hold in-land Mali was probably even more unlikely than a successful Moroccan colonization attempt, but pointing this out is meaningless. The people who want Morocco to colonize only in a very small subset of games where it gets very lucky probably also want Spain to hold in-land Mali in an even smaller subset of games as well. The reason you probably see more people complaining about the latter rather than the former is because most people in this forum come from European backgrounds, and frequently Anglo-Saxon ones, and usually only have in-depth knowledge on a small array of nations and only then from the perspective of the orthodoxies of that European background. If they were as well-informed about Mali as you were and possessed the same interest in Mali you did, they probably would point out how implausible it is for European nations to hold inland African provinces too. Saying "Spain can go into Mali, therefore let's allow all other implausibilities because w/e" is just such a terrible argument.
 

ChildeR

Field Marshal
59 Badges
Dec 19, 2012
6.160
1.643
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Crusader Kings III
  • Tyranny: Archon Edition
  • Surviving Mars
  • Age of Wonders III
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
If westernization is optimal, it is reasonable for the AI to attempt to do well. Absent requesting profound mechanics changes across the board, no complaint about AI westernization is logically consistent.

Definitely agree. The AI should use all the tricks it can.

If westernization is to be rare, it should be because the mechanics make it suboptimal under most circumstances.
 

CrabHelmet

Field Marshal
59 Badges
May 14, 2013
2.654
4.864
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Chronicles
  • Surviving Mars
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Definitely agree. The AI should use all the tricks it can.

If westernization is to be rare, it should be because the mechanics make it suboptimal under most circumstances.

I think the obvious implication of someone complaining that the AI is Westernizing too often is not that they want the AI to play badly but rather that Westernization is too easy. There's not really any need to explicitly point this out unless you're feeling particularly self-righteous.
 

Brannart

Deus Vult!
105 Badges
May 2, 2001
697
204
forum.paradoxplaza.com
  • Warlock: Master of the Arcane
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Heir to the Throne
  • Warlock 2: The Exiled
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
Definitely agree. The AI should use all the tricks it can.

If westernization is to be rare, it should be because the mechanics make it suboptimal under most circumstances.

I think it's preferable to have both a competent AI and historically plausible outcomes in a game framed around a specific period in history.

Am I against AI nations westernizing? No. Am I against a game that consistently diverges wildly from historical plausibility for the period 1444 to 1820? Yes.
 

Evie HJ

Cartographer of New Worlds
78 Badges
Jun 14, 2006
4.891
932
  • Europa Universalis IV
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Stellaris
  • Stellaris Sign-up
  • Tyranny: Gold Edition
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III: Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
  • Sengoku
  • Deus Vult
  • 500k Club
  • Hearts of Iron III
  • Crusader Kings II
  • Rome Gold
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Hearts of Iron II: Armageddon
  • Hearts of Iron IV: Cadet
The problem is not that westernization is too easy ; it's that westernization is too optimal.

Historically, it wasn't. Historially there were huge drawbacks to westernizing and significant benefits (BESIDES the difficulty of the process) to maintaining your secular culture.

These are absent from the game, and that's where the problem lies.
 

oblio-

Wallachian Warlord
16 Badges
Dec 4, 2013
3.603
1.089
oblio360.com
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Age of Wonders III
  • Prison Architect
From what I heard mass westernization is as much affected by the lower revolt risk as it is by the fact that there's a bug with the AI not turning its colonies into trade companies.

And by the way, hellooooo Paradox! It's about time to rename it to "modernization" and to change that ridiculous popup at the end, talking about the military (!).


Because of you gents we can't have nice things. Qara Qoyunlu colonizing 3 measly Indian Ocean islands: "muh immersion". Austria making a CN: "muh immersion".

Sure, let's have the standard set of ~10 colonizers, we all know it would have been physically impossible for other Europeans, let alone Asians, Africans, etc., to colonize.
 

Brannart

Deus Vult!
105 Badges
May 2, 2001
697
204
forum.paradoxplaza.com
  • Warlock: Master of the Arcane
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Heir to the Throne
  • Warlock 2: The Exiled
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
From what I heard mass westernization is as much affected by the lower revolt risk as it is by the fact that there's a bug with the AI not turning its colonies into trade companies.

And by the way, hellooooo Paradox! It's about time to rename it to "modernization" and to change that ridiculous popup at the end, talking about the military (!).


Because of you gents we can't have nice things. Qara Qoyunlu colonizing 3 measly Indian Ocean islands: "muh immersion". Austria making a CN: "muh immersion".

Sure, let's have the standard set of ~10 colonizers, we all know it would have been physically impossible for other Europeans, let alone Asians, Africans, etc., to colonize.

This is a broad generalization of my argument.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.953
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I see you make this argument all the time and it's a really frustrating case of "what-aboutery" that would embarrass even the Soviets. Yes, Spain being able to hold in-land Mali was probably even more unlikely than a successful Moroccan colonization attempt, but pointing this out is meaningless. The people who want Morocco to colonize only in a very small subset of games where it gets very lucky probably also want Spain to hold in-land Mali in an even smaller subset of games as well. The reason you probably see more people complaining about the latter rather than the former is because most people in this forum come from European backgrounds, and frequently Anglo-Saxon ones, and usually only have in-depth knowledge on a small array of nations and only then from the perspective of the orthodoxies of that European background. If they were as well-informed about Mali as you were and possessed the same interest in Mali you did, they probably would point out how implausible it is for European nations to hold inland African provinces too. Saying "Spain can go into Mali, therefore let's allow all other implausibilities because w/e" is just such a terrible argument.

The people who want Morocco to stay Muslim and Spain out of Mali have also been spotted:

1. In support of 15 year truces.
2. In support of large coalitions of majors forming over small conquests by minor powers on a consistent basis.
3. Supporting fleet rights somehow not extending colonial range.
4. In support of the 25% autonomy, reform requirement, and most of the other double-digit horde nerfs, including them not getting new units.
5. In support of Timurids breaking to rebels (you see this all the freaking time, so much for realism).
6. Okay with starting TI and tech group balance in the first place (if it didn't exist the way it does, we wouldn't need the arbitrary westernization concept)

Speaking of westernization, what the heck is that supposed to represent? You can't even get a consensus on that question, and yet people are still arguing over who should be doing it and whether it's realistic in a game where you can't perform historic actions without ahistoric reactions...or in some cases you can't perform historic actions outright. Not just plausible...you can't do it at all. But when THESE issues get pointed out, poof goes plausibility in a cloud of smoke and suddenly it's all about gameplay again, with the sole criteria as to what's plausible and where you cut that off resting on the player's own knowledge, biases, and preferences for gameplay.

Now, this isn't all players, but generally it's an eyebrow raiser in the first place when a game stated to be "risk on crack" is touted as adhering to historical plausibility as patches have routinely and forcibly deviated the game from historical plausibility in the ostensible name of gameplay. If it makes you feel better you can always just pretend westernization just means that they improved their processes and tech better...after all, that's what's happening. It's not like Morocco can get Napoleonic square, neither can Bengal. Really, if you want to change anything about it, make the modernizing requirement fit into the game more sensibly...but don't advocate for the AI not to do that and only that (or a select few other things) while perfectly accepting 15 year truce timers, because that's asinine. Count it as my own biggest gripe with the game; even the devs fall prey to this trap, and it leads to absurdities like Wiz's "hordes should reform or die" statement when there's hard evidence of every horde that made it late into this time period (and several that didn't) actually getting new units (IE their infantry shot stuff with guns).

I think the obvious implication of someone complaining that the AI is Westernizing too often is not that they want the AI to play badly but rather that Westernization is too easy. There's not really any need to explicitly point this out unless you're feeling particularly self-righteous.

Without it, the AI becomes even more of an ahistorically easy walkover. I supposed you could just buff the heck out of the tech groups instead, to the point where Chinese is like 20-30% or something if you prefer that route :/.

Am I against AI nations westernizing? No. Am I against a game that consistently diverges wildly from historical plausibility for the period 1444 to 1820? Yes.

In saying this, you are actively stating that you are against the core design of EU IV. With that being the case, it's nonsensical to target any one consistently ahistoric element, especially one that occurs much less frequently and has much less end impact on the player than others (such as truce length).
 

oblio-

Wallachian Warlord
16 Badges
Dec 4, 2013
3.603
1.089
oblio360.com
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Age of Wonders III
  • Prison Architect
This is a broad generalization of my argument.
I'd say that it isn't only your argument. I'm often browsing forum topics and there are several patterns emerging here. One of them is quite closely related to your message, and I mostly summed it up above.

"My immersion" :rolleyes:
 

Brannart

Deus Vult!
105 Badges
May 2, 2001
697
204
forum.paradoxplaza.com
  • Warlock: Master of the Arcane
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Heir to the Throne
  • Warlock 2: The Exiled
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
In saying this, you are actively stating that you are against the core design of EU IV. With that being the case, it's nonsensical to target any one consistently ahistoric element, especially one that occurs much less frequently and has much less end impact on the player than others (such as truce length).

First off, I'd ask you not to lump me in with any other group you might disagree with on a divisive element of game play.

Also, no, I'm not against the core design of EU IV. For instance, Tuscany withstanding other Italian competitors to go on and dominate the peninsula is historically plausible. Is it a divergence from history? Yes. Is it plausible that it could have happened. Sure. I would argue that this is more plausible than the meso-american country of Kiche withstanding European diseases and conquerors, and going on to westernize. Does this mean I never want to see the latter occur? Nope. Does this mean I'd rather see it less often than my Tuscan-type scenario? Yes.

I'd say that it isn't only your argument. I'm often browsing forum topics and there are several patterns emerging here. One of them is quite closely related to your message, and I mostly summed it up above.

"My immersion" :rolleyes:

Yeah, my arguments are based on the quality of immersive historical gameplay in EUIV. But the hilarious and not at all over done internet trope of "muh immersion" somehow invalidates it.
 

Outrider

General
1 Badges
Sep 8, 2013
2.067
377
  • Europa Universalis IV
Yeah, my arguments are based on the quality of immersive historical gameplay in EUIV. But the hilarious and not at all over done internet trope of "muh immersion" somehow invalidates it.

This still misrepresents your argument. The issue was well summarized above:

The reason you probably see more people complaining about the latter rather than the former is because most people in this forum come from European backgrounds, and frequently Anglo-Saxon ones, and usually only have in-depth knowledge on a small array of nations and only then from the perspective of the orthodoxies of that European background. If they were as well-informed about Mali as you were and possessed the same interest in Mali you did, they probably would point out how implausible it is for European nations to hold inland African provinces too.

You care about your immersion, which is based on your historical knowledge. Do you really have the depth of knowledge to argue that a modernized Berber state colonizing is less likely than Tuscany dominating the Italian peninsula?

Maybe you do. Or maybe you have vague notions about both of those regions that may not bear any relation to historical consensus on them, but because you feel one is more likely than the other it drives your sense of "immersion".

At the end of the day, this isn't even a game about immersion, and isn't really intended to be. Developer statements and many design decisions make that abundantly clear. So "breaks my immersion" isn't a particularly strong argument to affect change.

That said, things that "break immersion" like excess westernization may be an indication of issues with design. Too much westernization may mean, from a balance perspective, that it's too beneficial, too easy, or is neither of those but the AI is coded to do it if possible even when it's not advantageous.
 

Brannart

Deus Vult!
105 Badges
May 2, 2001
697
204
forum.paradoxplaza.com
  • Warlock: Master of the Arcane
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Heir to the Throne
  • Warlock 2: The Exiled
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
This still misrepresents your argument. The issue was well summarized above:



You care about your immersion, which is based on your historical knowledge. Do you really have the depth of knowledge to argue that a modernized Berber state colonizing is less likely than Tuscany dominating the Italian peninsula?

Maybe you do. Or maybe you have vague notions about both of those regions that may not bear any relation to historical consensus on them, but because you feel one is more likely than the other it drives your sense of "immersion".

At the end of the day, this isn't even a game about immersion, and isn't really intended to be. Developer statements and many design decisions make that abundantly clear. So "breaks my immersion" isn't a particularly strong argument to affect change.

That said, things that "break immersion" like excess westernization may be an indication of issues with design. Too much westernization may mean, from a balance perspective, that it's too beneficial, too easy, or is neither of those but the AI is coded to do it if possible even when it's not advantageous.

I'm actually more than satisfied with the way you frame it here.
 

hashinshin

Field Marshal
73 Badges
Nov 19, 2013
2.747
4.336
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Prison Architect
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • The Showdown Effect
  • Imperator: Rome Deluxe Edition
  • Stellaris: Federations
  • Europa Universalis IV: Golden Century
  • Warlock 2: The Exiled
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Dungeonland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2: A House Divided
I'd hate if the AI was ever coded to not use every tool available simply because the players didn't like it.

I want the AI to feel as close to a player as you can get. When I'm bogged down in one war I want another AI to rip apart my backside. When westernized christian Morocco becomes feasible I want that to be done.

At best it keeps the difficulty up, at worst it reveals bad balance in the game.
 

Franconian

Colonel
123 Badges
Oct 4, 2009
1.178
3.081
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: El Dorado
  • Stellaris
  • 500k Club
  • Age of Wonders III
  • Age of Wonders II
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris Sign-up
  • Stellaris: Nemesis
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Shadowrun: Hong Kong
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Shadowrun: Dragonfall
  • Stellaris: Galaxy Edition
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Parklife
  • Europa Universalis III Complete
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
My two main gripes:

1. AI is able to have massive merc armies for a long time. In 1478 England has currently gone from 30 to 44 mercs for over 5 years and has had a long war before were they were using 24 mercs.
2. Fleet AI is more than stupid. Best example is Denmark - together with their Sweden and Norway they have a great fleet and could even smash England. But they never combine it. Never. 'Highlight' was when a stack of 35 Danish boats was attacked by 30 English boats and another 35 Danish boats were in the sea region directly next to it. The 35 boats did of course not help their brethren but sailes 3 zones, picked up 1000 men, returned and were slaughtered by the victories English fleet.