Just like many of the unnecessary features in this game, like strike crafts. No improvements? Then forget about it. Poor design, might as well take them out of the game. Nobody really uses them anyways.
It was a good idea/experiment though, and I mean that. It's a real shame that it was poorly executed. I am not trying to bash the developers, but they should try and consider the value of the budget. Development on useless things like defense platforms and strike crafts are a waste of their time and budget, they are like redundant appendages. It's like they decided to put in good ideas that were not tested. High risk. But who would've known that, I guess.
It became a completely done deal when alloys came out. They just killed defense platforms. It's equally distasteful to think that it takes a whole planet dedicated to alloy production to have sufficient income to replenish lost defense platforms quickly, because market treats alloys unfairly. It's just really undesirable.
Speaking of which, why bother replenishing lost platforms? My healthcare plans cost me a lot as it is, I don't need arthritis on my fingers. There's no intuitive UI that players can utilize to replenish. We need to scroll and click away. So I'd rather avoid that entirely.
Good thing is, the feature is still there.
So what to do about them?
You know, these wonky littles need to be integrated with the star bases themselves. Better organization, keep it simple and clean yet effective.
Here's an idea. Defense platforms increase star base's armor, hull, and shield, along with the weapons they carry. These shouldn't be some separate "units" that you build, but rather, components for the star bases. Fortification if you will. An actual fortification that you can still design in ship design screen. We can then fit in all types of defense platforms that we designed, into the star base.
If the star base goes down in flames, they all go down with it. When it comes back up, the star base come back up with the defense platforms. Star base is repaired as usual, from low health to max. Except, with all the platforms, the max should be higher and take longer to reach it.
This way, you don't need to have separate numbers all scattered across the board: Star base's stats and defense platforms' stats, during battle. Because that is all pointless and meaningless information. Nobody cares for that but that sole target's. No one's going to hover their mouse over each short-lived individual platforms to see how your ships are doing against them.
But most importantly we won't have to build them over and over again anymore, and they'd be worthy AND fun to keep around. Sort of like double-edged sword. If enemy ends up capturing it, then well you have better prepare for a proper counter-attack.
Sure, they may be used as distractions so star base is under indirect fire, rather than an overwhelmingly direct fire. But I reckon it won't make much difference should the star base be reinforced with extra shield armor and hull with each defense platform, to level the playing field.
I don't know about this concept of star bases and defense platforms having to be separate entities. I don't know if it's just me, but I feel that is redundant as hell. What even was the point of having them separated, in the first place? And why give them the ship/unit treatment?
It was a good idea/experiment though, and I mean that. It's a real shame that it was poorly executed. I am not trying to bash the developers, but they should try and consider the value of the budget. Development on useless things like defense platforms and strike crafts are a waste of their time and budget, they are like redundant appendages. It's like they decided to put in good ideas that were not tested. High risk. But who would've known that, I guess.
It became a completely done deal when alloys came out. They just killed defense platforms. It's equally distasteful to think that it takes a whole planet dedicated to alloy production to have sufficient income to replenish lost defense platforms quickly, because market treats alloys unfairly. It's just really undesirable.
Speaking of which, why bother replenishing lost platforms? My healthcare plans cost me a lot as it is, I don't need arthritis on my fingers. There's no intuitive UI that players can utilize to replenish. We need to scroll and click away. So I'd rather avoid that entirely.
Good thing is, the feature is still there.
So what to do about them?
You know, these wonky littles need to be integrated with the star bases themselves. Better organization, keep it simple and clean yet effective.
Here's an idea. Defense platforms increase star base's armor, hull, and shield, along with the weapons they carry. These shouldn't be some separate "units" that you build, but rather, components for the star bases. Fortification if you will. An actual fortification that you can still design in ship design screen. We can then fit in all types of defense platforms that we designed, into the star base.
If the star base goes down in flames, they all go down with it. When it comes back up, the star base come back up with the defense platforms. Star base is repaired as usual, from low health to max. Except, with all the platforms, the max should be higher and take longer to reach it.
This way, you don't need to have separate numbers all scattered across the board: Star base's stats and defense platforms' stats, during battle. Because that is all pointless and meaningless information. Nobody cares for that but that sole target's. No one's going to hover their mouse over each short-lived individual platforms to see how your ships are doing against them.
But most importantly we won't have to build them over and over again anymore, and they'd be worthy AND fun to keep around. Sort of like double-edged sword. If enemy ends up capturing it, then well you have better prepare for a proper counter-attack.
Sure, they may be used as distractions so star base is under indirect fire, rather than an overwhelmingly direct fire. But I reckon it won't make much difference should the star base be reinforced with extra shield armor and hull with each defense platform, to level the playing field.
I don't know about this concept of star bases and defense platforms having to be separate entities. I don't know if it's just me, but I feel that is redundant as hell. What even was the point of having them separated, in the first place? And why give them the ship/unit treatment?