Many people on this forum have said they want playable republics and theocracies. I want this too. How will this work with CK2's mechanics?
Many people on this forum have said they want playable republics and theocracies. I want this too. How will this work with CK2's mechanics?
Nope. The real solution would be to leave the game dynastic. Your job as a Doge or a Bishop is to try to get a relative appointed your successor. If you fail, it's Game Over.I suppose a simple solution would be allowing us to continue playing even with a heir from outside of our dynasty. Is there any reason this couldn't work?
Nope. The real solution would be to leave the game dynastic. Your job as a Doge or a Bishop is to try to get a relative appointed your successor. If you fail, it's Game Over.
How do you lose in a republic or theocracy? (Besides being conquered)
Nope. The real solution would be to leave the game dynastic. Your job as a Doge or a Bishop is to try to get a relative appointed your successor. If you fail, it's Game Over.
Make it possible to play as barons for one. For that matter, make it possible to play as a landless family/character. Then, add some intrigue options to become the political leader of the republic. For merchant families, add their gold and assets to their game score instead of piety.
Maybe add a 'Party' system? (Now that the term 'Faction' is taken...)
Like in the "pars guelfa" vs. "pars gebellina" war between the Guelphs and the Ghibellines. It is totally medieval.
You'd have ideological/theological confrontations, lots of intrigue events, getting support from the great rulers abroad, gathering powerful supporters, help friends in need, and the possibility to betray and switch sides (at a huge cost)...
... and getting money. Loads of it to fund your plans. Through trade (for the Republics), through indulgences and donations for the Church.
Your goal would be to nominate a successor from your 'Party'. If you manage to have him elected once you're dead, you can go on.
You'd lose if your 'party' gets landless.
That said, I think Theocracies and Republics were much too stable at the time (in terms of territorial expansion) to be interesting to play, even in a sort-of-historical setting.